Gl.CreateProgram (gb.opengl.glsl)
Static Function CreateProgram ( ) As Integer
Creates a program object.
Description
Gl.CreateProgram creates an empty
program object and returns a non-zero value by which it can be
referenced. A program object is an object to which shader
objects can be attached. This provides a mechanism to specify
the shader objects that will be linked to create a program. It
also provides a means for checking the compatibility of the
shaders that will be used to create a program (for instance,
checking the compatibility between a vertex shader and a
fragment shader). When no longer needed as part of a program
object, shader objects can be detached.
One or more executables are created in a program object by
successfully attaching shader objects to it with
Gl.AttachShader,
successfully compiling the shader objects with
Gl.CompileShader,
and successfully linking the program object with
Gl.LinkProgram.
These executables are made part of current state when
Gl.useProgram
is called. Program objects can be deleted by calling
Gl.DeleteProgram.
The memory associated with the program object will be deleted
when it is no longer part of current rendering state for any
context.
Notes
Like buffer and texture objects, the name space for
program objects may be shared across a set of contexts, as long
as the server sides of the contexts share the same address
space. If the name space is shared across contexts, any attached
objects and the data associated with those attached objects are
shared as well.
Applications are responsible for providing the
synchronization across API calls when objects are accessed from
different execution threads.
Errors
This function returns 0 if an error occurs creating the program object.
Associated Gets
Gl.Get
with the argument Gl.CURRENT_PROGRAM
Gl.GetActiveAttrib
with a valid program object and the index of an active attribute
variable
Gl.GetActiveUniform
with a valid program object and the index of an active uniform
variable
Gl.GetAttachedShaders
with a valid program object
Gl.GetAttribLocation
with a valid program object and the name of an attribute
variable
Gl.GetProgram
with a valid program object and the parameter to be queried
Gl.GetProgramInfoLog
with a valid program object
Gl.GetUniform
with a valid program object and the location of a uniform
variable
Gl.GetUniformLocation
with a valid program object and the name of a uniform
variable
Gl.IsProgram
See also
See original documentation on OpenGL website