Gambas文档
编译和安装
错误消息
代码片段
待办事项
废弃的组件
教程
开发环境文档
开发者文档
名词解释
如何操作
说明
维基手册
维基搜索
维基许可协议
文档
应用程序仓库
语言概览
语言索引
主题
组件
gb
gb.args
gb.cairo
gb.chart
gb.clipper
gb.complex
gb.compress
gb.crypt
gb.data
gb.db
gb.db.form
gb.db.mysql
gb.db.odbc
gb.db.postgresql
gb.db.sqlite2
gb.db.sqlite3
gb.dbus
gb.dbus.trayicon
gb.debug
gb.desktop
gb.desktop.x11
gb.eval
gb.eval.highlight
gb.form
gb.form.dialog
gb.form.editor
gb.form.htmlview
gb.form.mdi
gb.form.print
gb.form.terminal
gb.gmp
gb.gsl
gb.gtk
gb.gtk3
gb.gtk3.opengl
gb.gtk3.webview
gb.gui
gb.gui.qt
gb.gui.qt.ext
gb.gui.trayicon
gb.gui.webview
gb.hash
gb.highlight
gb.image
gb.image.effect
gb.image.io
gb.inotify
gb.logging
gb.map
gb.media
gb.media.form
gb.mime
gb.mongodb
gb.mysql
gb.ncurses
gb.net
gb.net.curl
gb.net.pop3
gb.net.smtp
gb.opengl
Gl
gb.opengl.glsl
gb.opengl.glu
gb.opengl.sge
gb.openssl
gb.option
gb.pcre
gb.pdf
gb.poppler
gb.qt4
gb.qt4.ext
gb.qt4.opengl
gb.qt4.webkit
gb.qt4.webview
gb.qt5
gb.qt5.ext
gb.qt5.opengl
gb.qt5.webview
gb.qt6
gb.qt6.ext
gb.qt6.opengl
gb.qt6.webview
gb.report
gb.report2
gb.sdl
gb.sdl2
gb.sdl2.audio
gb.settings
gb.signal
gb.term
gb.test
gb.util
gb.util.web
gb.v4l
gb.vb
gb.web
gb.web.feed
gb.web.form
gb.web.gui
gb.xml
gb.xml.html
gb.xml.rpc
gb.xml.xslt
最近的修改

Gl.DepthFunc (gb.opengl)

Static Sub DepthFunc ( Function As Integer )

Specify the value used for depth buffer comparisons.

Parameters

func

Specifies the depth comparison function. Symbolic constants Gl.NEVER, Gl.LESS, Gl.EQUAL, Gl.LEQUAL, Gl.GREATER, Gl.NOTEQUAL, Gl.GEQUAL, and Gl.ALWAYS are accepted. The initial value is Gl.LESS.

Description

Gl.DepthFunc specifies the function used to compare each incoming pixel depth value with the depth value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See Gl.Enable and Gl.Disable of Gl.DEPTH_TEST.)

func specifies the conditions under which the pixel will be drawn. The comparison functions are as follows:
Gl.NEVER

Never passes.
Gl.LESS

Passes if the incoming depth value is less than the stored depth value.
Gl.EQUAL

Passes if the incoming depth value is equal to the stored depth value.
Gl.LEQUAL

Passes if the incoming depth value is less than or equal to the stored depth value.
Gl.GREATER

Passes if the incoming depth value is greater than the stored depth value.
Gl.NOTEQUAL

Passes if the incoming depth value is not equal to the stored depth value.
Gl.GEQUAL

Passes if the incoming depth value is greater than or equal to the stored depth value.
Gl.ALWAYS

Always passes.

The initial value of func is Gl.LESS. Initially, depth testing is disabled. If depth testing is disabled or if no depth buffer exists, it is as if the depth test always passes.

Notes

Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to Gl.ALWAYS.

Errors

Gl.INVALID_ENUM is generated if func is not an accepted value.

Associated Gets

Gl.Get with argument Gl.DEPTH_FUNC

Gl.IsEnabled with argument Gl.DEPTH_TEST

See also

Gl.PolygonOffset

See original documentation on OpenGL website