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Gl.CallList (gb.opengl)

Static Sub CallList ( Index As Integer )

Execute a display list.

Parameters

list

Specifies the integer name of the display list to be executed.

Description

Gl.CallList causes the named display list to be executed. The commands saved in the display list are executed in order, just as if they were called without using a display list. If list has not been defined as a display list, Gl.CallList is ignored.

Gl.CallList can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, and it depends on the implementation.

GL state is not saved and restored across a call to Gl.CallList. Thus, changes made to GL state during the execution of a display list remain after execution of the display list is completed. Use Gl.PushAttrib, Gl.PopAttrib, Gl.PushMatrix, and Gl.PopMatrix to preserve GL state across Gl.CallList calls.

Notes

Display lists can be executed between a call to Gl.Begin and the corresponding call to Gl.End, as long as the display list includes only commands that are allowed in this interval.

Associated Gets

Gl.Get with argument Gl.MAX_LIST_NESTING

Gl.IsList

See also

See original documentation on OpenGL website