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gears.png
Gl
Accum
ACCUM_
ACCUM_ALPHA_BITS
ACCUM_BLUE_BITS
ACCUM_BUFFER_BIT
ACCUM_CLEAR_VALUE
ACCUM_GREEN_BITS
ACCUM_RED_BITS
ActiveTexture
ADD
ADD_SIGNED_ARB
ALL_ATTRIB_BITS
ALPHA
ALPHA_BIAS
ALPHA_BITS
ALPHA_SCALE
ALPHA_TEST
ALPHA_TEST_FUNC
ALPHA_TEST_REF
AlphaFunc
ALWAYS
AMBIENT
AMBIENT_AND_DIFFUSE
AND
AND_INVERTED
AND_REVERSE
ARRAY_BUFFER
ATTRIB_STACK_DEPTH
AUTO_NORMAL
AUX0
AUX1
AUX2
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BACK
BACK_LEFT
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Begin
BGR
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BindFramebufferEXT
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BindTexture
BITMAP_
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BLEND
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BLUE
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CallList
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CCW
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COEFF
COLOR
Color3f
Color3i
Color4f
Color4i
COLOR_ARRAY
COLOR_ATTACHMENT0_EXT
COLOR_ATTACHMENT1_EXT
COLOR_ATTACHMENT2_EXT
COLOR_ATTACHMENT3_EXT
COLOR_ATTACHMENT4_EXT
COLOR_ATTACHMENT5_EXT
COLOR_ATTACHMENT6_EXT
COLOR_ATTACHMENT7_EXT
COLOR_ATTACHMENT8_EXT
COLOR_ATTACHMENT9_EXT
COLOR_ATTACHMENT10_EXT
COLOR_ATTACHMENT11_EXT
COLOR_ATTACHMENT12_EXT
COLOR_ATTACHMENT13_EXT
COLOR_ATTACHMENT14_EXT
COLOR_ATTACHMENT15_EXT
COLOR_BUFFER_BIT
COLOR_CLEAR_VALUE
COLOR_INDEX
COLOR_INDEXES
COLOR_LOGIC_OP
COLOR_MATERIAL
COLOR_MATERIAL_FACE
COLOR_MATERIAL_PARAMETER
COLOR_WRITEMASK
Colorf
Colorfv
Colori
Coloriv
ColorMask
ColorMaterial
COMBINE
COMBINE_ALPHA
COMBINE_ALPHA_ARB
COMBINE_ALPHA_EXT
COMBINE_ARB
COMBINE_EXT
COMBINE_RGB
COMBINE_RGB_ARB
COMBINE_RGB_EXT
COMPILE
COMPILE_AND_EXECUTE
COMPRESSED_RGBA
COMPRESSED_RGBA_S3TC_DXT1_EXT
COMPRESSED_RGBA_S3TC_DXT3_EXT
COMPRESSED_RGBA_S3TC_DXT5_EXT
CONSTANT_ARB
CONSTANT_ATTENUATION
COPY
COPY_INVERTED
COPY_PIXEL_TOKEN
CopyPixels
CopyTexImage1D
CopyTexImage2D
CULL_FACE
CULL_FACE_MODE
CullFace
CURRENT_BIT
CURRENT_COLOR
CURRENT_INDEX
CURRENT_NORMAL
CURRENT_QUERY
CURRENT_RASTER_COLOR
CURRENT_RASTER_DISTANCE
CURRENT_RASTER_INDEX
CURRENT_RASTER_POSITION
CURRENT_RASTER_POSITION_VALID
CURRENT_RASTER_TEXTURE_COORDS
CURRENT_TEXTURE_COORDS
CW
DECAL
DECR
DeleteFramebuffersEXT
DeleteLists
DeleteRenderbuffersEXT
DeleteTextures
DEPTH
DEPTH_ATTACHMENT_EXT
DEPTH_BIAS
DEPTH_BITS
DEPTH_BUFFER_BIT
DEPTH_CLEAR_VALUE
DEPTH_COMPONENT
DEPTH_FUNC
DEPTH_RANGE
DEPTH_SCALE
DEPTH_TEST
DEPTH_WRITEMASK
DepthFunc
DepthMask
DepthRange
DIFFUSE
Disable
DITHER
DOMAIN
DONT_CARE
DOUBLE
DOUBLEBUFFER
DRAW_BUFFER
DRAW_PIXEL_TOKEN
DrawBuffer
DrawPixels
DST_ALPHA
DST_COLOR
EDGE_FLAG
EdgeFlag
ELEMENT_ARRAY_BUFFER
EMISSION
Enable
ENABLE_BIT
End
EndList
EQUAL
EQUIV
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EXP
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EXTENSIONS
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FALSE
FASTEST
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FEEDBACK_BUFFER_SIZE
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Finish
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FLOAT
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FOG_DENSITY
FOG_END
FOG_HINT
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FOG_MODE
FOG_START
Fogf
Fogfv
Fogi
Fogiv
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
FRAMEBUFFER_BINDING_EXT
FRAMEBUFFER_COMPLETE_EXT
FRAMEBUFFER_EXT
FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
FRAMEBUFFER_UNSUPPORTED_EXT
FramebufferRenderbufferEXT
FramebufferTexture1DEXT
FramebufferTexture2DEXT
FramebufferTexture3DEXT
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FRONT_FACE
FRONT_LEFT
FRONT_RIGHT
FrontFace
Frustum
GENERATE_MIPMAP
GenerateMipmapEXT
GenFramebuffersEXT
GenLists
GenRenderbuffersEXT
GenTextures
GEQUAL
GetBooleanv
GetClipPlane
GetError
GetFloatv
GetFramebufferAttachmentParameterivEXT
GetIntegerv
GetLightfv
GetLightiv
GetMaterialfv
GetMaterialiv
GetRenderbufferParameterivEXT
GetString
GREATER
GREEN
GREEN_BIAS
GREEN_BITS
GREEN_SCALE
Hint
HINT_BIT
INCR
INDEX_BITS
INDEX_CLEAR_VALUE
INDEX_LOGIC_OP
INDEX_MODE
INDEX_OFFSET
INDEX_SHIFT
INDEX_WRITEMASK
Indexf
Indexi
IndexMask
InitNames
INTEGER
INTERPOLATE_ARB
INVALID_ENUM
INVALID_FRAMEBUFFER_OPERATION_EXT
INVALID_OPERATION
INVALID_VALUE
INVERT
IsEnabled
IsFramebufferEXT
IsList
IsRenderbufferEXT
IsTexture
KEEP
LEFT
LEQUAL
LESS
LIGHT0
LIGHT1
LIGHT2
LIGHT3
LIGHT4
LIGHT5
LIGHT6
LIGHT7
LIGHT_MODEL_AMBIENT
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LIGHT_MODEL_TWO_SIDE
Lightf
Lightfv
Lighti
LIGHTING
LIGHTING_BIT
Lightiv
LightModelf
LightModelfv
LightModeli
LightModeliv
LINE
LINE_BIT
LINE_LOOP
LINE_RESET_TOKEN
LINE_SMOOTH
LINE_SMOOTH_HINT
LINE_STIPPLE
LINE_STIPPLE_PATTERN
LINE_STIPPLE_REPEAT
LINE_STRIP
LINE_TOKEN
LINE_WIDTH
LINEAR
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LINES
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LIST_INDEX
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LOAD
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MAP1_VERTEX_3
MAP1_VERTEX_4
Map1f
MAP2_COLOR_4
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MAP2_GRID_SEGMENTS
MAP2_INDEX
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MAP2_TEXTURE_COORD_4
MAP2_VERTEX_3
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Map2f
MAP_COLOR
MAP_STENCIL
MapGrid1f
MapGrid2f
Materialf
Materialfv
Materiali
Materialiv
MATRIX_MODE
MatrixMode
MAX_ATTRIB_STACK_DEPTH
MAX_CLIENT_ATTRIB_STACK_DEPTH
MAX_CLIP_PLANES
MAX_COLOR_ATTACHMENTS_EXT
MAX_EVAL_ORDER
MAX_LIGHTS
MAX_LIST_NESTING
MAX_MODELVIEW_STACK_DEPTH
MAX_NAME_STACK_DEPTH
MAX_PIXEL_MAP_TABLE
MAX_PROJECTION_STACK_DEPTH
MAX_RECTANGLE_TEXTURE_SIZE_ARB
MAX_RENDERBUFFER_SIZE_EXT
MAX_TEXTURE_SIZE
MAX_TEXTURE_STACK_DEPTH
MAX_VIEWPORT_DIMS
MODELVIEW
MODELVIEW_MATRIX
MODELVIEW_STACK_DEPTH
MODULATE
MULT
MultiTexCoord2f
MultMatrixf
NAME_STACK_DEPTH
NAND
NEAREST
NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_NEAREST
NEVER
NewList
NICEST
NO_ERROR
NONE
NOOP
NOR
Normal3f
Normal3fv
Normal3i
Normal3iv
NORMAL_ARRAY
NORMALIZE
NOTEQUAL
OBJECT_LINEAR
OBJECT_PLANE
ONE
ONE_MINUS_DST_ALPHA
ONE_MINUS_DST_COLOR
ONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_COLOR
OPERAND0_ALPHA_ARB
OPERAND0_RGB_ARB
OPERAND1_ALPHA_ARB
OPERAND1_RGB_ARB
OPERAND2_ALPHA_ARB
OPERAND2_RGB_ARB
OR
OR_INVERTED
OR_REVERSE
ORDER
Ortho
OUT_OF_MEMORY
PACK_ALIGNMENT
PACK_LSB_FIRST
PACK_ROW_LENGTH
PACK_SKIP_PIXELS
PACK_SKIP_ROWS
PACK_SWAP_BYTES
PASS_THROUGH_TOKEN
PassThrough
PERSPECTIVE_CORRECTION_HINT
PIXEL_MAP_A_TO_A
PIXEL_MAP_A_TO_A_SIZE
PIXEL_MAP_B_TO_B
PIXEL_MAP_B_TO_B_SIZE
PIXEL_MAP_G_TO_G
PIXEL_MAP_G_TO_G_SIZE
PIXEL_MAP_I_TO_A
PIXEL_MAP_I_TO_A_SIZE
PIXEL_MAP_I_TO_B
PIXEL_MAP_I_TO_B_SIZE
PIXEL_MAP_I_TO_G
PIXEL_MAP_I_TO_G_SIZE
PIXEL_MAP_I_TO_I
PIXEL_MAP_I_TO_I_SIZE
PIXEL_MAP_I_TO_R
PIXEL_MAP_I_TO_R_SIZE
PIXEL_MAP_R_TO_R
PIXEL_MAP_R_TO_R_SIZE
PIXEL_MAP_S_TO_S
PIXEL_MAP_S_TO_S_SIZE
PIXEL_MODE_BIT
PixelStoref
PixelStorei
PixelTransferf
PixelTransferi
POINT
POINT_BIT
POINT_SIZE
POINT_SMOOTH
POINT_SMOOTH_HINT
POINT_TOKEN
POINTS
PointSize
POLYGON
POLYGON_BIT
POLYGON_MODE
POLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FILL
POLYGON_OFFSET_LINE
POLYGON_OFFSET_POINT
POLYGON_OFFSET_UNITS
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POLYGON_SMOOTH_HINT
POLYGON_STIPPLE
POLYGON_STIPPLE_BIT
POLYGON_TOKEN
PolygonMode
PolygonOffset
PopMatrix
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POSITION
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PRIMARY_COLOR_ARB
PRIMITIVES_GENERATED
PROJECTION
PROJECTION_MATRIX
PROJECTION_STACK_DEPTH
PROXY_TEXTURE_RECTANGLE_ARB
PushMatrix
PushName
Q
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QUADS
QUERY_COUNTER_BITS
QUERY_RESULT
R
RasterPos2f
RasterPos2i
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RasterPos4i
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READ_BUFFER
ReadBuffer
Rectf
Recti
RED
RED_BIAS
RED_BITS
RED_SCALE
RENDER
RENDER_MODE
RENDERBUFFER_ALPHA_SIZE_EXT
RENDERBUFFER_BINDING_EXT
RENDERBUFFER_BLUE_SIZE_EXT
RENDERBUFFER_DEPTH_SIZE_EXT
RENDERBUFFER_EXT
RENDERBUFFER_GREEN_SIZE_EXT
RENDERBUFFER_HEIGHT_EXT
RENDERBUFFER_INTERNAL_FORMAT_EXT
RENDERBUFFER_RED_SIZE_EXT
RENDERBUFFER_STENCIL_SIZE_EXT
RENDERBUFFER_WIDTH_EXT
RenderbufferStorageEXT
RENDERER
RenderMode
REPEAT
REPLACE
RETURN
RGB
RGB_SCALE_ARB
RGBA
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RIGHT
Rotatef
S
SAMPLER_2D_RECT_ARB
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SAMPLES_PASSED
Scalef
Scissor
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SET
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SOURCE0_ALPHA_ARB
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SOURCE1_ALPHA_ARB
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SPECULAR
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STENCIL_INDEX8_EXT
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STEREO
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T
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Gl.GetFloatv (gb.opengl)

Static Function GetFloatv ( Parameter As Integer ) As Float[]

Return the value or values of a selected parameter.

Parameters

pname

Specifies the parameter value to be returned. The symbolic constants in the list below are accepted.
params

Returns the value or values of the specified parameter.

C Specification

void glGetIntegeri_v(GLenum  pname,
 GLuint  index,
 GLint  data);

C Specification

void glGetInteger64i_v(GLenum  pname,
 GLuint  index,
 GLint64  data);

Parameters

pname

Specifies the parameter value to be returned. The symbolic constants in the list below are accepted.
index

Specifies the index of the particular element being queried.
data

Returns the value or values of the specified parameter.

Description

These four commands return values for simple state variables in GL. pname is a symbolic constant indicating the state variable to be returned, and params is a pointer to an array of the indicated type in which to place the returned data.

Type conversion is performed if params has a different type than the state variable value being requested. If Gl.GetBooleanv is called, a floating-point (or integer) value is converted to Gl.FALSE if and only if it is 0.0 (or 0). Otherwise, it is converted to Gl.TRUE. If Gl.GetIntegerv is called, boolean values are returned as Gl.TRUE or Gl.FALSE, and most floating-point values are rounded to the nearest integer value. Floating-point colors and normals, however, are returned with a linear mapping that maps 1.0 to the most positive representable integer value and -1.0 to the most negative representable integer value. If Gl.GetFloatv or Gl.GetDoublev is called, boolean values are returned as Gl.TRUE or Gl.FALSE, and integer values are converted to floating-point values.

The following symbolic constants are accepted by pname:
Gl.ACTIVE_TEXTURE

params returns a single value indicating the active multitexture unit. The initial value is Gl.TEXTURE0. See Gl.ActiveTexture.
Gl.ALIASED_LINE_WIDTH_RANGE

params returns a pair of values indicating the range of widths supported for aliased lines. See Gl.LineWidth.
Gl.SMOOTH_LINE_WIDTH_RANGE

params returns a pair of values indicating the range of widths supported for smooth (antialiased) lines. See Gl.LineWidth.
Gl.SMOOTH_LINE_WIDTH_GRANULARITY

params returns a single value indicating the level of quantization applied to smooth line width parameters.
Gl.ARRAY_BUFFER_BINDING

params returns a single value, the name of the buffer object currently bound to the target Gl.ARRAY_BUFFER. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See Gl.BindBuffer.
Gl.BLEND

params returns a single boolean value indicating whether blending is enabled. The initial value is Gl.FALSE. See Gl.BlendFunc.
Gl.BLEND_COLOR

params returns four values, the red, green, blue, and alpha values which are the components of the blend color. See Gl.BlendColor.
Gl.BLEND_DST_ALPHA

params returns one value, the symbolic constant identifying the alpha destination blend function. The initial value is Gl.ZERO. See Gl.BlendFunc and Gl.BlendFuncSeparate.
Gl.BLEND_DST_RGB

params returns one value, the symbolic constant identifying the RGB destination blend function. The initial value is Gl.ZERO. See Gl.BlendFunc and Gl.BlendFuncSeparate.
Gl.BLEND_EQUATION_RGB

params returns one value, a symbolic constant indicating whether the RGB blend equation is Gl.FUNC_ADD, Gl.FUNC_SUBTRACT, Gl.FUNC_REVERSE_SUBTRACT, Gl.MIN or Gl.MAX. See Gl.BlendEquationSeparate.
Gl.BLEND_EQUATION_ALPHA

params returns one value, a symbolic constant indicating whether the Alpha blend equation is Gl.FUNC_ADD, Gl.FUNC_SUBTRACT, Gl.FUNC_REVERSE_SUBTRACT, Gl.MIN or Gl.MAX. See Gl.BlendEquationSeparate.
Gl.BLEND_SRC_ALPHA

params returns one value, the symbolic constant identifying the alpha source blend function. The initial value is Gl.ONE. See Gl.BlendFunc and Gl.BlendFuncSeparate.
Gl.BLEND_SRC_RGB

params returns one value, the symbolic constant identifying the RGB source blend function. The initial value is Gl.ONE. See Gl.BlendFunc and Gl.BlendFuncSeparate.
Gl.COLOR_CLEAR_VALUE

params returns four values: the red, green, blue, and alpha values used to clear the color buffers. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and -1.0 returns the most negative representable integer value. The initial value is (0, 0, 0, 0). See Gl.ClearColor.
Gl.COLOR_LOGIC_OP

params returns a single boolean value indicating whether a fragment's RGBA color values are merged into the framebuffer using a logical operation. The initial value is Gl.FALSE. See Gl.LogicOp.
Gl.COLOR_WRITEMASK

params returns four boolean values: the red, green, blue, and alpha write enables for the color buffers. The initial value is (Gl.TRUE, Gl.TRUE, Gl.TRUE, Gl.TRUE). See Gl.ColorMask.
Gl.COMPRESSED_TEXTURE_FORMATS

params returns a list of symbolic constants of length Gl.NUM_COMPRESSED_TEXTURE_FORMATS indicating which compressed texture formats are available. See Gl.CompressedTexImage2D.
Gl.CULL_FACE

params returns a single boolean value indicating whether polygon culling is enabled. The initial value is Gl.FALSE. See Gl.CullFace.
Gl.CURRENT_PROGRAM

params returns one value, the name of the program object that is currently active, or 0 if no program object is active. See Gl.useProgram.
Gl.DEPTH_CLEAR_VALUE

params returns one value, the value that is used to clear the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and -1.0 returns the most negative representable integer value. The initial value is 1. See Gl.ClearDepth.
Gl.DEPTH_FUNC

params returns one value, the symbolic constant that indicates the depth comparison function. The initial value is Gl.LESS. See Gl.DepthFunc.
Gl.DEPTH_RANGE

params returns two values: the near and far mapping limits for the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and -1.0 returns the most negative representable integer value. The initial value is (0, 1). See Gl.DepthRange.
Gl.DEPTH_TEST

params returns a single boolean value indicating whether depth testing of fragments is enabled. The initial value is Gl.FALSE. See Gl.DepthFunc and Gl.DepthRange.
Gl.DEPTH_WRITEMASK

params returns a single boolean value indicating if the depth buffer is enabled for writing. The initial value is Gl.TRUE. See Gl.DepthMask.
Gl.DITHER

params returns a single boolean value indicating whether dithering of fragment colors and indices is enabled. The initial value is Gl.TRUE.
Gl.DOUBLEBUFFER

params returns a single boolean value indicating whether double buffering is supported.
Gl.DRAW_BUFFER

params returns one value, a symbolic constant indicating which buffers are being drawn to. See Gl.DrawBuffer. The initial value is Gl.BACK if there are back buffers, otherwise it is Gl.FRONT.
Gl.DRAW_BUFFERi

params returns one value, a symbolic constant indicating which buffers are being drawn to by the corresponding output color. See Gl.DrawBuffers. The initial value of Gl.DRAW_BUFFER0 is Gl.BACK if there are back buffers, otherwise it is Gl.FRONT. The initial values of draw buffers for all other output colors is Gl.NONE.
Gl.DRAW_FRAMEBFUFER_BINDING

params returns one value, the name of the framebuffer object currently bound to the Gl.DRAW_FRAMEBUFFER target. If the default framebuffer is bound, this value will be zero. The initial value is zero. See Gl.BindFramebuffer.
Gl.READ_FRAMEBFUFER_BINDING

params returns one value, the name of the framebuffer object currently bound to the Gl.READ_FRAMEBUFFER target. If the default framebuffer is bound, this value will be zero. The initial value is zero. See Gl.BindFramebuffer.
Gl.ELEMENT_ARRAY_BUFFER_BINDING

params returns a single value, the name of the buffer object currently bound to the target Gl.ELEMENT_ARRAY_BUFFER. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See Gl.BindBuffer.
Gl.RENDERBUFFER_BINDING

params returns a single value, the name of the renderbuffer object currently bound to the target Gl.RENDERBUFFER. If no renderbuffer object is bound to this target, 0 is returned. The initial value is 0. See Gl.BindRenderbuffer.
Gl.FRAGMENT_SHADER_DERIVATIVE_HINT

params returns one value, a symbolic constant indicating the mode of the derivative accuracy hint for fragment shaders. The initial value is Gl.DONT_CARE. See Gl.Hint.
Gl.LINE_SMOOTH

params returns a single boolean value indicating whether antialiasing of lines is enabled. The initial value is Gl.FALSE. See Gl.LineWidth.
Gl.LINE_SMOOTH_HINT

params returns one value, a symbolic constant indicating the mode of the line antialiasing hint. The initial value is Gl.DONT_CARE. See Gl.Hint.
Gl.LINE_WIDTH

params returns one value, the line width as specified with Gl.LineWidth. The initial value is 1.
Gl.LINE_WIDTH_GRANULARITY

params returns one value, the width difference between adjacent supported widths for antialiased lines. See Gl.LineWidth.
Gl.LINE_WIDTH_RANGE

params returns two values: the smallest and largest supported widths for antialiased lines. See Gl.LineWidth.
Gl.LOGIC_OP_MODE

params returns one value, a symbolic constant indicating the selected logic operation mode. The initial value is Gl.COPY. See Gl.LogicOp.
Gl.MAX_3D_TEXTURE_SIZE

params returns one value, a rough estimate of the largest 3D texture that the GL can handle. The value must be at least 64. Use Gl.PROXY_TEXTURE_3D to determine if a texture is too large. See Gl.TexImage3D.
Gl.MAX_CLIP_DISTANCES

params returns one value, the maximum number of application-defined clipping distances. The value must be at least 8.
Gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

params returns one value, the number of words for fragment shader uniform variables in all uniform blocks (including default). The value must be at least 1. See Gl.uniform.
Gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS

params returns one value, the maximum supported texture image units that can be used to access texture maps from the vertex shader and the fragment processor combined. If both the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units against this limit. The value must be at least 48. See Gl.ActiveTexture.
Gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

params returns one value, the number of words for vertex shader uniform variables in all uniform blocks (including default). The value must be at least 1. See Gl.uniform.
Gl.MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

params returns one value, the number of words for geometry shader uniform variables in all uniform blocks (including default). The value must be at least 1. See Gl.uniform.
Gl.MAX_VARYING_COMPONENTS

params returns one value, the number components for varying variables, which must be at least 60.
Gl.MAX_COMBINED_UNIFORM_BLOCKS

params returns one value, the maximum number of uniform blocks per program. The value must be at least 36. See Gl.uniformBlockBinding.
Gl.MAX_CUBE_MAP_TEXTURE_SIZE

params returns one value. The value gives a rough estimate of the largest cube-map texture that the GL can handle. The value must be at least 1024. Use Gl.PROXY_TEXTURE_CUBE_MAP to determine if a texture is too large. See Gl.TexImage2D.
Gl.MAX_DRAW_BUFFERS

params returns one value, the maximum number of simultaneous outputs that may be written in a fragment shader. The value must be at least 8. See Gl.DrawBuffers.
Gl.MAX_DUALSOURCE_DRAW_BUFFERS

params returns one value, the maximum number of active draw buffers when using dual-source blending. The value must be at least 1. See Gl.BlendFunc and Gl.BlendFuncSeparate.
Gl.MAX_ELEMENTS_INDICES

params returns one value, the recommended maximum number of vertex array indices. See Gl.DrawRangeElements.
Gl.MAX_ELEMENTS_VERTICES

params returns one value, the recommended maximum number of vertex array vertices. See Gl.DrawRangeElements.
Gl.MAX_FRAGMENT_UNIFORM_COMPONENTS

params returns one value, the maximum number of individual floating-point, integer, or boolean values that can be held in uniform variable storage for a fragment shader. The value must be at least 1024. See Gl.uniform.
Gl.MAX_FRAGMENT_UNIFORM_BLOCKS

params returns one value, the maximum number of uniform blocks per fragment shader. The value must be at least 12. See Gl.uniformBlockBinding.
Gl.MAX_FRAGMENT_INPUT_COMPONENTS

params returns one value, the maximum number of components of the inputs read by the fragment shader, which must be at least 128.
Gl.MIN_PROGRAM_TEXEL_OFFSET

params returns one value, the minimum texel offset allowed in a texture lookup, which must be at most -8.
Gl.MAX_PROGRAM_TEXEL_OFFSET

params returns one value, the maximum texel offset allowed in a texture lookup, which must be at least 7.
Gl.MAX_RECTANGLE_TEXTURE_SIZE

params returns one value. The value gives a rough estimate of the largest rectangular texture that the GL can handle. The value must be at least 1024. Use Gl.PROXY_RECTANGLE_TEXTURE to determine if a texture is too large. See Gl.TexImage2D.
Gl.MAX_TEXTURE_IMAGE_UNITS

params returns one value, the maximum supported texture image units that can be used to access texture maps from the fragment shader. The value must be at least 16. See Gl.ActiveTexture.
Gl.MAX_TEXTURE_LOD_BIAS

params returns one value, the maximum, absolute value of the texture level-of-detail bias. The value must be at least 2.0.
Gl.MAX_TEXTURE_SIZE

params returns one value. The value gives a rough estimate of the largest texture that the GL can handle. The value must be at least 1024. Use a proxy texture target such as Gl.PROXY_TEXTURE_1D or Gl.PROXY_TEXTURE_2D to determine if a texture is too large. See Gl.TexImage1D and Gl.TexImage2D.
Gl.MAX_RENDERBUFFER_SIZE

params returns one value. The value indicates the maximum supported size for renderbuffers. See Gl.FramebufferRenderbuffer.
Gl.MAX_ARRAY_TEXTURE_LAYERS

params returns one value. The value indicates the maximum number of layers allowed in an array texture, and must be at least 256. See Gl.TexImage2D.
Gl.MAX_TEXTURE_BUFFER_SIZE

params returns one value. The value gives the maximum number of texels allowed in the texel array of a texture buffer object. Value must be at least 65536.
Gl.MAX_UNIFORM_BLOCK_SIZE

params returns one value, the maximum size in basic machine units of a uniform block. The value must be at least 16384. See Gl.uniformBlockBinding.
Gl.MAX_VARYING_FLOATS

params returns one value, the maximum number of interpolators available for processing varying variables used by vertex and fragment shaders. This value represents the number of individual floating-point values that can be interpolated; varying variables declared as vectors, matrices, and arrays will all consume multiple interpolators. The value must be at least 32.
Gl.MAX_VERTEX_ATTRIBS

params returns one value, the maximum number of 4-component generic vertex attributes accessible to a vertex shader. The value must be at least 16. See Gl.VertexAttrib.
Gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS

params returns one value, the maximum supported texture image units that can be used to access texture maps from the vertex shader. The value may be at least 16. See Gl.ActiveTexture.
Gl.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

params returns one value, the maximum supported texture image units that can be used to access texture maps from the geometry shader. The value must be at least 16. See Gl.ActiveTexture.
Gl.MAX_VERTEX_UNIFORM_COMPONENTS

params returns one value, the maximum number of individual floating-point, integer, or boolean values that can be held in uniform variable storage for a vertex shader. The value must be at least 1024. See Gl.uniform.
Gl.MAX_VERTEX_OUTPUT_COMPONENTS

params returns one value, the maximum number of components of output written by a vertex shader, which must be at least 64.
Gl.MAX_GEOMETRY_UNIFORM_COMPONENTS

params returns one value, the maximum number of individual floating-point, integer, or boolean values that can be held in uniform variable storage for a geometry shader. The value must be at least 1024. See Gl.uniform.
Gl.MAX_SAMPLE_MASK_WORDS

params returns one value, the maximum number of sample mask words.
Gl.MAX_COLOR_TEXTURE_SAMPLES

params returns one value, the maximum number of samples in a color multisample texture.
Gl.MAX_DEPTH_TEXTURE_SAMPLES

params returns one value, the maximum number of samples in a multisample depth or depth-stencil texture.
Gl.MAX_DEPTH_TEXTURE_SAMPLES

params returns one value, the maximum number of samples in a multisample depth or depth-stencil texture.
Gl.MAX_INTEGER_SAMPLES

params returns one value, the maximum number of samples supported in integer format multisample buffers.
Gl.MAX_SERVER_WAIT_TIMEOUT

params returns one value, the maximum Gl.WaitSync timeout interval.
Gl.MAX_UNIFORM_BUFFER_BINDINGS

params returns one value, the maximum number of uniform buffer binding points on the context, which must be at least 36.
Gl.MAX_UNIFORM_BLOCK_SIZE

params returns one value, the maximum size in basic machine units of a uniform block, which must be at least 16384.
Gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT

params returns one value, the minimum required alignment for uniform buffer sizes and offsets.
Gl.MAX_VERTEX_UNIFORM_BLOCKS

params returns one value, the maximum number of uniform blocks per vertex shader. The value must be at least 12. See Gl.uniformBlockBinding.
Gl.MAX_GEOMETRY_UNIFORM_BLOCKS

params returns one value, the maximum number of uniform blocks per geometry shader. The value must be at least 12. See Gl.uniformBlockBinding.
Gl.MAX_GEOMETRY_INPUT_COMPONENTS

params returns one value, the maximum number of components of inputs read by a geometry shader, which must be at least 64.
Gl.MAX_GEOMETRY_OUTPUT_COMPONENTS

params returns one value, the maximum number of components of outputs written by a geometry shader, which must be at least 128.
Gl.MAX_VIEWPORT_DIMS

params returns two values: the maximum supported width and height of the viewport. These must be at least as large as the visible dimensions of the display being rendered to. See Gl.Viewport.
Gl.NUM_COMPRESSED_TEXTURE_FORMATS

params returns a single integer value indicating the number of available compressed texture formats. The minimum value is 4. See Gl.CompressedTexImage2D.
Gl.PACK_ALIGNMENT

params returns one value, the byte alignment used for writing pixel data to memory. The initial value is 4. See Gl.PixelStore.
Gl.PACK_IMAGE_HEIGHT

params returns one value, the image height used for writing pixel data to memory. The initial value is 0. See Gl.PixelStore.
Gl.PACK_LSB_FIRST

params returns a single boolean value indicating whether single-bit pixels being written to memory are written first to the least significant bit of each unsigned byte. The initial value is Gl.FALSE. See Gl.PixelStore.
Gl.PACK_ROW_LENGTH

params returns one value, the row length used for writing pixel data to memory. The initial value is 0. See Gl.PixelStore.
Gl.PACK_SKIP_IMAGES

params returns one value, the number of pixel images skipped before the first pixel is written into memory. The initial value is 0. See Gl.PixelStore.
Gl.PACK_SKIP_PIXELS

params returns one value, the number of pixel locations skipped before the first pixel is written into memory. The initial value is 0. See Gl.PixelStore.
Gl.PACK_SKIP_ROWS

params returns one value, the number of rows of pixel locations skipped before the first pixel is written into memory. The initial value is 0. See Gl.PixelStore.
Gl.PACK_SWAP_BYTES

params returns a single boolean value indicating whether the bytes of two-byte and four-byte pixel indices and components are swapped before being written to memory. The initial value is Gl.FALSE. See Gl.PixelStore.
Gl.PIXEL_PACK_BUFFER_BINDING

params returns a single value, the name of the buffer object currently bound to the target Gl.PIXEL_PACK_BUFFER. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See Gl.BindBuffer.
Gl.PIXEL_UNPACK_BUFFER_BINDING

params returns a single value, the name of the buffer object currently bound to the target Gl.PIXEL_UNPACK_BUFFER. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See Gl.BindBuffer.
Gl.POINT_FADE_THRESHOLD_SIZE

params returns one value, the point size threshold for determining the point size. See Gl.PointParameter.
Gl.PRIMITIVE_RESTART_INDEX

params returns one value, the current primitive restart index. The initial value is 0. See Gl.PrimitiveRestartIndex.
Gl.PROVOKING_VERTEX

params returns one value, the currently selected provoking vertex convention. The initial value is Gl.LAST_VERTEX_CONVENTION. See Gl.ProvokingVertex.
Gl.POINT_SIZE

params returns one value, the point size as specified by Gl.PointSize. The initial value is 1.
Gl.POINT_SIZE_GRANULARITY

params returns one value, the size difference between adjacent supported sizes for antialiased points. See Gl.PointSize.
Gl.POINT_SIZE_RANGE

params returns two values: the smallest and largest supported sizes for antialiased points. The smallest size must be at most 1, and the largest size must be at least 1. See Gl.PointSize.
Gl.POLYGON_OFFSET_FACTOR

params returns one value, the scaling factor used to determine the variable offset that is added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See Gl.PolygonOffset.
Gl.POLYGON_OFFSET_UNITS

params returns one value. This value is multiplied by an implementation-specific value and then added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See Gl.PolygonOffset.
Gl.POLYGON_OFFSET_FILL

params returns a single boolean value indicating whether polygon offset is enabled for polygons in fill mode. The initial value is Gl.FALSE. See Gl.PolygonOffset.
Gl.POLYGON_OFFSET_LINE

params returns a single boolean value indicating whether polygon offset is enabled for polygons in line mode. The initial value is Gl.FALSE. See Gl.PolygonOffset.
Gl.POLYGON_OFFSET_POINT

params returns a single boolean value indicating whether polygon offset is enabled for polygons in point mode. The initial value is Gl.FALSE. See Gl.PolygonOffset.
Gl.POLYGON_SMOOTH

params returns a single boolean value indicating whether antialiasing of polygons is enabled. The initial value is Gl.FALSE. See Gl.PolygonMode.
Gl.POLYGON_SMOOTH_HINT

params returns one value, a symbolic constant indicating the mode of the polygon antialiasing hint. The initial value is Gl.DONT_CARE. See Gl.Hint.
Gl.READ_BUFFER

params returns one value, a symbolic constant indicating which color buffer is selected for reading. The initial value is Gl.BACK if there is a back buffer, otherwise it is Gl.FRONT. See Gl.ReadPixels.
Gl.SAMPLE_BUFFERS

params returns a single integer value indicating the number of sample buffers associated with the framebuffer. See Gl.SampleCoverage.
Gl.SAMPLE_COVERAGE_VALUE

params returns a single positive floating-point value indicating the current sample coverage value. See Gl.SampleCoverage.
Gl.SAMPLE_COVERAGE_INVERT

params returns a single boolean value indicating if the temporary coverage value should be inverted. See Gl.SampleCoverage.
Gl.SAMPLER_BINDING

params returns a single value, the name of the sampler object currently bound to the active texture unit. The initial value is 0. See Gl.BindSampler.
Gl.SAMPLES

params returns a single integer value indicating the coverage mask size. See Gl.SampleCoverage.
Gl.SCISSOR_BOX

params returns four values: the x and y window coordinates of the scissor box, followed by its width and height. Initially the x and y window coordinates are both 0 and the width and height are set to the size of the window. See Gl.Scissor.
Gl.SCISSOR_TEST

params returns a single boolean value indicating whether scissoring is enabled. The initial value is Gl.FALSE. See Gl.Scissor.
Gl.STENCIL_BACK_FAIL

params returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test fails. The initial value is Gl.KEEP. See Gl.StencilOpSeparate.
Gl.STENCIL_BACK_FUNC

params returns one value, a symbolic constant indicating what function is used for back-facing polygons to compare the stencil reference value with the stencil buffer value. The initial value is Gl.ALWAYS. See Gl.StencilFuncSeparate.
Gl.STENCIL_BACK_PASS_DEPTH_FAIL

params returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test passes, but the depth test fails. The initial value is Gl.KEEP. See Gl.StencilOpSeparate.
Gl.STENCIL_BACK_PASS_DEPTH_PASS

params returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test passes and the depth test passes. The initial value is Gl.KEEP. See Gl.StencilOpSeparate.
Gl.STENCIL_BACK_REF

params returns one value, the reference value that is compared with the contents of the stencil buffer for back-facing polygons. The initial value is 0. See Gl.StencilFuncSeparate.
Gl.STENCIL_BACK_VALUE_MASK

params returns one value, the mask that is used for back-facing polygons to mask both the stencil reference value and the stencil buffer value before they are compared. The initial value is all 1's. See Gl.StencilFuncSeparate.
Gl.STENCIL_BACK_WRITEMASK

params returns one value, the mask that controls writing of the stencil bitplanes for back-facing polygons. The initial value is all 1's. See Gl.StencilMaskSeparate.
Gl.STENCIL_CLEAR_VALUE

params returns one value, the index to which the stencil bitplanes are cleared. The initial value is 0. See Gl.ClearStencil.
Gl.STENCIL_FAIL

params returns one value, a symbolic constant indicating what action is taken when the stencil test fails. The initial value is Gl.KEEP. See Gl.StencilOp. This stencil state only affects non-polygons and front-facing polygons. Back-facing polygons use separate stencil state. See Gl.StencilOpSeparate.
Gl.STENCIL_FUNC

params returns one value, a symbolic constant indicating what function is used to compare the stencil reference value with the stencil buffer value. The initial value is Gl.ALWAYS. See Gl.StencilFunc. This stencil state only affects non-polygons and front-facing polygons. Back-facing polygons use separate stencil state. See Gl.StencilFuncSeparate.
Gl.STENCIL_PASS_DEPTH_FAIL

params returns one value, a symbolic constant indicating what action is taken when the stencil test passes, but the depth test fails. The initial value is Gl.KEEP. See Gl.StencilOp. This stencil state only affects non-polygons and front-facing polygons. Back-facing polygons use separate stencil state. See Gl.StencilOpSeparate.
Gl.STENCIL_PASS_DEPTH_PASS

params returns one value, a symbolic constant indicating what action is taken when the stencil test passes and the depth test passes. The initial value is Gl.KEEP. See Gl.StencilOp. This stencil state only affects non-polygons and front-facing polygons. Back-facing polygons use separate stencil state. See Gl.StencilOpSeparate.
Gl.STENCIL_REF

params returns one value, the reference value that is compared with the contents of the stencil buffer. The initial value is 0. See Gl.StencilFunc. This stencil state only affects non-polygons and front-facing polygons. Back-facing polygons use separate stencil state. See Gl.StencilFuncSeparate.
Gl.STENCIL_TEST

params returns a single boolean value indicating whether stencil testing of fragments is enabled. The initial value is Gl.FALSE. See Gl.StencilFunc and Gl.StencilOp.
Gl.STENCIL_VALUE_MASK

params returns one value, the mask that is used to mask both the stencil reference value and the stencil buffer value before they are compared. The initial value is all 1's. See Gl.StencilFunc. This stencil state only affects non-polygons and front-facing polygons. Back-facing polygons use separate stencil state. See Gl.StencilFuncSeparate.
Gl.STENCIL_WRITEMASK

params returns one value, the mask that controls writing of the stencil bitplanes. The initial value is all 1's. See Gl.StencilMask. This stencil state only affects non-polygons and front-facing polygons. Back-facing polygons use separate stencil state. See Gl.StencilMaskSeparate.
Gl.STEREO

params returns a single boolean value indicating whether stereo buffers (left and right) are supported.
Gl.SUBPIXEL_BITS

params returns one value, an estimate of the number of bits of subpixel resolution that are used to position rasterized geometry in window coordinates. The value must be at least 4.
Gl.TEXTURE_BINDING_1D

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_1D. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_1D_ARRAY

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_1D_ARRAY. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_2D

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_2D. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_2D_ARRAY

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_2D_ARRAY. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_2D_MULTISAMPLE

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_2D_MULTISAMPLE. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_2D_MULTISAMPLE_ARRAY. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_3D

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_3D. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_BUFFER

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_BUFFER. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_CUBE_MAP

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_CUBE_MAP. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_BINDING_RECTANGLE

params returns a single value, the name of the texture currently bound to the target Gl.TEXTURE_RECTANGLE. The initial value is 0. See Gl.BindTexture.
Gl.TEXTURE_COMPRESSION_HINT

params returns a single value indicating the mode of the texture compression hint. The initial value is Gl.DONT_CARE.
Gl.TEXTURE_BUFFER_BINDING

params returns a single value, the name of the texture buffer object currently bound. The initial value is 0. See Gl.BindBuffer.
Gl.TIMESTAMP

params returns a single value, the 64-bit value of the current GL time. See Gl.QueryCounter.
Gl.TRANSFORM_FEEDBACK_BUFFER_BINDING

When used with non-indexed variants of Gl.Get (such as Gl.GetIntegerv), params returns a single value, the name of the buffer object currently bound to the target Gl.TRANSFORM_FEEDBACK_BUFFER. If no buffer object is bound to this target, 0 is returned. When used with indexed variants of Gl.Get (such as Gl.GetIntegeri_v), params returns a single value, the name of the buffer object bound to the indexed transform feedback attribute stream. The initial value is 0 for all targets. See Gl.BindBuffer, Gl.BindBufferBase, and Gl.BindBufferRange.
Gl.TRANSFORM_FEEDBACK_BUFFER_START

When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v), params returns a single value, the start offset of the binding range for each transform feedback attribute stream. The initial value is 0 for all streams. See Gl.BindBufferRange.
Gl.TRANSFORM_FEEDBACK_BUFFER_SIZE

When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v), params returns a single value, the size of the binding range for each transform feedback attribute stream. The initial value is 0 for all streams. See Gl.BindBufferRange.
Gl.UNIFORM_BUFFER_BINDING

When used with non-indexed variants of Gl.Get (such as Gl.GetIntegerv), params returns a single value, the name of the buffer object currently bound to the target Gl.UNIFORM_BUFFER. If no buffer object is bound to this target, 0 is returned. When used with indexed variants of Gl.Get (such as Gl.GetIntegeri_v), params returns a single value, the name of the buffer object bound to the indexed uniform buffer binding point. The initial value is 0 for all targets. See Gl.BindBuffer, Gl.BindBufferBase, and Gl.BindBufferRange.
Gl.UNIFORM_BUFFER_START

When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v), params returns a single value, the start offset of the binding range for each indexed uniform buffer binding. The initial value is 0 for all bindings. See Gl.BindBufferRange.
Gl.UNIFORM_BUFFER_SIZE

When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v), params returns a single value, the size of the binding range for each indexed uniform buffer binding. The initial value is 0 for all bindings. See Gl.BindBufferRange.
Gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT

params returns a single value, the minimum required alignment for uniform buffer sizes and offset. The initial value is 1. See Gl.uniformBlockBinding.
Gl.UNPACK_ALIGNMENT

params returns one value, the byte alignment used for reading pixel data from memory. The initial value is 4. See Gl.PixelStore.
Gl.UNPACK_IMAGE_HEIGHT

params returns one value, the image height used for reading pixel data from memory. The initial is 0. See Gl.PixelStore.
Gl.UNPACK_LSB_FIRST

params returns a single boolean value indicating whether single-bit pixels being read from memory are read first from the least significant bit of each unsigned byte. The initial value is Gl.FALSE. See Gl.PixelStore.
Gl.UNPACK_ROW_LENGTH

params returns one value, the row length used for reading pixel data from memory. The initial value is 0. See Gl.PixelStore.
Gl.UNPACK_SKIP_IMAGES

params returns one value, the number of pixel images skipped before the first pixel is read from memory. The initial value is 0. See Gl.PixelStore.
Gl.UNPACK_SKIP_PIXELS

params returns one value, the number of pixel locations skipped before the first pixel is read from memory. The initial value is 0. See Gl.PixelStore.
Gl.UNPACK_SKIP_ROWS

params returns one value, the number of rows of pixel locations skipped before the first pixel is read from memory. The initial value is 0. See Gl.PixelStore.
Gl.UNPACK_SWAP_BYTES

params returns a single boolean value indicating whether the bytes of two-byte and four-byte pixel indices and components are swapped after being read from memory. The initial value is Gl.FALSE. See Gl.PixelStore.
Gl.NUM_EXTENSIONS

params returns one value, the number of extensions supported by the GL implementation for the current context. See Gl.GetString.
Gl.MAJOR_VERSION

params returns one value, the major version number of the OpenGL API supported by the current context.
Gl.MINOR_VERSION

params returns one value, the minor version number of the OpenGL API supported by the current context.
Gl.CONTEXT_FLAGS

params returns one value, the flags with which the context was created (such as debugging functionality).
Gl.VERTEX_PROGRAM_POINT_SIZE

params returns a single boolean value indicating whether vertex program point size mode is enabled. If enabled, and a vertex shader is active, then the point size is taken from the shader built-in gl_PointSize. If disabled, and a vertex shader is active, then the point size is taken from the point state as specified by Gl.PointSize. The initial value is Gl.FALSE.
Gl.VIEWPORT

params returns four values: the x and y window coordinates of the viewport, followed by its width and height. Initially the x and y window coordinates are both set to 0, and the width and height are set to the width and height of the window into which the GL will do its rendering. See Gl.Viewport.

Many of the boolean parameters can also be queried more easily using Gl.IsEnabled.

Notes

The following parameters return the associated value for the active texture unit: Gl.TEXTURE_1D, Gl.TEXTURE_BINDING_1D, Gl.TEXTURE_2D, Gl.TEXTURE_BINDING_2D, Gl.TEXTURE_3D and Gl.TEXTURE_BINDING_3D.

Gl.MAX_RECTANGLE_TEXTURE_SIZE, Gl.MAX_TEXTURE_BUFFER_SIZE, Gl.UNIFORM_BUFFER_BINDING, Gl.TEXTURE_BUFFER_BINDING, Gl.MAX_VERTEX_UNIFORM_BLOCKS, Gl.MAX_FRAGMENT_UNIFORM_BLOCKS, Gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, Gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS Gl.MAX_COMBINED_UNIFORM_BLOCKS, Gl.MAX_UNIFORM_BLOCK_SIZE, and Gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT are available only if the GL version is 3.1 or greater.

Gl.MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, Gl.MAX_GEOMETRY_UNIFORM_BLOCKS, Gl.MAX_GEOMETRY_INPUT_COMPONENTS, Gl.MAX_GEOMETRY_OUTPUT_COMPONENTS, Gl.MAX_GEOMETRY_OUTPUT_VERTICES, Gl.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS and Gl.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS are available only if the GL version is 3.2 or greater.

Gl.GetInteger64v and Gl.GetInteger64i_v are available only if the GL version is 3.2 or greater.

Gl.MAX_DUALSOURCE_DRAW_BUFFERS, Gl.SAMPLER_BINDING, and Gl.TIMESTAMP are available only if the GL version is 3.3 or greater.

Errors

Gl.INVALID_ENUM is generated if pname is not an accepted value.

Gl.INVALID_VALUE is generated on any of Gl.GetBooleani_v, Gl.GetIntegeri_v, or Gl.GetInteger64i_v if index is outside of the valid range for the indexed state target.

See also

Gl.GetActiveUniform, Gl.GetAttribLocation, Gl.GetBufferParameter, Gl.GetBufferPointerv, Gl.GetBufferSubData, Gl.GetCompressedTexImage, Gl.GetProgram, Gl.GetQueryiv, Gl.GetQueryObject, Gl.GetShader, Gl.GetTexImage, Gl.GetTexLevelParameter, Gl.GetTexParameter, Gl.GetUniform, Gl.GetVertexAttrib, Gl.GetVertexAttribPointerv,

See original documentation on OpenGL website