Glu.LookAt (gb.opengl.glu)
Static Sub LookAt ( EyeX As Float, EyeY As Float, EyeZ As Float, CenterX As Float, CenterY As Float, CenterZ As Float, UpX As Float, UpY As Float, UpZ As Float )
Define a viewing transformation.
Parameters
- eyeX, eyeY, eyeZ
-
Specifies the position of the eye point.
- centerX, centerY, centerZ
-
Specifies the position of the reference point.
- upX, upY, upZ
-
Specifies the direction of the up vector.
Description
Glu.LookAt creates a viewing matrix derived from an eye point, a reference
point indicating the center of the scene, and an
UP vector.
The matrix
maps the reference point to the negative
z axis and the
eye point to the origin.
When a typical projection matrix is used,
the center of the scene therefore maps to the center of the viewport.
Similarly, the direction described by the
UP
vector projected onto the viewing plane is mapped to the positive
y
axis so that it points upward in the viewport.
The
UP vector must not be parallel to the line of sight from the
eye point to the reference point.
Let
Let
UP be the vector
.
Then normalize as follows:
Finally, let
,
and
.
M is then constructed as follows:
and
Glu.LookAt is equivalent to
glMultMatrixf(M);
glTranslated(-eyex, -eyey, -eyez);
See also
See original documentation on OpenGL website