Gl.GetAttachedShaders (gb.opengl.glsl)
Static Function GetAttachedShaders ( Program As Integer ) As Integer[]
Returns the handles of the shader objects attached to a program object.
Parameters
- program
-
Specifies the program object to be
queried.
- maxCount
-
Specifies the size of the array for storing
the returned object names.
- count
-
Returns the number of names actually returned
in objects.
- shaders
-
Specifies an array that is used to return the
names of attached shader objects.
Description
Gl.GetAttachedShaders returns the
names of the shader objects attached to
program. The names of shader objects that
are attached to
program will be returned
in
shaders. The actual number of shader
names written into
shaders is returned in
count. If no shader objects are attached
to
program,
count
is set to 0. The maximum number of shader names that may be
returned in
shaders is specified by
maxCount.
If the number of names actually returned is not required
(for instance, if it has just been obtained by calling
Gl.GetProgram),
a value of
NULL may be passed for count. If
no shader objects are attached to
program, a value of 0 will be returned in
count. The actual number of attached
shaders can be obtained by calling
Gl.GetProgram
with the value Gl.ATTACHED_SHADERS.
Errors
Gl.INVALID_VALUE is generated if
program is not a value generated by
OpenGL.
Gl.INVALID_OPERATION is generated if
program is not a program object.
Gl.INVALID_VALUE is generated if
maxCount is less than 0.
Associated Gets
Gl.GetProgram
with argument Gl.ATTACHED_SHADERS
Gl.IsProgram
See also
See original documentation on OpenGL website