Draw (gb.sdl2)
This static class allows to draw inside the SDL window during its
Draw event.
The Draw methods won't work if your window has the
OpenGL flag set. In that case,
you have to use the
OpenGL API to draw the window contents.
Questa classe è statica.
Proprietà statiche
Background
|
Return or set the default color used for drawing operations.
|
Font
|
Return or set the font used for drawing text.
|
Metodi statici
Begin
|
Start drawing on Device.
|
Clear
|
Clear the current drawing device with the specified Color.
|
End
|
Ends a drawing operation.
|
FillRect
|
Fill a rectangle on the current drawing device with the specified color.
|
FillRects
|
Fill some number of rectangles on the current drawing device with the specified color.
|
Image
|
Paint an image on the current drawing device.
|
Line
|
Draw a line on the current drawing device using the specified color.
|
Lines
|
Draw some number of lines on the current drawing device with the specified color.
|
Point
|
Draw a point on the current drawing device using the specified color.
|
Points
|
Draw some number of points on the current drawing device with the specified color.
|
Rect
|
Draw a rectangle on the current drawing device with the specified color.
|
Rects
|
Draw some number of rectangles on the current drawing device with the specified color.
|
Text
|
Draw some text on the current drawing device using the current Font.
|