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gb
gb.args
gb.cairo
gb.chart
gb.clipper
gb.complex
gb.compress
gb.crypt
gb.data
gb.db
gb.db.form
gb.db.mysql
gb.db.odbc
gb.db.postgresql
gb.db.sqlite2
gb.db.sqlite3
gb.dbus
gb.dbus.trayicon
gb.debug
gb.desktop
gb.desktop.gnome.keyring
gb.desktop.x11
gb.eval
gb.eval.highlight
gb.form
gb.form.dialog
gb.form.editor
gb.form.htmlview
gb.form.mdi
gb.form.print
gb.form.stock
gb.form.terminal
gb.gmp
gb.gsl
gb.gtk
gb.gtk.opengl
gb.gtk3
gb.gtk3.opengl
gb.gtk3.webview
gb.gui
gb.gui.opengl
gb.gui.qt
gb.gui.qt.webkit
gb.gui.trayicon
gb.gui.webview
gb.hash
gb.image
gb.image.effect
gb.image.imlib
gb.image.io
gb.inotify
gb.jit
gb.libxml
gb.logging
gb.map
gb.markdown
gb.media
gb.media.form
gb.memcached
gb.mime
gb.mysql
gb.ncurses
gb.net
gb.net.curl
gb.net.pop3
gb.net.smtp
gb.openal
gb.opengl
gb.opengl.glsl
gb.opengl.glu
gb.opengl.sge
gb.openssl
gb.option
gb.pcre
gb.pdf
gb.poppler
gb.qt4
gb.qt4.ext
gb.qt4.opengl
gb.qt4.webkit
gb.qt4.webview
gb.qt5
gb.qt5.ext
gb.qt5.opengl
gb.qt5.webkit
gb.qt5.webview
gb.report
gb.report2
gb.scanner
gb.sdl
gb.sdl.sound
gb.sdl2
gb.sdl2.audio
gb.settings
gb.signal
gb.term
gb.test
gb.util
gb.util.web
gb.v4l
gb.vb
gb.web
gb.web.feed
gb.web.form
gb.web.gui
gb.xml
gb.xml.html
gb.xml.rpc
gb.xml.xslt
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Image (gb.gui)
This class reimplements
Image
in
gb.sdl2
.
This class is
Creates a new image.
creatable
.
This class acts like a
Returns the color of the (x, y) pixel.
read
/
Sets the color of the (x, y) pixel.
write
array.
Static properties
Static methods
Constants
Return or set if debugging mode is enabled.
Debug
FromString
Create a gradient image.
Gradient
Load
Constant for specifying all color channels.
All
Constant for specifying the alpha color channel.
Alpha
Constant for specifying the blue color channel.
Blue
Constant used for specifying a cross gradient.
Cross
Constant used for specifying a diagonal gradient.
Diagonal
Constant used for specifying an elliptic gradient.
Elliptic
Constant for a gaussian noise.
Gaussian
Constant for specifying the green color channel.
Green
Constant used for specifying an horizontal gradient.
Horizontal
Constant for an impulse noise.
Impulse
Constant for a Laplacian noise.
Laplacian
Constant for a multiplicative gaussian noise.
Multiplicative
Constant used for specifying a pipe cross gradient.
PipeCross
Constant for a Poisson noise.
Poisson
This constants represents an image whose pixels are encoded in premultiplied ARGB format.
Premultiplied
Constant used for specifying a pyramidal gradient.
Pyramid
Constant used for specifying a rectangular gradient.
Rectangle
Constant for specifying the red color channel.
Red
This constants represent an image whose pixels are encoded in ARGB format.
Standard
Constant for an uniform noise.
Uniform
Constant used for specifying a vertical gradient.
Vertical
Properties
Methods
Returns a pointer to the image data.
Data
Returns the depth of the image.
Depth
Return the internal image format as a string.
Format
A synonymous for the Height property.
H
Returns the height of the image.
Height
Picture
Return a copy the image pixels colors as an array of 32 bits integers.
Pixels
A synonymous for the Width property.
W
Returns the width of the image.
Width
Modify the balance of image brightness, contrast and gamma.
Balance
Start a global image balance.
BeginBalance
Create a blurred copy of the image and return it.
Blur
Adjust the image brightness.
Brightness
Produce a neat little "charcoal" effect.
Charcoal
Clears the image.
Clear
Colorizes the image contents by using the specified color.
Colorize
Adjust the image contrast.
Contrast
Returns a copy of the image, or a copy of a part of it
Copy
Desaturate an image, i.e. convert it to grayscale.
Desaturate
Minimize speckle noise in the source image using the 8 hull algorithm.
Despeckle
Copy the alpha channel of
Image
into the current image.
DrawAlpha
Copy the
Image
image inside the current image.
DrawImage
Detect edges in an image using pixel neighborhoods and an edge detection mask.
Edge
Emboss the source image.
Emboss
End a global image balance.
EndBalance
Perform histogram equalization on the reference image.
Equalize
Create an alpha channel into the image by erasing the specified color.
Erase
Fade an image to a certain background color.
Fade
Fills the image with a specified color.
Fill
Fill the specified rectangle with the specified color.
FillRect
Recolor an image.
Flatten
Blur an image and return itself.
Fuzzy
Adjust the image gamma.
Gamma
Convert an image to grayscale.
Gray
Create and return an histogram of the image.
Histogram
Adjust the image hue.
Hue
Implode an image by a specified percent.
Implode
Either brighten or dim the image by a specified percent.
Intensity
Invert an image, or only some of its channels.
Invert
Adjust the image lightness.
Lightness
Multiply each color component of each pixel by the color component of the specified color.
Mask
Returns the image vertically and/or horizontally mirrored.
Mirror
Add some noise to an image.
Noise
Normalize the pixel values to span the full range of color values.
Normalize
Produce an oil painting effect.
OilPaint
Change the opacity of an image and return it.
Opacity
PaintImage
Blend the specified rectangle with the specified color.
PaintRect
Replaces a color by another one.
Replace
Resizes the image.
Resize
Rotate
Rotate an image 90° left, and return it.
RotateLeft
Rotate an image 90° right, and return it.
RotateRight
Adjust the image saturation.
Saturation
Save
Scroll a rectangle of size (
Width
,
Height
) at the (
X
,
Y
) location within the current image by the (
DX
,
DY
) distance in pixels.
Scroll
Shade the image using a distance light source.
Shade
Create a sharpened copy of the image and return it.
Sharpen
Produce a
solarization
effect seen when exposing a photographic film to light during the development process.
Solarize
Randomly displace pixels.
Spread
Stretch
Swirl the image by a specified amount
Swirl
Threshold the reference image.
Threshold
Create a new version of the image that will tile seamlessly horizontally and vertically if used as a tile (i.e. drawn multiple times horizontally and vertically), and return it.
Tile
Make the image transparent by using the specified
Color
.
Transparent
Modifiy the pixels along a sine wave.
Wave