Draw (gb.sdl)

This class is used for drawing on a Window or a Image object (disabled currently).

Before starting drawing anything, you must call the Begin method by passing it the object where you want to draw.

Then you can call any of the drawing methods to draw points, lines, texts, images...

When your drawing is finished, you must call the End method.

Tato třída je statická.

Static properties
BackColor  
Background  
FillStyle  
Font  
ForeColor  
Foreground  
LineStyle  
LineWidth  

Static methods
Begin   Begins a new drawing. The device can be one of the following objects:
Ellipse  
End  
Image  
Line  
Point  
Rect  
Rotate  
Scale  
Text