Gl (gb.opengl.glsl)

Этот класс реализуем повторно Gl в gb.opengl.

Этот класс статический.

Константы
ACTIVE_ATTRIBUTES  
ACTIVE_ATTRIBUTE_MAX_LENGTH  
ACTIVE_UNIFORMS  
ACTIVE_UNIFORM_MAX_LENGTH  
ATTACHED_SHADERS  
COMPILE_STATUS  
CURRENT_PROGRAM  
DELETE_STATUS  
FRAGMENT_SHADER  
INFO_LOG_LENGTH  
LINK_STATUS  
SHADER_SOURCE_LENGTH  
SHADER_TYPE  
VALIDATE_STATUS  
VERTEX_SHADER  

Inherited constants
ACCUM_  
ACCUM_ALPHA_BITS  
ACCUM_BLUE_BITS  
ACCUM_BUFFER_BIT  
ACCUM_CLEAR_VALUE  
ACCUM_GREEN_BITS  
ACCUM_RED_BITS  
ADD  
ADD_SIGNED_ARB  
ALL_ATTRIB_BITS  
ALPHA  
ALPHA_BIAS  
ALPHA_BITS  
ALPHA_SCALE  
ALPHA_TEST  
ALPHA_TEST_FUNC  
ALPHA_TEST_REF  
ALWAYS  
AMBIENT  
AMBIENT_AND_DIFFUSE  
AND  
AND_INVERTED  
AND_REVERSE  
ARRAY_BUFFER  
ATTRIB_STACK_DEPTH  
AUTO_NORMAL  
AUX0  
AUX1  
AUX2  
AUX3  
AUX_BUFFERS  
BACK  
BACK_LEFT  
BACK_RIGHT  
BGR  
BGRA  
BITMAP_  
BITMAP_TOKEN  
BLEND  
BLEND_DST  
BLEND_SRC  
BLUE  
BLUE_BIAS  
BLUE_BITS  
BLUE_SCALE  
CCW  
CLAMP  
CLEAR_  
CLIENT_ATTRIB_STACK_DEPTH  
CLIP_PLANE0  
CLIP_PLANE1  
CLIP_PLANE2  
CLIP_PLANE3  
CLIP_PLANE4  
CLIP_PLANE5  
COEFF  
COLOR  
COLOR_ARRAY  
COLOR_ATTACHMENT0_EXT  
COLOR_ATTACHMENT10_EXT  
COLOR_ATTACHMENT11_EXT  
COLOR_ATTACHMENT12_EXT  
COLOR_ATTACHMENT13_EXT  
COLOR_ATTACHMENT14_EXT  
COLOR_ATTACHMENT15_EXT  
COLOR_ATTACHMENT1_EXT  
COLOR_ATTACHMENT2_EXT  
COLOR_ATTACHMENT3_EXT  
COLOR_ATTACHMENT4_EXT  
COLOR_ATTACHMENT5_EXT  
COLOR_ATTACHMENT6_EXT  
COLOR_ATTACHMENT7_EXT  
COLOR_ATTACHMENT8_EXT  
COLOR_ATTACHMENT9_EXT  
COLOR_BUFFER_BIT  
COLOR_CLEAR_VALUE  
COLOR_INDEX  
COLOR_INDEXES  
COLOR_LOGIC_OP  
COLOR_MATERIAL  
COLOR_MATERIAL_FACE  
COLOR_MATERIAL_PARAMETER  
COLOR_WRITEMASK  
COMBINE  
COMBINE_ALPHA  
COMBINE_ALPHA_ARB  
COMBINE_ALPHA_EXT  
COMBINE_ARB  
COMBINE_EXT  
COMBINE_RGB  
COMBINE_RGB_ARB  
COMBINE_RGB_EXT  
COMPILE  
COMPILE_AND_EXECUTE  
COMPRESSED_RGBA  
COMPRESSED_RGBA_S3TC_DXT1_EXT  
COMPRESSED_RGBA_S3TC_DXT3_EXT  
COMPRESSED_RGBA_S3TC_DXT5_EXT  
CONSTANT_ARB  
CONSTANT_ATTENUATION  
COPY  
COPY_INVERTED  
COPY_PIXEL_TOKEN  
CULL_FACE  
CULL_FACE_MODE  
CURRENT_BIT  
CURRENT_COLOR  
CURRENT_INDEX  
CURRENT_NORMAL  
CURRENT_QUERY  
CURRENT_RASTER_COLOR  
CURRENT_RASTER_DISTANCE  
CURRENT_RASTER_INDEX  
CURRENT_RASTER_POSITION  
CURRENT_RASTER_POSITION_VALID  
CURRENT_RASTER_TEXTURE_COORDS  
CURRENT_TEXTURE_COORDS  
CW  
DECAL  
DECR  
DEPTH  
DEPTH_ATTACHMENT_EXT  
DEPTH_BIAS  
DEPTH_BITS  
DEPTH_BUFFER_BIT  
DEPTH_CLEAR_VALUE  
DEPTH_COMPONENT  
DEPTH_FUNC  
DEPTH_RANGE  
DEPTH_SCALE  
DEPTH_TEST  
DEPTH_WRITEMASK  
DIFFUSE  
DITHER  
DOMAIN  
DONT_CARE  
DOUBLE  
DOUBLEBUFFER  
DRAW_BUFFER  
DRAW_PIXEL_TOKEN  
DST_ALPHA  
DST_COLOR  
EDGE_FLAG  
ELEMENT_ARRAY_BUFFER  
EMISSION  
ENABLE_BIT  
EQUAL  
EQUIV  
EVAL_BIT  
EXP  
EXP2  
EXTENSIONS  
EYE_LINEAR  
EYE_PLANE  
FALSE  
FASTEST  
FEEDBACK  
FEEDBACK_BUFFER_POINTER  
FEEDBACK_BUFFER_SIZE  
FEEDBACK_BUFFER_TYPE  
FILL  
FLAT  
FLOAT  
FOG  
FOG_BIT  
FOG_COLOR  
FOG_DENSITY  
FOG_END  
FOG_HINT  
FOG_INDEX  
FOG_MODE  
FOG_START  
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT  
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT  
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT  
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT  
FRAMEBUFFER_BINDING_EXT  
FRAMEBUFFER_COMPLETE_EXT  
FRAMEBUFFER_EXT  
FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT  
FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT  
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT  
FRAMEBUFFER_INCOMPLETE_FORMATS_EXT  
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT  
FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT  
FRAMEBUFFER_UNSUPPORTED_EXT  
FRONT  
FRONT_AND_BACK  
FRONT_FACE  
FRONT_LEFT  
FRONT_RIGHT  
GENERATE_MIPMAP  
GEQUAL  
GREATER  
GREEN  
GREEN_BIAS  
GREEN_BITS  
GREEN_SCALE  
HINT_BIT  
INCR  
INDEX_BITS  
INDEX_CLEAR_VALUE  
INDEX_LOGIC_OP  
INDEX_MODE  
INDEX_OFFSET  
INDEX_SHIFT  
INDEX_WRITEMASK  
INTEGER  
INTERPOLATE_ARB  
INVALID_ENUM  
INVALID_FRAMEBUFFER_OPERATION_EXT  
INVALID_OPERATION  
INVALID_VALUE  
INVERT  
KEEP  
LEFT  
LEQUAL  
LESS  
LIGHT0  
LIGHT1  
LIGHT2  
LIGHT3  
LIGHT4  
LIGHT5  
LIGHT6  
LIGHT7  
LIGHTING  
LIGHTING_BIT  
LIGHT_MODEL_AMBIENT  
LIGHT_MODEL_LOCAL_VIEWER  
LIGHT_MODEL_TWO_SIDE  
LINE  
LINEAR  
LINEAR_ATTENUATION  
LINEAR_MIPMAP_LINEAR  
LINEAR_MIPMAP_NEAREST  
LINES  
LINE_BIT  
LINE_LOOP  
LINE_RESET_TOKEN  
LINE_SMOOTH  
LINE_SMOOTH_HINT  
LINE_STIPPLE  
LINE_STIPPLE_PATTERN  
LINE_STIPPLE_REPEAT  
LINE_STRIP  
LINE_TOKEN  
LINE_WIDTH  
LIST_BASE  
LIST_BIT  
LIST_INDEX  
LIST_MODE  
LOAD  
LOGIC_OP  
LOGIC_OP_MODE  
LUMINANCE  
LUMINANCE_ALPHA  
MAP1_COLOR_4  
MAP1_GRID_DOMAIN  
MAP1_GRID_SEGMENTS  
MAP1_INDEX  
MAP1_NORMAL  
MAP1_TEXTURE_COORD_1  
MAP1_TEXTURE_COORD_2  
MAP1_TEXTURE_COORD_3  
MAP1_TEXTURE_COORD_4  
MAP1_VERTEX_3  
MAP1_VERTEX_4  
MAP2_COLOR_4  
MAP2_GRID_DOMAIN  
MAP2_GRID_SEGMENTS  
MAP2_INDEX  
MAP2_NORMAL  
MAP2_TEXTURE_COORD_1  
MAP2_TEXTURE_COORD_2  
MAP2_TEXTURE_COORD_3  
MAP2_TEXTURE_COORD_4  
MAP2_VERTEX_3  
MAP2_VERTEX_4  
MAP_COLOR  
MAP_STENCIL  
MATRIX_MODE  
MAX_ATTRIB_STACK_DEPTH  
MAX_CLIENT_ATTRIB_STACK_DEPTH  
MAX_CLIP_PLANES  
MAX_COLOR_ATTACHMENTS_EXT  
MAX_EVAL_ORDER  
MAX_LIGHTS  
MAX_LIST_NESTING  
MAX_MODELVIEW_STACK_DEPTH  
MAX_NAME_STACK_DEPTH  
MAX_PIXEL_MAP_TABLE  
MAX_PROJECTION_STACK_DEPTH  
MAX_RECTANGLE_TEXTURE_SIZE_ARB  
MAX_RENDERBUFFER_SIZE_EXT  
MAX_TEXTURE_SIZE  
MAX_TEXTURE_STACK_DEPTH  
MAX_VIEWPORT_DIMS  
MODELVIEW  
MODELVIEW_MATRIX  
MODELVIEW_STACK_DEPTH  
MODULATE  
MULT  
NAME_STACK_DEPTH  
NAND  
NEAREST  
NEAREST_MIPMAP_LINEAR  
NEAREST_MIPMAP_NEAREST  
NEVER  
NICEST  
NONE  
NOOP  
NOR  
NORMALIZE  
NORMAL_ARRAY  
NOTEQUAL  
NO_ERROR  
OBJECT_LINEAR  
OBJECT_PLANE  
ONE  
ONE_MINUS_DST_ALPHA  
ONE_MINUS_DST_COLOR  
ONE_MINUS_SRC_ALPHA  
ONE_MINUS_SRC_COLOR  
OPERAND0_ALPHA_ARB  
OPERAND0_RGB_ARB  
OPERAND1_ALPHA_ARB  
OPERAND1_RGB_ARB  
OPERAND2_ALPHA_ARB  
OPERAND2_RGB_ARB  
OR  
ORDER  
OR_INVERTED  
OR_REVERSE  
OUT_OF_MEMORY  
PACK_ALIGNMENT  
PACK_LSB_FIRST  
PACK_ROW_LENGTH  
PACK_SKIP_PIXELS  
PACK_SKIP_ROWS  
PACK_SWAP_BYTES  
PASS_THROUGH_TOKEN  
PERSPECTIVE_CORRECTION_HINT  
PIXEL_MAP_A_TO_A  
PIXEL_MAP_A_TO_A_SIZE  
PIXEL_MAP_B_TO_B  
PIXEL_MAP_B_TO_B_SIZE  
PIXEL_MAP_G_TO_G  
PIXEL_MAP_G_TO_G_SIZE  
PIXEL_MAP_I_TO_A  
PIXEL_MAP_I_TO_A_SIZE  
PIXEL_MAP_I_TO_B  
PIXEL_MAP_I_TO_B_SIZE  
PIXEL_MAP_I_TO_G  
PIXEL_MAP_I_TO_G_SIZE  
PIXEL_MAP_I_TO_I  
PIXEL_MAP_I_TO_I_SIZE  
PIXEL_MAP_I_TO_R  
PIXEL_MAP_I_TO_R_SIZE  
PIXEL_MAP_R_TO_R  
PIXEL_MAP_R_TO_R_SIZE  
PIXEL_MAP_S_TO_S  
PIXEL_MAP_S_TO_S_SIZE  
PIXEL_MODE_BIT  
POINT  
POINTS  
POINT_BIT  
POINT_SIZE  
POINT_SMOOTH  
POINT_SMOOTH_HINT  
POINT_TOKEN  
POLYGON  
POLYGON_BIT  
POLYGON_MODE  
POLYGON_OFFSET_FACTOR  
POLYGON_OFFSET_FILL  
POLYGON_OFFSET_LINE  
POLYGON_OFFSET_POINT  
POLYGON_OFFSET_UNITS  
POLYGON_SMOOTH  
POLYGON_SMOOTH_HINT  
POLYGON_STIPPLE  
POLYGON_STIPPLE_BIT  
POLYGON_TOKEN  
POSITION  
PREVIOUS_ARB  
PRIMARY_COLOR_ARB  
PRIMITIVES_GENERATED  
PROJECTION  
PROJECTION_MATRIX  
PROJECTION_STACK_DEPTH  
PROXY_TEXTURE_RECTANGLE_ARB  
Q  
QUADRATIC_ATTENUATION  
QUADS  
QUAD_STRIP  
QUERY_COUNTER_BITS  
QUERY_RESULT  
R  
READ_BUFFER  
RED  
RED_BIAS  
RED_BITS  
RED_SCALE  
RENDER  
RENDERBUFFER_ALPHA_SIZE_EXT  
RENDERBUFFER_BINDING_EXT  
RENDERBUFFER_BLUE_SIZE_EXT  
RENDERBUFFER_DEPTH_SIZE_EXT  
RENDERBUFFER_EXT  
RENDERBUFFER_GREEN_SIZE_EXT  
RENDERBUFFER_HEIGHT_EXT  
RENDERBUFFER_INTERNAL_FORMAT_EXT  
RENDERBUFFER_RED_SIZE_EXT  
RENDERBUFFER_STENCIL_SIZE_EXT  
RENDERBUFFER_WIDTH_EXT  
RENDERER  
RENDER_MODE  
REPEAT  
REPLACE  
RETURN  
RGB  
RGBA  
RGBA_MODE  
RGB_SCALE_ARB  
RIGHT  
S  
SAMPLER_2D_RECT_ARB  
SAMPLER_2D_RECT_SHADOW_ARB  
SAMPLES_PASSED  
SCISSOR_BIT  
SCISSOR_BOX  
SCISSOR_TEST  
SELECT  
SELECTION_BUFFER_POINTER  
SELECTION_BUFFER_SIZE  
SET  
SHADE_MODEL  
SHADING_LANGUAGE_VERSION  
SHININESS  
SMOOTH  
SMOOTH_LINE_WIDTH_GRANULARITY  
SMOOTH_LINE_WIDTH_RANGE  
SMOOTH_POINT_SIZE_GRANULARITY  
SMOOTH_POINT_SIZE_RANGE  
SOURCE0_ALPHA_ARB  
SOURCE0_RGB_ARB  
SOURCE1_ALPHA_ARB  
SOURCE1_RGB_ARB  
SOURCE2_ALPHA_ARB  
SOURCE2_RGB_ARB  
SPECULAR  
SPHERE_MAP  
SPOT_CUTTOFF  
SPOT_DIRECTION  
SPOT_EXPONENT  
SRC_ALPHA  
SRC_ALPHA_SATURATE  
SRC_COLOR  
STACK_OVERFLOW  
STACK_UNDERFLOW  
STATIC_DRAW  
STENCIL  
STENCIL_ATTACHMENT_EXT  
STENCIL_BITS  
STENCIL_BUFFER_BIT  
STENCIL_CLEAR_VALUE  
STENCIL_FAIL  
STENCIL_FUNC  
STENCIL_INDEX  
STENCIL_INDEX16_EXT  
STENCIL_INDEX1_EXT  
STENCIL_INDEX4_EXT  
STENCIL_INDEX8_EXT  
STENCIL_PASS_DEPTH_FAIL  
STENCIL_PASS_DEPTH_PASS  
STENCIL_REF  
STENCIL_TEST  
STENCIL_VALUE_MASK  
STENCIL_WRITEMASK  
STEREO  
SUBPIXEL_BITS  
SUBTRACT_ARB  
T  
TEXTURE  
TEXTURE0  
TEXTURE0_ARB  
TEXTURE1  
TEXTURE1_ARB  
TEXTURE2  
TEXTURE2_ARB  
TEXTURE3  
TEXTURE3_ARB  
TEXTURE4  
TEXTURE4_ARB  
TEXTURE_1D  
TEXTURE_2D  
TEXTURE_ALPHA_SIZE  
TEXTURE_BINDING_RECTANGLE_ARB  
TEXTURE_BIT  
TEXTURE_BLUE_SIZE  
TEXTURE_BORDER  
TEXTURE_BORDER_COLOR  
TEXTURE_COMPONENTS  
TEXTURE_COORD_ARRAY  
TEXTURE_ENV  
TEXTURE_ENV_COLOR  
TEXTURE_ENV_MODE  
TEXTURE_GEN_MODE  
TEXTURE_GEN_Q  
TEXTURE_GEN_R  
TEXTURE_GEN_S  
TEXTURE_GEN_T  
TEXTURE_GREEN_SIZE  
TEXTURE_HEIGHT  
TEXTURE_INTENSITY_SIZE  
TEXTURE_LUMINANCE_SIZE  
TEXTURE_MAG_FILTER  
TEXTURE_MATRIX  
TEXTURE_MAX_LEVEL  
TEXTURE_MIN_FILTER  
TEXTURE_RECTANGLE_ARB  
TEXTURE_RED_SIZE  
TEXTURE_STACK_DEPTH  
TEXTURE_WIDTH  
TEXTURE_WRAP_S  
TEXTURE_WRAP_T  
TRANSFORM_BIT  
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN  
TRIANGLES  
TRIANGLE_FAN  
TRIANGLE_STRIP  
TRUE  
UNPACK_ALIGNMENT  
UNPACK_LSB_FIRST  
UNPACK_ROW_LENGTH  
UNPACK_SKIP_PIXELS  
UNPACK_SKIP_ROWS  
UNPACK_SWAP_BYTES  
UNSIGNED_BYTE  
UNSIGNED_INT  
VENDOR  
VERSION  
VERTEX_ARRAY  
VIEWPORT_  
VIEWPORT_BIT  
XOR  
ZERO  
ZOOM_X  
ZOOM_Y  

Статические методы
AttachShader   Attaches a shader object to a program object.
BindAttribLocation   Associates a generic vertex attribute index with a named attribute variable.
CompileShader   Compiles a shader object.
CreateProgram   Creates a program object.
CreateShader   Creates a shader object.
DeleteProgram   Deletes a program object.
DeleteShader   Deletes a shader object.
DetachShader   Detaches a shader object from a program object to which it is attached.
GetAttachedShaders   Returns the handles of the shader objects attached to a program object.
GetProgramInfoLog   Returns the information log for a program object.
GetProgramiv   Specifies the program object to be queried.
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pname
GetShaderInfoLog   Returns the information log for a shader object.
GetShaderSource   Returns the source code string from a shader object.
GetShaderiv   Specifies the shader object to be queried.
pname
GetUniformLocation   Returns the location of a uniform variable.
IsProgram   Determines if a name corresponds to a program object.
IsShader   Determines if a name corresponds to a shader object.
LinkProgram   Links a program object.
ShaderSource   Replaces the source code in a shader object.
Uniform1f   Specify the value of a uniform variable for the current program object.
Uniform1fv   Specify the value of a uniform variable for the current program object.
Uniform1i   Specify the value of a uniform variable for the current program object.
Uniform1iv   Specify the value of a uniform variable for the current program object.
Uniform2f   Specify the value of a uniform variable for the current program object.
Uniform2fv   Specify the value of a uniform variable for the current program object.
Uniform2i   Specify the value of a uniform variable for the current program object.
Uniform2iv   Specify the value of a uniform variable for the current program object.
Uniform3f   Specify the value of a uniform variable for the current program object.
Uniform3fv   Specify the value of a uniform variable for the current program object.
Uniform3i   Specify the value of a uniform variable for the current program object.
Uniform3iv   Specify the value of a uniform variable for the current program object.
Uniform4f   Specify the value of a uniform variable for the current program object.
Uniform4fv   Specify the value of a uniform variable for the current program object.
Uniform4i   Specify the value of a uniform variable for the current program object.
Uniform4iv   Specify the value of a uniform variable for the current program object.
UniformMatrix2fv   Specify the value of a uniform variable for the current program object.
UniformMatrix2x3fv   Specify the value of a uniform variable for the current program object.
UniformMatrix2x4fv   Specify the value of a uniform variable for the current program object.
UniformMatrix3fv   Specify the value of a uniform variable for the current program object.
UniformMatrix3x2fv   Specify the value of a uniform variable for the current program object.
UniformMatrix3x4fv   Specify the value of a uniform variable for the current program object.
UniformMatrix4fv   Specify the value of a uniform variable for the current program object.
UniformMatrix4x2fv   Specify the value of a uniform variable for the current program object.
UniformMatrix4x3fv   Specify the value of a uniform variable for the current program object.
UseProgram  
ValidateProgram  
VertexAttrib1f   Specifies the value of a generic vertex attribute.
VertexAttrib1fv   Specifies the value of a generic vertex attribute.
VertexAttrib2f   Specifies the value of a generic vertex attribute.
VertexAttrib2fv   Specifies the value of a generic vertex attribute.
VertexAttrib3f   Specifies the value of a generic vertex attribute.
VertexAttrib3fv   Specifies the value of a generic vertex attribute.
VertexAttrib4f   Specifies the value of a generic vertex attribute.
VertexAttrib4fv   Specifies the value of a generic vertex attribute.

Inherited static methods
Accum   Operate on the accumulation buffer.
ActiveTexture   Select active texture unit.
AlphaFunc   Specify the alpha test function.
Begin   Delimit the vertices of a primitive or a group of like primitives.
BindFramebufferEXT   Bind a framebuffer to a framebuffer target.
BindRenderbufferEXT   Bind a renderbuffer to a renderbuffer target.
BindTexture   Bind a named texture to a texturing target.
BlendFunc   Specify pixel arithmetic.
CallList   Execute a display list.
CallLists   Execute a list of display lists.
CheckExtensions   Return if some OpenGL extensions are present.
CheckFramebufferStatusEXT   Check the completeness status of a framebuffer.
Clear   Clear buffers to preset values.
ClearAccum   Specify clear values for the accumulation buffer.
ClearColor   Specify clear values for the color buffers.
ClearDepth   Specify the clear value for the depth buffer.
ClearIndex   Specify the clear value for the color index buffers.
ClearStencil   Specify the clear value for the stencil buffer.
ClipPlane   Specify a plane against which all geometry is clipped.
Color3f   Set the current color.
Color3i   Set the current color.
Color4f   Set the current color.
Color4i   Set the current color.
ColorMask   For Gl.ColorMaski, specifies the index of the draw buffer whose color mask to set.
ColorMaterial   Cause a material color to track the current color.
Colorf  
Colorfv   Set the current color.
Colori  
Coloriv   Set the current color.
CopyPixels   Copy pixels in the frame buffer.
CopyTexImage1D   Copy pixels into a 1D texture image.
CopyTexImage2D   Copy pixels into a 2D texture image.
CullFace   Specify whether front- or back-facing facets can be culled.
DeleteFramebuffersEXT   Delete framebuffer objects.
DeleteLists   Delete a contiguous group of display lists.
DeleteRenderbuffersEXT   Delete renderbuffer objects.
DeleteTextures   Delete named textures.
DepthFunc   Specify the value used for depth buffer comparisons.
DepthMask   Enable or disable writing into the depth buffer.
DepthRange   Specify mapping of depth values from normalized device coordinates to window coordinates.
Disable   Enable or disable server-side GL capabilities.
DrawBuffer   Specify which color buffers are to be drawn into.
DrawPixels   Write a block of pixels to the frame buffer.
EdgeFlag   Flag edges as either boundary or nonboundary.
Enable   Enable or disable server-side GL capabilities.
End   Delimit the vertices of a primitive or a group of like primitives.
EndList   Create or replace a display list.
EvalCoord1f   Evaluate enabled one- and two-dimensional maps.
EvalCoord2f   Evaluate enabled one- and two-dimensional maps.
EvalCoord2fv   Evaluate enabled one- and two-dimensional maps.
EvalMesh1   Compute a one- or two-dimensional grid of points or lines.
EvalMesh2   Compute a one- or two-dimensional grid of points or lines.
EvalPoint1   Generate and evaluate a single point in a mesh.
EvalPoint2   Generate and evaluate a single point in a mesh.
FeedbackBuffer   Controls feedback mode.
Finish   Block until all GL execution is complete.
Flush   Force execution of GL commands in finite time.
Fogf   Specify fog parameters.
Fogfv   Specify fog parameters.
Fogi   Specify fog parameters.
Fogiv   Specify fog parameters.
FramebufferRenderbufferEXT   Attach a renderbuffer as a logical buffer to the currently bound framebuffer object.
FramebufferTexture1DEXT   Attach a level of a texture object as a logical buffer to the currently bound framebuffer object.
FramebufferTexture2DEXT   Attach a level of a texture object as a logical buffer to the currently bound framebuffer object.
FramebufferTexture3DEXT   Attach a level of a texture object as a logical buffer to the currently bound framebuffer object.
FrontFace   Define front- and back-facing polygons.
Frustum   Multiply the current matrix by a perspective matrix.
GenFramebuffersEXT   Generate framebuffer object names.
GenLists   Generate a contiguous set of empty display lists.
GenRenderbuffersEXT   Generate renderbuffer object names.
GenTextures   Generate texture names.
GenerateMipmapEXT   Generate mipmaps for a specified texture target.
GetBooleanv   Return the value or values of a selected parameter.
GetClipPlane   Return the coefficients of the specified clipping plane.
GetError   Return error information.
GetFloatv   Return the value or values of a selected parameter.
GetFramebufferAttachmentParameterivEXT   Specifies the target of the query operation.
GetIntegerv   Return the value or values of a selected parameter.
GetLightfv   Return light source parameter values.
GetLightiv   Return light source parameter values.
GetMaterialfv   Return material parameters.
GetMaterialiv   Return material parameters.
GetRenderbufferParameterivEXT   Specifies the target of the query operation. target must be Gl.RENDERBUFFER.
GetString   Return a string describing the current GL connection.
Hint   Specify implementation-specific hints.
IndexMask   Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.
Indexf   Set the current color index.
Indexi   Set the current color index.
InitNames   Initialize the name stack.
IsEnabled   Specifies a symbolic constant indicating a GL capability.
IsFramebufferEXT   Determine if a name corresponds to a framebuffer object.
IsList   Determine if a name corresponds to a display list.
IsRenderbufferEXT   Determine if a name corresponds to a renderbuffer object.
IsTexture   Determine if a name corresponds to a texture.
LightModelf   Set the lighting model parameters.
LightModelfv   Set the lighting model parameters.
LightModeli   Set the lighting model parameters.
LightModeliv   Set the lighting model parameters.
Lightf   Set light source parameters.
Lightfv   Set light source parameters.
Lighti   Set light source parameters.
Lightiv   Set light source parameters.
LineStipple   Specify the line stipple pattern.
LineWidth   Specify the width of rasterized lines.
ListBase   Set the display-list base for Gl.CallLists.
LoadIdentity   Replace the current matrix with the identity matrix.
LoadMatrixf   Replace the current matrix with the specified matrix.
LoadName   Load a name onto the name stack.
LogicOp   Specify a logical pixel operation for rendering.
Map1f   Define a one-dimensional evaluator.
Map2f   Define a two-dimensional evaluator.
MapGrid1f   Define a one- or two-dimensional mesh.
MapGrid2f   Define a one- or two-dimensional mesh.
Materialf   Specify material parameters for the lighting model.
Materialfv   Specify material parameters for the lighting model.
Materiali   Specify material parameters for the lighting model.
Materialiv   Specify material parameters for the lighting model.
MatrixMode   Specify which matrix is the current matrix.
MultMatrixf   Multiply the current matrix with the specified matrix.
MultiTexCoord2f   Set the current texture coordinates.
NewList   Create or replace a display list.
Normal3f   Set the current normal vector.
Normal3fv   Set the current normal vector.
Normal3i   Set the current normal vector.
Normal3iv   Set the current normal vector.
Ortho   Multiply the current matrix with an orthographic matrix.
PassThrough   Place a marker in the feedback buffer.
PixelStoref   Set pixel storage modes.
PixelStorei   Set pixel storage modes.
PixelTransferf   Set pixel transfer modes.
PixelTransferi   Set pixel transfer modes.
PointSize   Specify the diameter of rasterized points.
PolygonMode   Specifies the polygons that mode applies to. Must be Gl.FRONT_AND_BACK for front- and back-facing polygons.
PolygonOffset   Set the scale and units used to calculate depth values.
PopMatrix   Push the current matrix stack.
PopName   Push and pop the name stack.
PushMatrix   Push the current matrix stack.
PushName   Push and pop the name stack.
RasterPos2f   Specify the raster position for pixel operations.
RasterPos2i   Specify the raster position for pixel operations.
RasterPos3f   Specify the raster position for pixel operations.
RasterPos3i   Specify the raster position for pixel operations.
RasterPos4f   Specify the raster position for pixel operations.
RasterPos4i   Specify the raster position for pixel operations.
RasterPosf   Specify the raster position for pixel operations.
RasterPosfv   Specify the raster position for pixel operations.
RasterPosi   Specify the raster position for pixel operations.
RasterPosiv   Specify the raster position for pixel operations.
ReadBuffer   Specifies a color buffer. Accepted values are Gl.FRONT_LEFT, Gl.FRONT_RIGHT, Gl.FRONT, Gl.LEFT, and Gl.RIGHT.
Rectf   Specify one vertex of a rectangle.
Recti   Specify one vertex of a rectangle.
RenderMode   Set rasterization mode.
RenderbufferStorageEXT   Establish data storage, format and dimensions of a renderbuffer object's image.
Rotatef   Multiply the current matrix by a rotation matrix.
Scalef   Multiply the current matrix by a general scaling matrix.
Scissor   Define the scissor box.
SelectBuffer   Establish a buffer for selection mode values.
ShadeModel   Specifies a symbolic value representing a shading technique. Accepted values are Gl.FLAT and Gl.SMOOTH. The initial value is Gl.SMOOTH.
StencilFunc   Set front and back function and reference value for stencil testing.
StencilMask   Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
StencilOp   Set front and back stencil test actions.
TexCoord1f   Set the current texture coordinates.
TexCoord1i   Set the current texture coordinates.
TexCoord2f   Set the current texture coordinates.
TexCoord2i   Set the current texture coordinates.
TexCoord3f   Set the current texture coordinates.
TexCoord3i   Set the current texture coordinates.
TexCoord4f   Set the current texture coordinates.
TexCoord4i   Set the current texture coordinates.
TexCoordf   Set the current texture coordinates.
TexCoordi   Set the current texture coordinates.
TexEnvf   Set texture environment parameters.
TexEnvfv   Set texture environment parameters.
TexEnvi   Set texture environment parameters.
TexEnviv   Set texture environment parameters.
TexGeni   Specifies a texture coordinate. Must be one of Gl.S, Gl.T, Gl.R, or Gl.Q.
TexImage1D   Specify a one-dimensional texture image.
TexImage2D   Specify a two-dimensional texture image.
TexParameterf   Set texture parameters.
TexParameterfv   Set texture parameters.
TexParameteri   Set texture parameters.
TexParameteriv   Set texture parameters.
TexSubImage1D   Specify a one-dimensional texture subimage.
TexSubImage2D   Specify a two-dimensional texture subimage.
Translatef   Multiply the current matrix by a translation matrix.
Vertex2f   Specify a vertex.
Vertex2i   Specify a vertex.
Vertex3f   Specify a vertex.
Vertex3i   Specify a vertex.
Vertex4f   Specify a vertex.
Vertex4i   Specify a vertex.
Vertexf   Specify a vertex.
Vertexfv   Specify a vertex.
Vertexi   Specify a vertex.
Vertexiv   Specify a vertex.
Viewport   Set the viewport.