Gl.CallList (gb.opengl)
Static Sub CallList ( Index As Integer )
Execute a display list.
Parameters
- list
-
Specifies the integer name of the display list to be executed.
Description
Gl.CallList causes the named display list to be executed.
The commands saved in the display list are executed in order,
just as if they were called without using a display list.
If
list has not been defined as a display list,
Gl.CallList is ignored.
Gl.CallList can appear inside a display list.
To avoid the possibility of infinite recursion resulting from display lists
calling one another,
a limit is placed on the nesting level of display
lists during display-list execution.
This limit is at least 64, and it depends on the implementation.
GL state is not saved and restored across a call to
Gl.CallList.
Thus,
changes made to GL state during the execution of a display list
remain after execution of the display list is completed.
Use Gl.PushAttrib,
Gl.PopAttrib,
Gl.PushMatrix,
and
Gl.PopMatrix to preserve GL state across
Gl.CallList calls.
Notes
Display lists can be executed between a call to
Gl.Begin
and the corresponding call to
Gl.End,
as long as the display list includes only commands that are allowed
in this interval.
Associated Gets
Gl.Get with argument Gl.MAX_LIST_NESTING
Gl.IsList
See also
See original documentation on OpenGL website