Gl.MapGrid1f (gb.opengl)
Static Sub MapGrid1f ( Un As Integer, U As Float, V As Float )
Define a one- or two-dimensional mesh.
Parameters
- un
-
Specifies the number of partitions in the grid range interval
/edit/_u1_, _u2_.
Must be positive.
- u1, u2
-
Specify the mappings for integer grid domain values
and
.
- vn
-
Specifies the number of partitions in the grid range interval
/edit/_v1_, _v2_
(Gl.MapGrid2 only).
- v1, v2
-
Specify the mappings for integer grid domain values
and
(Gl.MapGrid2 only).
Description
Gl.MapGrid and Gl.EvalMesh are used together to efficiently
generate and evaluate a series of evenly-spaced map domain values.
Gl.EvalMesh steps through the integer domain
of a one- or two-dimensional grid,
whose range is the domain of the evaluation maps specified by
Gl.Map1 and Gl.Map2.
Gl.MapGrid1 and
Gl.MapGrid2 specify the linear grid mappings
between the
(or
and
)
integer grid coordinates,
to the
(or
and
)
floating-point evaluation map coordinates.
See Gl.Map1 and Gl.Map2 for details of how
and
coordinates
are evaluated.
Gl.MapGrid1 specifies a single linear mapping
such that integer grid coordinate 0 maps exactly to
u1,
and integer grid coordinate
un maps exactly to
u2.
All other integer grid coordinates
are mapped so that
Gl.MapGrid2 specifies two such linear mappings.
One maps integer grid coordinate
exactly to
u1,
and integer grid coordinate
exactly to
u2.
The other maps integer grid coordinate
exactly to
v1,
and integer grid coordinate
exactly to
v2.
Other integer grid coordinates
and
are mapped such that
The mappings specified by
Gl.MapGrid are used identically by
Gl.EvalMesh and Gl.EvalPoint.
Errors
Gl.INVALID_VALUE is generated if either
un or
vn is not
positive.
Gl.INVALID_OPERATION is generated if
Gl.MapGrid
is executed between the execution of Gl.Begin
and the corresponding execution of Gl.End.
Associated Gets
Gl.Get with argument Gl.MAP1_GRID_DOMAIN
Gl.Get with argument Gl.MAP2_GRID_DOMAIN
Gl.Get with argument Gl.MAP1_GRID_SEGMENTS
Gl.Get with argument Gl.MAP2_GRID_SEGMENTS
See also
Gl.EvalCoord,
Gl.EvalMesh,
Gl.EvalPoint,
Gl.Map1,
Gl.Map2
See original documentation on OpenGL website