Gl.GetShaderInfoLog (gb.opengl.glsl)
Static Function GetShaderInfoLog ( Shader As Integer ) As String
Returns the information log for a shader object.
Parameters
- shader
-
Specifies the shader object whose information
log is to be queried.
- maxLength
-
Specifies the size of the character buffer for
storing the returned information log.
- length
-
Returns the length of the string returned in
infoLog (excluding the null
terminator).
- infoLog
-
Specifies an array of characters that is used
to return the information log.
Description
Gl.GetShaderInfoLog returns the
information log for the specified shader object. The information
log for a shader object is modified when the shader is compiled.
The string that is returned will be null terminated.
Gl.GetShaderInfoLog returns in
infoLog as much of the information log as
it can, up to a maximum of
maxLength
characters. The number of characters actually returned,
excluding the null termination character, is specified by
length. If the length of the returned
string is not required, a value of
NULL can
be passed in the
length argument. The
size of the buffer required to store the returned information
log can be obtained by calling
Gl.GetShader
with the value Gl.INFO_LOG_LENGTH.
The information log for a shader object is a string that
may contain diagnostic messages, warning messages, and other
information about the last compile operation. When a shader
object is created, its information log will be a string of
length 0.
Notes
The information log for a shader object is the OpenGL
implementer's primary mechanism for conveying information about
the compilation process. Therefore, the information log can be
helpful to application developers during the development
process, even when compilation is successful.
application
developers should not expect different OpenGL implementations to
produce identical information logs.
Errors
Gl.INVALID_VALUE is generated if
shader is not a value generated by
OpenGL.
Gl.INVALID_OPERATION is generated if
shader is not a shader object.
Gl.INVALID_VALUE is generated if
maxLength is less than 0.
Associated Gets
Gl.GetShader
with argument Gl.INFO_LOG_LENGTH
Gl.IsShader
See also
See original documentation on OpenGL website