Gl.DepthRange (gb.opengl)
Static Sub DepthRange ( Near As Float, Far As Float )
Specify mapping of depth values from normalized device coordinates to window coordinates.
Parameters
- nearVal
-
Specifies the mapping of the near clipping plane to window coordinates.
The initial value is 0.
- farVal
-
Specifies the mapping of the far clipping plane to window coordinates.
The initial value is 1.
Description
After clipping and division by
w,
depth coordinates range from
to 1,
corresponding to the near and far clipping planes.
Gl.DepthRange specifies a linear mapping of the normalized depth coordinates
in this range to window depth coordinates.
Regardless of the actual depth buffer implementation,
window coordinate depth values are treated as though they range
from 0 through 1 (like color components).
Thus,
the values accepted by
Gl.DepthRange are both clamped to this range
before they are accepted.
The setting of (0,1) maps the near plane to 0 and
the far plane to 1.
With this mapping,
the depth buffer range is fully utilized.
Notes
It is not necessary that
nearVal be less than
farVal.
Reverse mappings such as
,
and
are acceptable.
Associated Gets
Gl.Get with argument Gl.DEPTH_RANGE
See also
See original documentation on OpenGL website