GLSL (OpenGL Shading Language), also known as GLslang, is a high level shading language based on the C programming language. It was created by the OpenGL ARB to give developers more direct control of the graphics pipeline without having to use assembly language or hardware-specific languages.

Current specification for GLSL is version 4.10.

Based on wikipedia article.

Autor Laurent Carlier.
Requiere Visualización OpenGL, gb.opengl.

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