GLArea (gb.qt4.opengl)
This class implements a view area of an OpenGL drawing.
Inherited properties
Action
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Returns or sets the action string associated with the control.
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Background
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Returns or sets the background color used by the control.
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Cursor
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Use this property for assigning a custom cursor to a control.
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Design
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Indicates that the control is in design mode.
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Direction
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Return or set the control text direction.
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Drop
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Returns or sets if a control accepts drops.
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Enabled
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Indicates that the control is enabled.
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Expand
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Returns or sets if a control will expand if included in a container
that arranges its contents.
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Font
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Returns or sets the font used to draw text in the control.
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Foreground
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Returns or sets the foreground color used by the control.
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H
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A synonymous for the Height property.
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Handle
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Returns the internal X11 window handle of the control.
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HasFocus
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Returns whether the control has the focus.
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Height
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Returns or sets the height of the control.
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Hovered
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Returns whether the mouse cursor is inside the control.
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Id
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A synonymous for the Handle property.
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Ignore
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Returns or sets if a control must be ignored when its parent arranges its children.
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Left
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Returns or sets the position of the left border of the control relative to its parent.
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Mouse
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Returns or sets the appearence of the cursor when it points inside the control.
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Name
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Returns or sets the name of the control.
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Next
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Returns the next control having the same parent.
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NoAnimation
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Return or set if the possible animations of a control are disabled.
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NoTabFocus
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Return or set if a control cannot be focused with the TAB key.
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Parent
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Returns the control container.
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PopupMenu
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Return or set the name of the menu that will be popped-up when the user presses the right mouse button or the keyboard MENU key.
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Previous
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Returns the previous control having the same parent.
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Proxy
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Return or set the "proxy" of a control.
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ProxyFor
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Return which control that control is a proxy for.
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RightToLeft
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Return if the control is right to left oriented.
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ScreenX
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Returns the position of the left border of the control in screen coordinates.
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ScreenY
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Returns the position of the top border of the control in screen coordinates.
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Tag
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Returns or sets the control tag.
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Tooltip
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Returns or sets the tooltip shown when the mouse stays on the control for a short time.
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Top
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Returns or sets the position of the top border of the control relative to its parent.
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Tracking
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Returns or sets if the control will receive MouseMove events.
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Visible
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Indicates if the control is visible or not.
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W
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A synonymous for the Width property.
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Width
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Returns or sets the width of the control.
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Window
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Returns the top-level window that contains the control.
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X
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Returns or sets the position of the left border of the control relative to its parent.
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Y
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Returns or sets the position of the top border of the control relative to its parent.
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Inherited methods
Delete
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Destroys the control.
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Drag
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Starts a drag & drop process.
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Grab
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Grab the keyboard and the mouse so that all keyboard and mouse events are received by the control.
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Hide
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Hides the control.
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Lower
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Sends the control to the background of its parent.
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Move
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Moves and/or resizes the control.
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MoveScaled
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Moves and/or resizes the control.
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Raise
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Sends the control to the foreground of its parent.
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Refresh
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Trigger a redraw of the control.
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Reparent
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Changes the container of a control.
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Resize
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Resizes the control.
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ResizeScaled
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Resizes the control.
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SetFocus
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Gives the focus to the control.
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Show
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Shows the control.
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Events
Draw
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This event is raised when the control must be redrawn with OpenGL commands.
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Open
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This event is raised each time the underlying OpenGL context must be initialized.
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Resize
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This event is raised when the control is resized.
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Inherited events
DblClick
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Raised when the user quickly clicks twice on the control.
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Drag
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This event is raised when the mouse enters the control during a drag & drop process.
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DragLeave
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This event is raised when the mouse leaves the control during a drag & drop operation.
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DragMove
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This event is raised while the mouse moves inside the control
during a drag & drop process.
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Drop
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This event is raised when a drag is dropped in the control.
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Enter
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Raised when the mouse enters the control.
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GotFocus
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Raised when the control has got the focus.
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KeyPress
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Raised when a key is pressed while the control has the focus.
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KeyRelease
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Raised when a key is released while the control has the focus.
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Leave
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Raised when the mouse leaves the control.
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LostFocus
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Raised when the control has lost the focus.
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Menu
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Raised when the user clicks on the control with the right mouse button,
or if it hits the MENU key.
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MouseDown
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Raised when a mouse button is pressed while the cursor is inside the control.
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MouseDrag
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This event is raised when a drag operation should be started.
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MouseMove
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Raised when the mouse moves inside the control while a mouse button is pressed.
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MouseUp
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Raised when a mouse button is depressed while the cursor is inside the control.
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MouseWheel
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This event is raised when the user moves or presses the mouse wheel
while the mouse is inside the control.
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