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gb
gb.args
gb.cairo
gb.chart
gb.clipper
gb.complex
gb.compress
gb.crypt
gb.data
gb.db
gb.db.form
gb.db.mysql
gb.db.odbc
gb.db.postgresql
gb.db.sqlite2
gb.db.sqlite3
gb.dbus
gb.dbus.trayicon
gb.debug
gb.desktop
gb.desktop.x11
gb.eval
gb.eval.highlight
gb.form
gb.form.dialog
gb.form.editor
gb.form.htmlview
gb.form.mdi
gb.form.print
gb.form.terminal
gb.gmp
gb.gsl
gb.gtk
gb.gtk3
gb.gtk3.opengl
gb.gtk3.webview
gb.gui
gb.gui.qt
gb.gui.qt.ext
gb.gui.trayicon
gb.gui.webview
gb.hash
gb.highlight
gb.image
gb.image.effect
gb.image.io
gb.inotify
gb.logging
gb.map
gb.media
gb.media.form
gb.mime
gb.mongodb
gb.mysql
gb.ncurses
gb.net
gb.net.curl
gb.net.pop3
gb.net.smtp
gb.opengl
gb.opengl.glsl
Gl
gb.opengl.glu
gb.opengl.sge
gb.openssl
gb.option
gb.pcre
gb.pdf
gb.poppler
gb.qt4
gb.qt4.ext
gb.qt4.opengl
gb.qt4.webkit
gb.qt4.webview
gb.qt5
gb.qt5.ext
gb.qt5.opengl
gb.qt5.webview
gb.qt6
gb.qt6.ext
gb.qt6.opengl
gb.qt6.webview
gb.report
gb.report2
gb.sdl
gb.sdl2
gb.sdl2.audio
gb.settings
gb.signal
gb.term
gb.test
gb.util
gb.util.web
gb.v4l
gb.vb
gb.web
gb.web.feed
gb.web.form
gb.web.gui
gb.xml
gb.xml.html
gb.xml.rpc
gb.xml.xslt
最近的修改

Gl.CreateShader (gb.opengl.glsl)

Static Function CreateShader ( ShaderType As Integer ) As Integer

Creates a shader object.

Parameters

shaderType

Specifies the type of shader to be created. Must be one of Gl.VERTEX_SHADER, Gl.GEOMETRY_SHADER or Gl.FRAGMENT_SHADER.

Description

Gl.CreateShader creates an empty shader object and returns a non-zero value by which it can be referenced. A shader object is used to maintain the source code strings that define a shader. shaderType indicates the type of shader to be created. Three types of shaders are supported. A shader of type Gl.VERTEX_SHADER is a shader that is intended to run on the programmable vertex processor. A shader of type Gl.GEOMETRY_SHADER is a shader that is intended to run on the programmable geometry processor. A shader of type Gl.FRAGMENT_SHADER is a shader that is intended to run on the programmable fragment processor.

When created, a shader object's Gl.SHADER_TYPE parameter is set to either Gl.VERTEX_SHADER, Gl.GEOMETRY_SHADER or Gl.FRAGMENT_SHADER, depending on the value of shaderType.

Notes

Like buffer and texture objects, the name space for shader objects may be shared across a set of contexts, as long as the server sides of the contexts share the same address space. If the name space is shared across contexts, any attached objects and the data associated with those attached objects are shared as well.

Applications are responsible for providing the synchronization across API calls when objects are accessed from different execution threads.

Errors

This function returns 0 if an error occurs creating the shader object.

Gl.INVALID_ENUM is generated if shaderType is not an accepted value.

Associated Gets

Gl.GetShader with a valid shader object and the parameter to be queried

Gl.GetShaderInfoLog with a valid shader object

Gl.GetShaderSource with a valid shader object

Gl.IsShader

See also

See original documentation on OpenGL website