Gl.DetachShader (gb.opengl.glsl)
Static Sub DetachShader ( Program As Integer, Shader As Integer )
Detaches a shader object from a program object to which it is attached.
Parameters
- program
-
Specifies the program object from which to
detach the shader object.
- shader
-
Specifies the shader object to be
detached.
Description
Gl.DetachShader detaches the shader
object specified by
shader from the
program object specified by
program. This
command can be used to undo the effect of the command
Gl.AttachShader.
If
shader has already been flagged
for deletion by a call to
Gl.DeleteShader
and it is not attached to any other program object, it will be
deleted after it has been detached.
Errors
Gl.INVALID_VALUE is generated if either
program or
shader
is a value that was not generated by OpenGL.
Gl.INVALID_OPERATION is generated if
program is not a program object.
Gl.INVALID_OPERATION is generated if
shader is not a shader object.
Gl.INVALID_OPERATION is generated if
shader is not attached to
program.
Associated Gets
Gl.GetAttachedShaders
with the handle of a valid program object
Gl.GetShader
with arguments
shader and
Gl.DELETE_STATUS
Gl.IsProgram
Gl.IsShader
See also
See original documentation on OpenGL website