Gl.Map1f (gb.opengl)
Static Sub Map1f ( Target As Integer, U1 As Float, U2 As Float, Stride As Integer, Order As Integer, Points As Float[] )
Define a one-dimensional evaluator.
Parameters
- target
-
Specifies the kind of values that are generated by the evaluator.
Symbolic constants
Gl.MAP1_VERTEX_3,
Gl.MAP1_VERTEX_4,
Gl.MAP1_INDEX,
Gl.MAP1_COLOR_4,
Gl.MAP1_NORMAL,
Gl.MAP1_TEXTURE_COORD_1,
Gl.MAP1_TEXTURE_COORD_2,
Gl.MAP1_TEXTURE_COORD_3, and
Gl.MAP1_TEXTURE_COORD_4 are accepted.
- u1, u2
-
Specify a linear mapping of
,
as presented to Gl.EvalCoord1,
to
,
the variable that is evaluated by the equations specified by this command.
- stride
-
Specifies the number of floats or doubles between
the beginning of one control point and the beginning of the next one
in the data structure referenced in points.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations.
- order
-
Specifies the number of control points.
Must be positive.
- points
-
Specifies a pointer to the array of control points.
Description
Evaluators provide a way to use polynomial or rational polynomial mapping
to produce vertices,
normals,
texture coordinates,
and colors.
The values produced by an evaluator are sent to further stages
of GL processing just as if they had been presented using
Gl.Vertex,
Gl.Normal,
Gl.TexCoord, and
Gl.Color commands,
except that the generated values do not update the current normal,
texture coordinates,
or color.
All polynomial or rational polynomial splines of any degree
(up to the maximum degree supported by the GL implementation)
can be described using evaluators.
These include almost all splines used in computer graphics: B-splines,
Bezier curves, Hermite splines, and so on.
Evaluators define curves based on Bernstein polynomials.
Define
as
where
is a control point and
is the
th
Bernstein polynomial of degree
(
order =
):
Recall that
and
Gl.Map1 is used to define the basis and to specify what kind of values
are produced.
Once defined,
a map can be enabled and disabled by calling Gl.Enable and Gl.Disable
with the map name, one of the nine predefined values for
target
described below.
Gl.EvalCoord1 evaluates the one-dimensional maps that are enabled.
When
Gl.EvalCoord1 presents a value
,
the Bernstein functions are evaluated using
,
where
target is a symbolic constant that indicates what kind of control points
are provided in
points,
and what output is generated when the map is evaluated.
It can assume one of nine predefined values:
- Gl.MAP1_VERTEX_3
-
Each control point is three floating-point values representing
,
,
and
.
Internal Gl.Vertex3 commands are generated when the map is evaluated.
- Gl.MAP1_VERTEX_4
-
Each control point is four floating-point values representing
,
,
,
and
.
Internal Gl.Vertex4 commands are generated when the map is evaluated.
- Gl.MAP1_INDEX
-
Each control point is a single floating-point value representing a color index.
Internal Gl.Index commands are generated when the map is evaluated
but the current index is not updated with the value of these Gl.Index
commands.
- Gl.MAP1_COLOR_4
-
Each control point is four floating-point values representing
red, green, blue, and alpha.
Internal Gl.Color4 commands are generated when the map is
evaluated but the current color is not updated with the value of these
Gl.Color4 commands.
- Gl.MAP1_NORMAL
-
Each control point is three floating-point values representing
the
,
,
and
components of a normal vector.
Internal Gl.Normal commands are generated when the map is
evaluated but the current normal is not updated with the value of
these Gl.Normal commands.
- Gl.MAP1_TEXTURE_COORD_1
-
Each control point is a single floating-point value representing
the
texture coordinate.
Internal
Gl.TexCoord1 commands are generated when the map is
evaluated but the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
- Gl.MAP1_TEXTURE_COORD_2
-
Each control point is two floating-point values representing
the
and
texture coordinates.
Internal
Gl.TexCoord2 commands are generated when the map is
evaluated but the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
- Gl.MAP1_TEXTURE_COORD_3
-
Each control point is three floating-point values representing
the
,
,
and
texture coordinates.
Internal Gl.TexCoord3 commands are generated when the map is
evaluated but the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
- Gl.MAP1_TEXTURE_COORD_4
-
Each control point is four floating-point values representing
the
,
,
,
and
texture coordinates.
Internal
Gl.TexCoord4 commands are generated when the map is evaluated but
the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
stride,
order, and
points define the array addressing for accessing the control points.
points is the location of the first control point,
which occupies one, two, three, or four contiguous memory locations,
depending on which map is being defined.
order is the number of control points in the array.
stride specifies how many float or double locations to advance the internal
memory pointer to reach the next control point.
Notes
As is the case with all GL commands that accept pointers to data,
it is as if the contents of
points were copied by
Gl.Map1 before
Gl.Map1
returns.
Changes to the contents of
points have no effect after
Gl.Map1 is called.
Errors
Gl.INVALID_ENUM is generated if
target is not an accepted value.
Gl.INVALID_VALUE is generated if
u1 is equal to
u2.
Gl.INVALID_VALUE is generated if
stride is less than the number
of values in a control point.
Gl.INVALID_VALUE is generated if
order is less than 1 or
greater than the return value of Gl.MAX_EVAL_ORDER.
Gl.INVALID_OPERATION is generated if
Gl.Map1
is executed between the execution of
Gl.Begin
and the corresponding execution of Gl.End.
Gl.INVALID_OPERATION is generated if
Gl.Map1 is called and the value
of Gl.ACTIVE_TEXTURE is not Gl.TEXTURE0.
Associated Gets
Gl.GetMap
Gl.Get with argument Gl.MAX_EVAL_ORDER
Gl.IsEnabled with argument Gl.MAP1_VERTEX_3
Gl.IsEnabled with argument Gl.MAP1_VERTEX_4
Gl.IsEnabled with argument Gl.MAP1_INDEX
Gl.IsEnabled with argument Gl.MAP1_COLOR_4
Gl.IsEnabled with argument Gl.MAP1_NORMAL
Gl.IsEnabled with argument Gl.MAP1_TEXTURE_COORD_1
Gl.IsEnabled with argument Gl.MAP1_TEXTURE_COORD_2
Gl.IsEnabled with argument Gl.MAP1_TEXTURE_COORD_3
Gl.IsEnabled with argument Gl.MAP1_TEXTURE_COORD_4
See also
Gl.Begin,
Gl.Enable,
Gl.EvalCoord,
Gl.EvalMesh,
Gl.EvalPoint,
Gl.Map2,
Gl.MapGrid,
Gl.Normal,
Gl.TexCoord,
Gl.Vertex
See original documentation on OpenGL website