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gb
gb.args
gb.cairo
gb.chart
gb.clipper
gb.complex
gb.compress
gb.crypt
gb.data
gb.db
gb.db.form
gb.db.mysql
gb.db.odbc
gb.db.postgresql
gb.db.sqlite2
gb.db.sqlite3
gb.dbus
gb.dbus.trayicon
gb.debug
gb.desktop
gb.desktop.x11
gb.eval
gb.eval.highlight
gb.form
gb.form.dialog
gb.form.editor
gb.form.htmlview
gb.form.mdi
gb.form.print
gb.form.terminal
gb.gmp
gb.gsl
gb.gtk
gb.gtk3
gb.gtk3.opengl
gb.gtk3.webview
gb.gui
gb.gui.qt
gb.gui.qt.ext
gb.gui.trayicon
gb.gui.webview
gb.hash
gb.highlight
gb.image
gb.image.effect
gb.image.io
gb.inotify
gb.logging
gb.map
gb.media
gb.media.form
gb.mime
gb.mongodb
gb.mysql
gb.ncurses
gb.net
gb.net.curl
gb.net.pop3
gb.net.smtp
gb.opengl
gb.opengl.glsl
Gl
gb.opengl.glu
gb.opengl.sge
gb.openssl
gb.option
gb.pcre
gb.pdf
gb.poppler
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gb.qt4.ext
gb.qt4.opengl
gb.qt4.webkit
gb.qt4.webview
gb.qt5
gb.qt5.ext
gb.qt5.opengl
gb.qt5.webview
gb.qt6
gb.qt6.ext
gb.qt6.opengl
gb.qt6.webview
gb.report
gb.report2
gb.sdl
gb.sdl2
gb.sdl2.audio
gb.settings
gb.signal
gb.term
gb.test
gb.util
gb.util.web
gb.v4l
gb.vb
gb.web
gb.web.feed
gb.web.form
gb.web.gui
gb.xml
gb.xml.html
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gb.xml.xslt
最近的修改

Gl.GetShaderSource (gb.opengl.glsl)

Static Function GetShaderSource ( Shader As Integer ) As String

Returns the source code string from a shader object.

Parameters

shader

Specifies the shader object to be queried.
bufSize

Specifies the size of the character buffer for storing the returned source code string.
length

Returns the length of the string returned in source (excluding the null terminator).
source

Specifies an array of characters that is used to return the source code string.

Description

Gl.GetShaderSource returns the concatenation of the source code strings from the shader object specified by shader. The source code strings for a shader object are the result of a previous call to Gl.ShaderSource. The string returned by the function will be null terminated.

Gl.GetShaderSource returns in source as much of the source code string as it can, up to a maximum of bufSize characters. The number of characters actually returned, excluding the null termination character, is specified by length. If the length of the returned string is not required, a value of NULL can be passed in the length argument. The size of the buffer required to store the returned source code string can be obtained by calling Gl.GetShader with the value Gl.SHADER_SOURCE_LENGTH.

Errors

Gl.INVALID_VALUE is generated if shader is not a value generated by OpenGL.

Gl.INVALID_OPERATION is generated if shader is not a shader object.

Gl.INVALID_VALUE is generated if bufSize is less than 0.

Associated Gets

Gl.GetShader with argument Gl.SHADER_SOURCE_LENGTH

Gl.IsShader

See also

See original documentation on OpenGL website