Glu.Build2DMipmaps (gb.opengl.glu)
Static Function Build2DMipmaps ( Image As Image ) As Integer
Builds a two-dimensional mipmap.
Parameters
- Image
-
Specifies the Image from which the mipmaps will be generated.
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Description
Glu.Build2DMipmaps builds a series of prefiltered two-dimensional texture maps of decreasing
resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.
A return value of zero indicates success, otherwise a GLU error code is
returned (see Glu.ErrorString).
Initially, the width and height of the Image are checked to see if they
are a power of 2. If not, a copy of the Image, is scaled up
or down to the nearest power of 2. This copy will be used for subsequent
mipmapping operations described below. (If width or height of the Image is exactly
between powers of 2, then the copy will be scale upwards.)
Then, proxy textures (see Gl.TexImage2D) are used to determine if
the implementation can fit the requested texture. If not, both dimensions
are continually halved until it fits. (If the OpenGL version is (<= 1.0,
both maximum texture dimensions are clamped to the value returned
by Gl.GetIntegerv with the argument Glu.MAX_TEXTURE_SIZE.)
Next, a series of mipmap levels is built by decimating a copy of the Image
in half along both dimensions until size
is reached. At
each level,
each texel in the halved mipmap level is an average of the corresponding
four texels in the larger mipmap level. (In the case of rectangular
images, the decimation will ultimately reach an
or
configuration. Here, two texels are averaged instead.)
Gl.TexImage2D is called to load each of these mipmap levels.
Level 0 is a copy of data. The highest level is
.
For example,
if width is 64 and height is 16
and the implementation can store a texture of this size, the following
mipmap levels are built:
,
,
,
,
,
,
and
These
correspond to levels 0 through 6, respectively.
See the Gl.TexImage1D reference page for a description of the
acceptable values for format parameter. See the Gl.DrawPixels
reference page for a description of the acceptable values
for type parameter.
Notes
Note that there is no direct way of querying the maximum level. This can
be derived indirectly via Gl.GetTexLevelParameter. First, query
for the width and height actually used at level 0. (The width and
height may not be equal to width and height respectively since proxy
textures might have scaled them to fit the implementation.) Then the
maximum level can be derived from the formula
.
Formats Glu.BGR, and Glu.BGRA, and types
Glu.UNSIGNED_BYTE_3_3_2,
Glu.UNSIGNED_BYTE_2_3_3_REV,
Glu.UNSIGNED_SHORT_5_6_5,
Glu.UNSIGNED_SHORT_5_6_5_REV,
Glu.UNSIGNED_SHORT_4_4_4_4,
Glu.UNSIGNED_SHORT_4_4_4_4_REV,
Glu.UNSIGNED_SHORT_5_5_5_1,
Glu.UNSIGNED_SHORT_1_5_5_5_REV,
Glu.UNSIGNED_INT_8_8_8_8,
Glu.UNSIGNED_INT_8_8_8_8_REV,
Glu.UNSIGNED_INT_10_10_10_2, and
Glu.UNSIGNED_INT_2_10_10_10_REV are only available if the GL version
is 1.2 or greater and if the GLU version is 1.3 or greater.
Errors
Glu.INVALID_VALUE is returned if width or height is < 1.
Glu.INVALID_ENUM is returned if internalFormat, format, or type is not
legal.
Glu.INVALID_OPERATION is returned if type is Glu.UNSIGNED_BYTE_3_3_2 or Glu.UNSIGNED_BYTE_2_3_3_REV
and format is not Glu.RGB.
Glu.INVALID_OPERATION is returned if type is Glu.UNSIGNED_SHORT_5_6_5 or Glu.UNSIGNED_SHORT_5_6_5_REV
and format is not Glu.RGB.
Glu.INVALID_OPERATION is returned if type is Glu.UNSIGNED_SHORT_4_4_4_4 or Glu.UNSIGNED_SHORT_4_4_4_4_REV
and format is neither Glu.RGBA nor Glu.BGRA.
Glu.INVALID_OPERATION is returned if type is Glu.UNSIGNED_SHORT_5_5_5_1 or Glu.UNSIGNED_SHORT_1_5_5_5_REV
and format is neither Glu.RGBA nor Glu.BGRA.
Glu.INVALID_OPERATION is returned if type is Glu.UNSIGNED_INT_8_8_8_8 or Glu.UNSIGNED_INT_8_8_8_8_REV
and format is neither Glu.RGBA nor Glu.BGRA.
Glu.INVALID_OPERATION is returned if type is Glu.UNSIGNED_INT_10_10_10_2 or Glu.UNSIGNED_INT_2_10_10_10_REV
and format is neither Glu.RGBA nor Glu.BGRA.
See also
Glu.Build1DMipmapLevels,
Glu.Build2DMipmapLevels,
Glu.Build3DMipmapLevels,
Glu.Build3DMipmaps,
Glu.ErrorString,
Gl.GetTexImage,
Gl.GetTexLevelParameter,
Gl.TexImage3D
See original documentation on OpenGL website