Gl.GetFloatv (gb.opengl)
Static Function GetFloatv ( Parameter As Integer ) As Float[]
Return the value or values of a selected parameter.
Parameters
- pname
-
Specifies the parameter value to be returned.
The symbolic constants in the list below are accepted.
- params
-
Returns the value or values of the specified parameter.
C Specification
void glGetIntegeri_v( | GLenum | pname, |
| GLuint | index, |
| GLint | data); |
C Specification
void glGetInteger64i_v( | GLenum | pname, |
| GLuint | index, |
| GLint64 | data); |
Parameters
- pname
-
Specifies the parameter value to be returned.
The symbolic constants in the list below are accepted.
- index
-
Specifies the index of the particular element being queried.
- data
-
Returns the value or values of the specified parameter.
Description
These four commands return values for simple state variables in GL.
pname is a symbolic constant indicating the state variable to be returned,
and
params is a pointer to an array of the indicated type in
which to place the returned data.
Type conversion is performed if
params has a different type than
the state variable value being requested.
If
Gl.GetBooleanv is called,
a floating-point (or integer) value is converted to Gl.FALSE if
and only if it is 0.0 (or 0).
Otherwise,
it is converted to Gl.TRUE.
If
Gl.GetIntegerv is called, boolean values are returned as
Gl.TRUE or Gl.FALSE, and most floating-point values are
rounded to the nearest integer value. Floating-point colors and
normals, however, are returned with a linear mapping that maps 1.0 to
the most positive representable integer value
and
to the most negative representable integer value.
If
Gl.GetFloatv or
Gl.GetDoublev is called,
boolean values are returned as Gl.TRUE or Gl.FALSE,
and integer values are converted to floating-point values.
The following symbolic constants are accepted by
pname:
- Gl.ACTIVE_TEXTURE
-
params returns a single value indicating the active multitexture unit.
The initial value is Gl.TEXTURE0.
See Gl.ActiveTexture.
- Gl.ALIASED_LINE_WIDTH_RANGE
-
params returns a pair of values indicating the range of
widths supported for aliased lines. See Gl.LineWidth.
- Gl.SMOOTH_LINE_WIDTH_RANGE
-
params returns a pair of values indicating the range of
widths supported for smooth (antialiased) lines. See Gl.LineWidth.
- Gl.SMOOTH_LINE_WIDTH_GRANULARITY
-
params returns a single value indicating the level of
quantization applied to smooth line width parameters.
- Gl.ARRAY_BUFFER_BINDING
-
params returns a single value, the name of the buffer object
currently bound to the target Gl.ARRAY_BUFFER. If no buffer object
is bound to this target, 0 is returned. The initial value is 0.
See Gl.BindBuffer.
- Gl.BLEND
-
params returns a single boolean value indicating whether blending is
enabled. The initial value is Gl.FALSE.
See Gl.BlendFunc.
- Gl.BLEND_COLOR
-
params returns four values,
the red, green, blue, and alpha values which are the components of
the blend color.
See Gl.BlendColor.
- Gl.BLEND_DST_ALPHA
-
params returns one value,
the symbolic constant identifying the alpha destination blend
function. The initial value is Gl.ZERO.
See Gl.BlendFunc and Gl.BlendFuncSeparate.
- Gl.BLEND_DST_RGB
-
params returns one value,
the symbolic constant identifying the RGB destination blend
function. The initial value is Gl.ZERO.
See Gl.BlendFunc and Gl.BlendFuncSeparate.
- Gl.BLEND_EQUATION_RGB
-
params returns one value, a symbolic constant indicating whether
the RGB blend equation is Gl.FUNC_ADD, Gl.FUNC_SUBTRACT,
Gl.FUNC_REVERSE_SUBTRACT, Gl.MIN or Gl.MAX.
See Gl.BlendEquationSeparate.
- Gl.BLEND_EQUATION_ALPHA
-
params returns one value, a symbolic constant indicating whether
the Alpha blend equation is Gl.FUNC_ADD, Gl.FUNC_SUBTRACT,
Gl.FUNC_REVERSE_SUBTRACT, Gl.MIN or Gl.MAX.
See Gl.BlendEquationSeparate.
- Gl.BLEND_SRC_ALPHA
-
params returns one value,
the symbolic constant identifying the alpha source blend function. The initial
value is Gl.ONE.
See Gl.BlendFunc and Gl.BlendFuncSeparate.
- Gl.BLEND_SRC_RGB
-
params returns one value,
the symbolic constant identifying the RGB source blend function. The initial
value is Gl.ONE.
See Gl.BlendFunc and Gl.BlendFuncSeparate.
- Gl.COLOR_CLEAR_VALUE
-
params returns four values:
the red, green, blue, and alpha values used to clear the color buffers.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and
returns the most negative representable integer
value. The initial value is (0, 0, 0, 0).
See Gl.ClearColor.
- Gl.COLOR_LOGIC_OP
-
params returns a single boolean value indicating whether a fragment's
RGBA color values are merged into the framebuffer using a logical
operation. The initial value is Gl.FALSE.
See Gl.LogicOp.
- Gl.COLOR_WRITEMASK
-
params returns four boolean values:
the red, green, blue, and alpha write enables for the color
buffers. The initial value is (Gl.TRUE, Gl.TRUE,
Gl.TRUE, Gl.TRUE).
See Gl.ColorMask.
- Gl.COMPRESSED_TEXTURE_FORMATS
-
params returns a list of symbolic
constants of length Gl.NUM_COMPRESSED_TEXTURE_FORMATS
indicating which compressed texture formats are available.
See Gl.CompressedTexImage2D.
- Gl.CULL_FACE
-
params returns a single boolean value indicating whether polygon culling
is enabled. The initial value is Gl.FALSE.
See Gl.CullFace.
- Gl.CURRENT_PROGRAM
-
params returns one value,
the name of the program object that is currently active, or 0 if no program object is active.
See Gl.useProgram.
- Gl.DEPTH_CLEAR_VALUE
-
params returns one value,
the value that is used to clear the depth buffer.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and
returns the most negative representable integer
value. The initial value is 1.
See Gl.ClearDepth.
- Gl.DEPTH_FUNC
-
params returns one value,
the symbolic constant that indicates the depth comparison
function. The initial value is Gl.LESS.
See Gl.DepthFunc.
- Gl.DEPTH_RANGE
-
params returns two values:
the near and far mapping limits for the depth buffer.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and
returns the most negative representable integer
value. The initial value is (0, 1).
See Gl.DepthRange.
- Gl.DEPTH_TEST
-
params returns a single boolean value indicating whether depth testing
of fragments is enabled. The initial value is Gl.FALSE.
See Gl.DepthFunc and Gl.DepthRange.
- Gl.DEPTH_WRITEMASK
-
params returns a single boolean value indicating if the depth buffer
is enabled for writing. The initial value is Gl.TRUE.
See Gl.DepthMask.
- Gl.DITHER
-
params returns a single boolean value indicating whether dithering of
fragment colors and indices is enabled. The initial value is Gl.TRUE.
- Gl.DOUBLEBUFFER
-
params returns a single boolean value indicating whether double buffering
is supported.
- Gl.DRAW_BUFFER
-
params returns one value,
a symbolic constant indicating which buffers are being drawn to.
See Gl.DrawBuffer. The initial value is Gl.BACK if there
are back buffers, otherwise it is Gl.FRONT.
- Gl.DRAW_BUFFERi
-
params returns one value,
a symbolic constant indicating which buffers are being drawn to by the corresponding output color.
See Gl.DrawBuffers.
The initial value of Gl.DRAW_BUFFER0 is Gl.BACK if there
are back buffers, otherwise it is Gl.FRONT. The
initial values of draw buffers for all other output colors is Gl.NONE.
- Gl.DRAW_FRAMEBFUFER_BINDING
-
params returns one value,
the name of the framebuffer object currently bound to the Gl.DRAW_FRAMEBUFFER target.
If the default framebuffer is bound, this value will be zero. The initial value is zero.
See Gl.BindFramebuffer.
- Gl.READ_FRAMEBFUFER_BINDING
-
params returns one value,
the name of the framebuffer object currently bound to the Gl.READ_FRAMEBUFFER target.
If the default framebuffer is bound, this value will be zero. The initial value is zero.
See Gl.BindFramebuffer.
- Gl.ELEMENT_ARRAY_BUFFER_BINDING
-
params returns a single value, the name of the buffer object
currently bound to the target Gl.ELEMENT_ARRAY_BUFFER. If no buffer object
is bound to this target, 0 is returned. The initial value is 0.
See Gl.BindBuffer.
- Gl.RENDERBUFFER_BINDING
-
params returns a single value, the name of the renderbuffer object
currently bound to the target Gl.RENDERBUFFER. If no renderbuffer object
is bound to this target, 0 is returned. The initial value is 0.
See Gl.BindRenderbuffer.
- Gl.FRAGMENT_SHADER_DERIVATIVE_HINT
-
params returns one value,
a symbolic constant indicating the mode of the derivative accuracy hint
for fragment shaders. The initial value
is Gl.DONT_CARE.
See Gl.Hint.
- Gl.LINE_SMOOTH
-
params returns a single boolean value indicating whether antialiasing of
lines is enabled. The initial value is Gl.FALSE.
See Gl.LineWidth.
- Gl.LINE_SMOOTH_HINT
-
params returns one value,
a symbolic constant indicating the mode of the line antialiasing
hint. The initial value is Gl.DONT_CARE.
See Gl.Hint.
- Gl.LINE_WIDTH
-
params returns one value,
the line width as specified with Gl.LineWidth. The initial value is
1.
- Gl.LINE_WIDTH_GRANULARITY
-
params returns one value,
the width difference between adjacent supported widths for antialiased lines.
See Gl.LineWidth.
- Gl.LINE_WIDTH_RANGE
-
params returns two values:
the smallest and largest supported widths for antialiased
lines.
See Gl.LineWidth.
- Gl.LOGIC_OP_MODE
-
params returns one value,
a symbolic constant indicating the selected logic operation
mode. The initial value is Gl.COPY.
See Gl.LogicOp.
- Gl.MAX_3D_TEXTURE_SIZE
-
params returns one value,
a rough estimate of the largest 3D texture that the GL can handle.
The value must be at least 64.
Use Gl.PROXY_TEXTURE_3D to determine if a texture is too large.
See Gl.TexImage3D.
- Gl.MAX_CLIP_DISTANCES
-
params returns one value,
the maximum number of application-defined clipping distances. The value must be at least 8.
- Gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
-
params returns one value,
the number of words for fragment shader uniform variables in all uniform
blocks (including default). The value must be at least 1.
See Gl.uniform.
- Gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS
-
params returns one value, the maximum supported texture image units that
can be used to access texture maps from the vertex shader and the fragment processor combined.
If both the vertex shader and the fragment processing stage access the same texture image
unit, then that counts as using two texture image units against this limit.
The value must be at least 48.
See Gl.ActiveTexture.
- Gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
-
params returns one value,
the number of words for vertex shader uniform variables in all uniform
blocks (including default). The value must be at least 1.
See Gl.uniform.
- Gl.MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
-
params returns one value,
the number of words for geometry shader uniform variables in all uniform
blocks (including default). The value must be at least 1.
See Gl.uniform.
- Gl.MAX_VARYING_COMPONENTS
-
params returns one value,
the number components for varying variables, which must be at least 60.
- Gl.MAX_COMBINED_UNIFORM_BLOCKS
-
params returns one value,
the maximum number of uniform blocks per program. The value must be at least 36.
See Gl.uniformBlockBinding.
- Gl.MAX_CUBE_MAP_TEXTURE_SIZE
-
params returns one value.
The value gives a rough estimate of the largest cube-map texture that
the GL can handle. The value must be at least 1024.
Use Gl.PROXY_TEXTURE_CUBE_MAP
to determine if a texture is too large.
See Gl.TexImage2D.
- Gl.MAX_DRAW_BUFFERS
-
params returns one value, the maximum number
of simultaneous outputs that may be written in a fragment shader.
The value must be at least 8.
See Gl.DrawBuffers.
- Gl.MAX_DUALSOURCE_DRAW_BUFFERS
-
params returns one value, the maximum number
of active draw buffers when using dual-source blending. The value must be at least 1.
See Gl.BlendFunc and
Gl.BlendFuncSeparate.
- Gl.MAX_ELEMENTS_INDICES
-
params returns one value,
the recommended maximum number of vertex array indices.
See Gl.DrawRangeElements.
- Gl.MAX_ELEMENTS_VERTICES
-
params returns one value,
the recommended maximum number of vertex array vertices.
See Gl.DrawRangeElements.
- Gl.MAX_FRAGMENT_UNIFORM_COMPONENTS
-
params returns one value,
the maximum number of individual floating-point, integer, or boolean values that can be held
in uniform variable storage for a fragment shader. The value must be at least 1024.
See Gl.uniform.
- Gl.MAX_FRAGMENT_UNIFORM_BLOCKS
-
params returns one value,
the maximum number of uniform blocks per fragment shader. The value must be at least 12.
See Gl.uniformBlockBinding.
- Gl.MAX_FRAGMENT_INPUT_COMPONENTS
-
params returns one value,
the maximum number of components of the inputs read by the fragment shader, which must be at least 128.
- Gl.MIN_PROGRAM_TEXEL_OFFSET
-
params returns one value,
the minimum texel offset allowed in a texture lookup, which must be at most -8.
- Gl.MAX_PROGRAM_TEXEL_OFFSET
-
params returns one value,
the maximum texel offset allowed in a texture lookup, which must be at least 7.
- Gl.MAX_RECTANGLE_TEXTURE_SIZE
-
params returns one value.
The value gives a rough estimate of the largest rectangular texture that
the GL can handle. The value must be at least 1024.
Use Gl.PROXY_RECTANGLE_TEXTURE
to determine if a texture is too large.
See Gl.TexImage2D.
- Gl.MAX_TEXTURE_IMAGE_UNITS
-
params returns one value, the maximum supported texture image units that
can be used to access texture maps from the fragment shader.
The value must be at least 16.
See Gl.ActiveTexture.
- Gl.MAX_TEXTURE_LOD_BIAS
-
params returns one value,
the maximum, absolute value of the texture level-of-detail bias. The
value must be at least 2.0.
- Gl.MAX_TEXTURE_SIZE
-
params returns one value.
The value gives a rough estimate of the largest texture that
the GL can handle. The value must be at least 1024.
Use a proxy texture target such as Gl.PROXY_TEXTURE_1D or Gl.PROXY_TEXTURE_2D
to determine if a texture is too large.
See Gl.TexImage1D and Gl.TexImage2D.
- Gl.MAX_RENDERBUFFER_SIZE
-
params returns one value.
The value indicates the maximum supported size for renderbuffers.
See Gl.FramebufferRenderbuffer.
- Gl.MAX_ARRAY_TEXTURE_LAYERS
-
params returns one value.
The value indicates the maximum number of layers allowed in an array texture, and must be at least 256.
See Gl.TexImage2D.
- Gl.MAX_TEXTURE_BUFFER_SIZE
-
params returns one value.
The value gives the maximum number of texels allowed in the texel array of a texture buffer object.
Value must be at least 65536.
- Gl.MAX_UNIFORM_BLOCK_SIZE
-
params returns one value,
the maximum size in basic machine units of a uniform block.
The value must be at least 16384.
See Gl.uniformBlockBinding.
- Gl.MAX_VARYING_FLOATS
-
params returns one value,
the maximum number of interpolators available for processing varying variables used by
vertex and fragment shaders. This value represents the number of individual floating-point
values that can be interpolated; varying variables declared as vectors, matrices, and arrays
will all consume multiple interpolators. The value must be at least 32.
- Gl.MAX_VERTEX_ATTRIBS
-
params returns one value,
the maximum number of 4-component generic vertex attributes accessible to a vertex shader.
The value must be at least 16.
See Gl.VertexAttrib.
- Gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS
-
params returns one value, the maximum supported texture image units that
can be used to access texture maps from the vertex shader. The value may be at least 16.
See Gl.ActiveTexture.
- Gl.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
-
params returns one value, the maximum supported texture image units that
can be used to access texture maps from the geometry shader. The value must be at least 16.
See Gl.ActiveTexture.
- Gl.MAX_VERTEX_UNIFORM_COMPONENTS
-
params returns one value,
the maximum number of individual floating-point, integer, or boolean values that can be held
in uniform variable storage for a vertex shader. The value must be at least 1024.
See Gl.uniform.
- Gl.MAX_VERTEX_OUTPUT_COMPONENTS
-
params returns one value,
the maximum number of components of output written by a vertex shader, which must be at least 64.
- Gl.MAX_GEOMETRY_UNIFORM_COMPONENTS
-
params returns one value,
the maximum number of individual floating-point, integer, or boolean values that can be held
in uniform variable storage for a geometry shader. The value must be at least 1024.
See Gl.uniform.
- Gl.MAX_SAMPLE_MASK_WORDS
-
params returns one value,
the maximum number of sample mask words.
- Gl.MAX_COLOR_TEXTURE_SAMPLES
-
params returns one value,
the maximum number of samples in a color multisample texture.
- Gl.MAX_DEPTH_TEXTURE_SAMPLES
-
params returns one value,
the maximum number of samples in a multisample depth or depth-stencil texture.
- Gl.MAX_DEPTH_TEXTURE_SAMPLES
-
params returns one value,
the maximum number of samples in a multisample depth or depth-stencil texture.
- Gl.MAX_INTEGER_SAMPLES
-
params returns one value,
the maximum number of samples supported in integer format multisample buffers.
- Gl.MAX_SERVER_WAIT_TIMEOUT
-
params returns one value,
the maximum Gl.WaitSync timeout interval.
- Gl.MAX_UNIFORM_BUFFER_BINDINGS
-
params returns one value,
the maximum number of uniform buffer binding points on the context, which must be at least 36.
- Gl.MAX_UNIFORM_BLOCK_SIZE
-
params returns one value,
the maximum size in basic machine units of a uniform block, which must be at least 16384.
- Gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT
-
params returns one value,
the minimum required alignment for uniform buffer sizes and offsets.
- Gl.MAX_VERTEX_UNIFORM_BLOCKS
-
params returns one value,
the maximum number of uniform blocks per vertex shader. The value must be at least 12.
See Gl.uniformBlockBinding.
- Gl.MAX_GEOMETRY_UNIFORM_BLOCKS
-
params returns one value,
the maximum number of uniform blocks per geometry shader. The value must be at least 12.
See Gl.uniformBlockBinding.
- Gl.MAX_GEOMETRY_INPUT_COMPONENTS
-
params returns one value,
the maximum number of components of inputs read by a geometry shader, which must be at least 64.
- Gl.MAX_GEOMETRY_OUTPUT_COMPONENTS
-
params returns one value,
the maximum number of components of outputs written by a geometry shader, which must be at least 128.
- Gl.MAX_VIEWPORT_DIMS
-
params returns two values:
the maximum supported width and height of the viewport.
These must be at least as large as the visible dimensions of the display
being rendered to.
See Gl.Viewport.
- Gl.NUM_COMPRESSED_TEXTURE_FORMATS
-
params returns a single integer value indicating the number of available
compressed texture formats. The minimum value is 4.
See Gl.CompressedTexImage2D.
- Gl.PACK_ALIGNMENT
-
params returns one value,
the byte alignment used for writing pixel data to memory. The initial
value is 4.
See Gl.PixelStore.
- Gl.PACK_IMAGE_HEIGHT
-
params returns one value,
the image height used for writing pixel data to memory. The initial
value is 0.
See Gl.PixelStore.
- Gl.PACK_LSB_FIRST
-
params returns a single boolean value indicating whether single-bit
pixels being written to memory are written first to the least significant
bit of each unsigned byte. The initial value is Gl.FALSE.
See Gl.PixelStore.
- Gl.PACK_ROW_LENGTH
-
params returns one value,
the row length used for writing pixel data to memory. The initial value is
0.
See Gl.PixelStore.
- Gl.PACK_SKIP_IMAGES
-
params returns one value,
the number of pixel images skipped before the first pixel is written
into memory. The initial value is 0.
See Gl.PixelStore.
- Gl.PACK_SKIP_PIXELS
-
params returns one value,
the number of pixel locations skipped before the first pixel is written
into memory. The initial value is 0.
See Gl.PixelStore.
- Gl.PACK_SKIP_ROWS
-
params returns one value,
the number of rows of pixel locations skipped before the first pixel is written
into memory. The initial value is 0.
See Gl.PixelStore.
- Gl.PACK_SWAP_BYTES
-
params returns a single boolean value indicating whether the bytes of
two-byte and four-byte pixel indices and components are swapped before being
written to memory. The initial value is Gl.FALSE.
See Gl.PixelStore.
- Gl.PIXEL_PACK_BUFFER_BINDING
-
params returns a single value, the name of the buffer object
currently bound to the target Gl.PIXEL_PACK_BUFFER. If no buffer object
is bound to this target, 0 is returned. The initial value is 0.
See Gl.BindBuffer.
- Gl.PIXEL_UNPACK_BUFFER_BINDING
-
params returns a single value, the name of the buffer object
currently bound to the target Gl.PIXEL_UNPACK_BUFFER. If no buffer object
is bound to this target, 0 is returned. The initial value is 0.
See Gl.BindBuffer.
- Gl.POINT_FADE_THRESHOLD_SIZE
-
params returns one value,
the point size threshold for determining the point size.
See Gl.PointParameter.
- Gl.PRIMITIVE_RESTART_INDEX
-
params returns one value,
the current primitive restart index. The initial value is 0.
See Gl.PrimitiveRestartIndex.
- Gl.PROVOKING_VERTEX
-
params returns one value,
the currently selected provoking vertex convention. The initial value is Gl.LAST_VERTEX_CONVENTION.
See Gl.ProvokingVertex.
- Gl.POINT_SIZE
-
params returns one value,
the point size as specified by Gl.PointSize.
The initial value is 1.
- Gl.POINT_SIZE_GRANULARITY
-
params returns one value,
the size difference between adjacent supported sizes for antialiased points.
See Gl.PointSize.
- Gl.POINT_SIZE_RANGE
-
params returns two values:
the smallest and largest supported sizes for antialiased
points. The smallest size must be at most 1, and the largest size must
be at least 1.
See Gl.PointSize.
- Gl.POLYGON_OFFSET_FACTOR
-
params returns one value,
the scaling factor used to determine the variable offset that is added
to the depth value of each fragment generated when a polygon is
rasterized. The initial value is 0.
See Gl.PolygonOffset.
- Gl.POLYGON_OFFSET_UNITS
-
params returns one value.
This value is multiplied by an implementation-specific value and then
added to the depth value of each fragment
generated when a polygon is rasterized. The initial value is 0.
See Gl.PolygonOffset.
- Gl.POLYGON_OFFSET_FILL
-
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in fill mode. The initial value is Gl.FALSE.
See Gl.PolygonOffset.
- Gl.POLYGON_OFFSET_LINE
-
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in line mode. The initial value is Gl.FALSE.
See Gl.PolygonOffset.
- Gl.POLYGON_OFFSET_POINT
-
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in point mode. The initial value is Gl.FALSE.
See Gl.PolygonOffset.
- Gl.POLYGON_SMOOTH
-
params returns a single boolean value indicating whether antialiasing of
polygons is enabled. The initial value is Gl.FALSE.
See Gl.PolygonMode.
- Gl.POLYGON_SMOOTH_HINT
-
params returns one value,
a symbolic constant indicating the mode of the polygon antialiasing
hint. The initial value is Gl.DONT_CARE.
See Gl.Hint.
- Gl.READ_BUFFER
-
params returns one value,
a symbolic constant indicating which color buffer is selected for
reading. The initial value is Gl.BACK if there is a back buffer,
otherwise it is Gl.FRONT.
See
Gl.ReadPixels.
- Gl.SAMPLE_BUFFERS
-
params returns a single integer value indicating the number of sample buffers
associated with the framebuffer.
See Gl.SampleCoverage.
- Gl.SAMPLE_COVERAGE_VALUE
-
params returns a single positive floating-point value indicating the
current sample coverage value.
See Gl.SampleCoverage.
- Gl.SAMPLE_COVERAGE_INVERT
-
params returns a single boolean value indicating if the temporary
coverage value should be inverted.
See Gl.SampleCoverage.
- Gl.SAMPLER_BINDING
-
params returns a single value, the name of the sampler object
currently bound to the active texture unit. The initial value is 0.
See Gl.BindSampler.
- Gl.SAMPLES
-
params returns a single integer value indicating the coverage mask size.
See Gl.SampleCoverage.
- Gl.SCISSOR_BOX
-
params returns four values:
the
and
window coordinates of the scissor box,
followed by its width and height.
Initially the
and
window coordinates are both 0 and the
width and height are set to the size of the window.
See Gl.Scissor.
- Gl.SCISSOR_TEST
-
params returns a single boolean value indicating whether scissoring is
enabled. The initial value is Gl.FALSE.
See Gl.Scissor.
- Gl.STENCIL_BACK_FAIL
-
params returns one value,
a symbolic constant indicating what action is taken for back-facing polygons when the stencil
test fails. The initial value is Gl.KEEP.
See Gl.StencilOpSeparate.
- Gl.STENCIL_BACK_FUNC
-
params returns one value,
a symbolic constant indicating what function is used for back-facing polygons to compare the
stencil reference value with the stencil buffer value. The initial value
is Gl.ALWAYS.
See Gl.StencilFuncSeparate.
- Gl.STENCIL_BACK_PASS_DEPTH_FAIL
-
params returns one value,
a symbolic constant indicating what action is taken for back-facing polygons when the stencil
test passes,
but the depth test fails. The initial value is Gl.KEEP.
See Gl.StencilOpSeparate.
- Gl.STENCIL_BACK_PASS_DEPTH_PASS
-
params returns one value,
a symbolic constant indicating what action is taken for back-facing polygons when the stencil
test passes and the depth test passes. The initial value is Gl.KEEP.
See Gl.StencilOpSeparate.
- Gl.STENCIL_BACK_REF
-
params returns one value,
the reference value that is compared with the contents of the stencil
buffer for back-facing polygons. The initial value is 0.
See Gl.StencilFuncSeparate.
- Gl.STENCIL_BACK_VALUE_MASK
-
params returns one value,
the mask that is used for back-facing polygons to mask both the stencil reference value and the
stencil buffer value before they are compared. The initial value is all 1's.
See Gl.StencilFuncSeparate.
- Gl.STENCIL_BACK_WRITEMASK
-
params returns one value,
the mask that controls writing of the stencil bitplanes for back-facing polygons. The initial value
is all 1's.
See Gl.StencilMaskSeparate.
- Gl.STENCIL_CLEAR_VALUE
-
params returns one value,
the index to which the stencil bitplanes are cleared. The initial value is
0.
See Gl.ClearStencil.
- Gl.STENCIL_FAIL
-
params returns one value,
a symbolic constant indicating what action is taken when the stencil
test fails. The initial value is Gl.KEEP.
See Gl.StencilOp.
This stencil state only affects non-polygons
and front-facing polygons. Back-facing polygons use separate stencil state.
See Gl.StencilOpSeparate.
- Gl.STENCIL_FUNC
-
params returns one value,
a symbolic constant indicating what function is used to compare the
stencil reference value with the stencil buffer value. The initial value
is Gl.ALWAYS.
See Gl.StencilFunc.
This stencil state only affects non-polygons
and front-facing polygons. Back-facing polygons use separate stencil state.
See Gl.StencilFuncSeparate.
- Gl.STENCIL_PASS_DEPTH_FAIL
-
params returns one value,
a symbolic constant indicating what action is taken when the stencil
test passes,
but the depth test fails. The initial value is Gl.KEEP.
See Gl.StencilOp.
This stencil state only affects non-polygons
and front-facing polygons. Back-facing polygons use separate stencil state.
See Gl.StencilOpSeparate.
- Gl.STENCIL_PASS_DEPTH_PASS
-
params returns one value,
a symbolic constant indicating what action is taken when the stencil
test passes and the depth test passes. The initial value is Gl.KEEP.
See Gl.StencilOp.
This stencil state only affects non-polygons
and front-facing polygons. Back-facing polygons use separate stencil state.
See Gl.StencilOpSeparate.
- Gl.STENCIL_REF
-
params returns one value,
the reference value that is compared with the contents of the stencil
buffer. The initial value is 0.
See Gl.StencilFunc.
This stencil state only affects non-polygons
and front-facing polygons. Back-facing polygons use separate stencil state.
See Gl.StencilFuncSeparate.
- Gl.STENCIL_TEST
-
params returns a single boolean value indicating whether stencil testing
of fragments is enabled. The initial value is Gl.FALSE.
See Gl.StencilFunc and Gl.StencilOp.
- Gl.STENCIL_VALUE_MASK
-
params returns one value,
the mask that is used to mask both the stencil reference value and the
stencil buffer value before they are compared. The initial value is all 1's.
See Gl.StencilFunc.
This stencil state only affects non-polygons
and front-facing polygons. Back-facing polygons use separate stencil state.
See Gl.StencilFuncSeparate.
- Gl.STENCIL_WRITEMASK
-
params returns one value,
the mask that controls writing of the stencil bitplanes. The initial value
is all 1's.
See Gl.StencilMask.
This stencil state only affects non-polygons
and front-facing polygons. Back-facing polygons use separate stencil state.
See Gl.StencilMaskSeparate.
- Gl.STEREO
-
params returns a single boolean value indicating whether stereo buffers
(left and right) are supported.
- Gl.SUBPIXEL_BITS
-
params returns one value,
an estimate of the number of bits of subpixel resolution that are used to
position rasterized geometry in window coordinates. The value must be at least 4.
- Gl.TEXTURE_BINDING_1D
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_1D. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_1D_ARRAY
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_1D_ARRAY. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_2D
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_2D. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_2D_ARRAY
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_2D_ARRAY. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_2D_MULTISAMPLE
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_2D_MULTISAMPLE. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_2D_MULTISAMPLE_ARRAY. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_3D
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_3D. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_BUFFER
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_BUFFER. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_CUBE_MAP
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_CUBE_MAP. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_BINDING_RECTANGLE
-
params returns a single value, the name of the texture
currently bound to the target Gl.TEXTURE_RECTANGLE. The initial value is 0.
See Gl.BindTexture.
- Gl.TEXTURE_COMPRESSION_HINT
-
params returns a single value indicating the mode of the texture
compression hint. The initial value is Gl.DONT_CARE.
- Gl.TEXTURE_BUFFER_BINDING
-
params returns a single value, the name of the texture buffer object
currently bound. The initial value is 0.
See Gl.BindBuffer.
- Gl.TIMESTAMP
-
params returns a single value, the 64-bit value of the current
GL time.
See Gl.QueryCounter.
- Gl.TRANSFORM_FEEDBACK_BUFFER_BINDING
-
When used with non-indexed variants of Gl.Get (such as Gl.GetIntegerv),
params returns a single value, the name of the buffer object
currently bound to the target Gl.TRANSFORM_FEEDBACK_BUFFER. If no buffer object
is bound to this target, 0 is returned.
When used with indexed variants of Gl.Get (such as Gl.GetIntegeri_v),
params returns a single value, the name of the buffer object
bound to the indexed transform feedback attribute stream. The initial value is 0 for all targets.
See Gl.BindBuffer, Gl.BindBufferBase, and
Gl.BindBufferRange.
- Gl.TRANSFORM_FEEDBACK_BUFFER_START
-
When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v),
params returns a single value, the start offset of the binding range for each
transform feedback attribute stream. The initial value is 0 for all streams.
See Gl.BindBufferRange.
- Gl.TRANSFORM_FEEDBACK_BUFFER_SIZE
-
When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v),
params returns a single value, the size of the binding range for each
transform feedback attribute stream. The initial value is 0 for all streams.
See Gl.BindBufferRange.
- Gl.UNIFORM_BUFFER_BINDING
-
When used with non-indexed variants of Gl.Get (such as Gl.GetIntegerv),
params returns a single value, the name of the buffer object
currently bound to the target Gl.UNIFORM_BUFFER. If no buffer object
is bound to this target, 0 is returned.
When used with indexed variants of Gl.Get (such as Gl.GetIntegeri_v),
params returns a single value, the name of the buffer object
bound to the indexed uniform buffer binding point. The initial value is 0 for all targets.
See Gl.BindBuffer, Gl.BindBufferBase, and
Gl.BindBufferRange.
- Gl.UNIFORM_BUFFER_START
-
When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v),
params returns a single value, the start offset of the binding range for each
indexed uniform buffer binding. The initial value is 0 for all bindings.
See Gl.BindBufferRange.
- Gl.UNIFORM_BUFFER_SIZE
-
When used with indexed variants of Gl.Get (such as Gl.GetInteger64i_v),
params returns a single value, the size of the binding range for each
indexed uniform buffer binding. The initial value is 0 for all bindings.
See Gl.BindBufferRange.
- Gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT
-
params returns a single value, the minimum required alignment
for uniform buffer sizes and offset. The initial value is 1.
See Gl.uniformBlockBinding.
- Gl.UNPACK_ALIGNMENT
-
params returns one value,
the byte alignment used for reading pixel data from memory. The initial
value is 4.
See Gl.PixelStore.
- Gl.UNPACK_IMAGE_HEIGHT
-
params returns one value,
the image height used for reading pixel data from memory. The initial
is 0.
See Gl.PixelStore.
- Gl.UNPACK_LSB_FIRST
-
params returns a single boolean value indicating whether single-bit
pixels being read from memory are read first from the least significant
bit of each unsigned byte. The initial value is Gl.FALSE.
See Gl.PixelStore.
- Gl.UNPACK_ROW_LENGTH
-
params returns one value,
the row length used for reading pixel data from memory. The initial value
is 0.
See Gl.PixelStore.
- Gl.UNPACK_SKIP_IMAGES
-
params returns one value,
the number of pixel images skipped before the first pixel is read
from memory. The initial value is 0.
See Gl.PixelStore.
- Gl.UNPACK_SKIP_PIXELS
-
params returns one value,
the number of pixel locations skipped before the first pixel is read
from memory. The initial value is 0.
See Gl.PixelStore.
- Gl.UNPACK_SKIP_ROWS
-
params returns one value,
the number of rows of pixel locations skipped before the first pixel is read
from memory. The initial value is 0.
See Gl.PixelStore.
- Gl.UNPACK_SWAP_BYTES
-
params returns a single boolean value indicating whether the bytes of
two-byte and four-byte pixel indices and components are swapped after being
read from memory. The initial value is Gl.FALSE.
See Gl.PixelStore.
- Gl.NUM_EXTENSIONS
-
params returns one value,
the number of extensions supported by the GL implementation for the current context.
See Gl.GetString.
- Gl.MAJOR_VERSION
-
params returns one value,
the major version number of the OpenGL API supported by the current context.
- Gl.MINOR_VERSION
-
params returns one value,
the minor version number of the OpenGL API supported by the current context.
- Gl.CONTEXT_FLAGS
-
params returns one value,
the flags with which the context was created (such as debugging functionality).
- Gl.VERTEX_PROGRAM_POINT_SIZE
-
params returns a single boolean value indicating whether vertex
program point size mode is enabled. If enabled, and a vertex shader is active, then the
point size is taken from the shader built-in gl_PointSize. If disabled,
and a vertex shader is active, then the point size is taken from the point state as specified
by Gl.PointSize.
The initial value is Gl.FALSE.
- Gl.VIEWPORT
-
params returns four values:
the
and
window coordinates of the viewport,
followed by its width and height.
Initially the
and
window coordinates are both set to 0,
and the width and height are set to the width and height of the window into
which the GL will do its rendering.
See Gl.Viewport.
Many of the boolean parameters can also be queried more easily using
Gl.IsEnabled.
Notes
The following parameters return the associated value for the active texture unit:
Gl.TEXTURE_1D, Gl.TEXTURE_BINDING_1D,
Gl.TEXTURE_2D, Gl.TEXTURE_BINDING_2D,
Gl.TEXTURE_3D and Gl.TEXTURE_BINDING_3D.
Gl.MAX_RECTANGLE_TEXTURE_SIZE, Gl.MAX_TEXTURE_BUFFER_SIZE,
Gl.UNIFORM_BUFFER_BINDING, Gl.TEXTURE_BUFFER_BINDING,
Gl.MAX_VERTEX_UNIFORM_BLOCKS, Gl.MAX_FRAGMENT_UNIFORM_BLOCKS,
Gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, Gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Gl.MAX_COMBINED_UNIFORM_BLOCKS, Gl.MAX_UNIFORM_BLOCK_SIZE,
and Gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT
are available only if the GL version is 3.1 or greater.
Gl.MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, Gl.MAX_GEOMETRY_UNIFORM_BLOCKS,
Gl.MAX_GEOMETRY_INPUT_COMPONENTS, Gl.MAX_GEOMETRY_OUTPUT_COMPONENTS,
Gl.MAX_GEOMETRY_OUTPUT_VERTICES, Gl.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS and
Gl.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS are available only if the GL version is 3.2 or greater.
Gl.GetInteger64v and
Gl.GetInteger64i_v are available only if
the GL version is 3.2 or greater.
Gl.MAX_DUALSOURCE_DRAW_BUFFERS, Gl.SAMPLER_BINDING, and
Gl.TIMESTAMP are available only if the GL version is 3.3 or greater.
Errors
Gl.INVALID_ENUM is generated if
pname is not an accepted value.
Gl.INVALID_VALUE is generated on any of
Gl.GetBooleani_v,
Gl.GetIntegeri_v, or
Gl.GetInteger64i_v if
index is outside of the valid range for the indexed state
target.
See also
Gl.GetActiveUniform,
Gl.GetAttribLocation,
Gl.GetBufferParameter,
Gl.GetBufferPointerv,
Gl.GetBufferSubData,
Gl.GetCompressedTexImage,
Gl.GetProgram,
Gl.GetQueryiv,
Gl.GetQueryObject,
Gl.GetShader,
Gl.GetTexImage,
Gl.GetTexLevelParameter,
Gl.GetTexParameter,
Gl.GetUniform,
Gl.GetVertexAttrib,
Gl.GetVertexAttribPointerv,
See original documentation on OpenGL website