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gb
gb.args
gb.cairo
gb.chart
gb.clipper
gb.complex
gb.compress
gb.crypt
gb.data
gb.db
gb.db.form
gb.db.mysql
gb.db.odbc
gb.db.postgresql
gb.db.sqlite2
gb.db.sqlite3
gb.dbus
gb.dbus.trayicon
gb.debug
gb.desktop
gb.desktop.x11
gb.eval
gb.eval.highlight
gb.form
gb.form.dialog
gb.form.editor
gb.form.htmlview
gb.form.mdi
gb.form.print
gb.form.terminal
gb.gmp
gb.gsl
gb.gtk
gb.gtk3
gb.gtk3.opengl
gb.gtk3.webview
gb.gui
gb.gui.qt
gb.gui.qt.ext
gb.gui.trayicon
gb.gui.webview
gb.hash
gb.highlight
gb.image
gb.image.effect
gb.image.io
gb.inotify
gb.logging
gb.map
gb.media
gb.media.form
gb.mime
gb.mongodb
gb.mysql
gb.ncurses
gb.net
gb.net.curl
gb.net.pop3
gb.net.smtp
gb.opengl
gb.opengl.glsl
Gl
gb.opengl.glu
gb.opengl.sge
gb.openssl
gb.option
gb.pcre
gb.pdf
gb.poppler
gb.qt4
gb.qt4.ext
gb.qt4.opengl
gb.qt4.webkit
gb.qt4.webview
gb.qt5
gb.qt5.ext
gb.qt5.opengl
gb.qt5.webview
gb.qt6
gb.qt6.ext
gb.qt6.opengl
gb.qt6.webview
gb.report
gb.report2
gb.sdl
gb.sdl2
gb.sdl2.audio
gb.settings
gb.signal
gb.term
gb.test
gb.util
gb.util.web
gb.v4l
gb.vb
gb.web
gb.web.feed
gb.web.form
gb.web.gui
gb.xml
gb.xml.html
gb.xml.rpc
gb.xml.xslt
最近的修改

Gl.IsShader (gb.opengl.glsl)

Static Function IsShader ( Shader As Integer ) As Boolean

Determines if a name corresponds to a shader object.

Parameters

shader

Specifies a potential shader object.

Description

Gl.IsShader returns Gl.TRUE if shader is the name of a shader object previously created with Gl.CreateShader and not yet deleted with Gl.DeleteShader. If shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs, Gl.IsShader * returns Gl.FALSE.

Notes

No error is generated if shader is not a valid shader object name.

A shader object marked for deletion with Gl.DeleteShader but still attached to a program object is still considered a shader object and Gl.IsShader will return Gl.TRUE.

Associated Gets

Gl.GetAttachedShaders with a valid program object

Gl.GetShader with arguments shader and a parameter to be queried

Gl.GetShaderInfoLog with argument object

Gl.GetShaderSource with argument object

See also

See original documentation on OpenGL website