Gl.DeleteProgram (gb.opengl.glsl)
Static Sub DeleteProgram ( Program As Integer )
Deletes a program object.
Parameters
- program
-
Specifies the program object to be
deleted.
Description
Gl.DeleteProgram frees the memory and
invalidates the name associated with the program object
specified by
program. This command
effectively undoes the effects of a call to
Gl.CreateProgram.
If a program object is in use as part of current rendering
state, it will be flagged for deletion, but it will not be
deleted until it is no longer part of current state for any
rendering context. If a program object to be deleted has shader
objects attached to it, those shader objects will be
automatically detached but not deleted unless they have already
been flagged for deletion by a previous call to
Gl.DeleteShader.
A value of 0 for
program will be silently
ignored.
To determine whether a program object has been flagged for
deletion, call
Gl.GetProgram
with arguments
program and
Gl.DELETE_STATUS.
Errors
Gl.INVALID_VALUE is generated if
program is not a value generated by
OpenGL.
Associated Gets
Gl.Get
with argument Gl.CURRENT_PROGRAM
Gl.GetProgram
with arguments
program and
Gl.DELETE_STATUS
Gl.IsProgram
See also
See original documentation on OpenGL website