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gb
gb.args
gb.cairo
gb.chart
gb.clipper
gb.complex
gb.compress
gb.crypt
gb.data
gb.db
gb.db.form
gb.db.mysql
gb.db.odbc
gb.db.postgresql
gb.db.sqlite2
gb.db.sqlite3
gb.dbus
gb.dbus.trayicon
gb.debug
gb.desktop
gb.desktop.x11
gb.eval
gb.eval.highlight
gb.form
gb.form.dialog
gb.form.editor
gb.form.htmlview
gb.form.mdi
gb.form.print
gb.form.terminal
gb.gmp
gb.gsl
gb.gtk
gb.gtk3
gb.gtk3.opengl
gb.gtk3.webview
gb.gui
gb.gui.qt
gb.gui.qt.ext
gb.gui.trayicon
gb.gui.webview
gb.hash
gb.highlight
gb.image
gb.image.effect
gb.image.io
gb.inotify
gb.logging
gb.map
gb.media
gb.media.form
gb.mime
gb.mongodb
gb.mysql
gb.ncurses
gb.net
gb.net.curl
gb.net.pop3
gb.net.smtp
gb.opengl
gb.opengl.glsl
Gl
gb.opengl.glu
gb.opengl.sge
gb.openssl
gb.option
gb.pcre
gb.pdf
gb.poppler
gb.qt4
gb.qt4.ext
gb.qt4.opengl
gb.qt4.webkit
gb.qt4.webview
gb.qt5
gb.qt5.ext
gb.qt5.opengl
gb.qt5.webview
gb.qt6
gb.qt6.ext
gb.qt6.opengl
gb.qt6.webview
gb.report
gb.report2
gb.sdl
gb.sdl2
gb.sdl2.audio
gb.settings
gb.signal
gb.term
gb.test
gb.util
gb.util.web
gb.v4l
gb.vb
gb.web
gb.web.feed
gb.web.form
gb.web.gui
gb.xml
gb.xml.html
gb.xml.rpc
gb.xml.xslt
最近的修改

Gl.GetAttachedShaders (gb.opengl.glsl)

Static Function GetAttachedShaders ( Program As Integer ) As Integer[]

Returns the handles of the shader objects attached to a program object.

Parameters

program

Specifies the program object to be queried.
maxCount

Specifies the size of the array for storing the returned object names.
count

Returns the number of names actually returned in objects.
shaders

Specifies an array that is used to return the names of attached shader objects.

Description

Gl.GetAttachedShaders returns the names of the shader objects attached to program. The names of shader objects that are attached to program will be returned in shaders. The actual number of shader names written into shaders is returned in count. If no shader objects are attached to program, count is set to 0. The maximum number of shader names that may be returned in shaders is specified by maxCount.

If the number of names actually returned is not required (for instance, if it has just been obtained by calling Gl.GetProgram), a value of NULL may be passed for count. If no shader objects are attached to program, a value of 0 will be returned in count. The actual number of attached shaders can be obtained by calling Gl.GetProgram with the value Gl.ATTACHED_SHADERS.

Errors

Gl.INVALID_VALUE is generated if program is not a value generated by OpenGL.

Gl.INVALID_OPERATION is generated if program is not a program object.

Gl.INVALID_VALUE is generated if maxCount is less than 0.

Associated Gets

Gl.GetProgram with argument Gl.ATTACHED_SHADERS

Gl.IsProgram

See also

See original documentation on OpenGL website