Channel.Angle (gb.sdl2.audio)
Property Angle As Integer
Return or set the direction of the sound in degrees.
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0° is directly in front.
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90° is directly to the right.
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180° is directly behind.
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270° is directly to the left.
This effect emulates a simple 3D audio effect. It's not all that realistic, but it can help improve some level of realism.
If you are looking for better positional audio, use
gb.openal.