Glu.NurbsSurface (gb.opengl.glu)
Static Sub NurbsSurface ( Nurb As GluNurb, SKnotCount As Integer, SKnots As Single[], TKnotCount As Integer, TKnots As Single[], SStride As Integer, TStride As Integer, SOrder As Integer, TOrder As Integer, Type As Integer, Control As Single[] )
Define the shape of a NURBS surface.
Parameters
- nurb
-
Specifies the NURBS object (created with Glu.NewNurbsRenderer).
- sKnotCount
-
Specifies the number of knots in the parametric u direction.
- sKnots
-
Specifies an array of sKnotCount nondecreasing knot values in the parametric
u direction.
- tKnotCount
-
Specifies the number of knots in the parametric v direction.
- tKnots
-
Specifies an array of tKnotCount nondecreasing knot values in the parametric
v direction.
- sStride
-
Specifies the offset (as a number of single-precision floating-point values)
between successive control points in the parametric u direction
in control.
- tStride
-
Specifies the offset (in single-precision floating-point values)
between successive control points in the parametric v direction
in control.
- control
-
Specifies an array containing control points for the NURBS surface.
The offsets between successive control points in the parametric u
and v directions are given by sStride and tStride.
- sOrder
-
Specifies the order of the NURBS surface in the parametric u
direction. The order is one more than the degree, hence
a surface that is cubic in u has a u order of 4.
- tOrder
-
Specifies the order of the NURBS surface in the parametric v
direction. The order is one more than the degree, hence
a surface that is cubic in v has a v order of 4.
- type
-
Specifies type of the surface. type can be any of the valid
two-dimensional evaluator types (such as Glu.MAP2_VERTEX_3 or
Glu.MAP2_COLOR_4).
Description
Use
Glu.NurbsSurface within a NURBS (Non-Uniform Rational B-Spline) surface
definition to describe the shape of a NURBS surface (before
any trimming). To mark the beginning of
a NURBS surface definition, use the Glu.BeginSurface command.
To mark the end of a NURBS surface definition, use the
Glu.EndSurface command. Call
Glu.NurbsSurface within a NURBS
surface definition only.
Positional, texture, and color coordinates are associated
with a surface by presenting each as a separate
Glu.NurbsSurface between a
Glu.BeginSurface/Glu.EndSurface pair. No more than
one call to
Glu.NurbsSurface for each of color, position, and texture
data can be made within a single Glu.BeginSurface/Glu.EndSurface
pair. Exactly one call must be made to describe the position of the
surface (a
type of Glu.MAP2_VERTEX_3 or Glu.MAP2_VERTEX_4).
A NURBS surface can be trimmed by using the commands
Glu.NurbsCurve and Glu.PwlCurve between calls to
Glu.BeginTrim and Glu.EndTrim.
Note that a
Glu.NurbsSurface with
sKnotCount knots in the
u direction
and
tKnotCount knots in the
v direction with orders
sOrder and
tOrder must have
(
sKnotCount -
sOrder)
(
tKnotCount -
tOrder) control points.
Example
The following commands render a textured NURBS surface with normals;
the texture coordinates and normals are also NURBS surfaces:
gluBeginSurface(nobj);
gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2);
gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL);
gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4);
gluEndSurface(nobj);
See also
Glu.BeginSurface,
Glu.BeginTrim,
Glu.PwlCurve
See original documentation on OpenGL website