Glu.Sphere (gb.opengl.glu)
Static Sub Sphere ( Quad As GluQuadric, Radius As Float, Slices As Integer, Stacks As Integer )
draw a sphere.
Parameters
- quad
-
Specifies the quadrics object (created with Glu.NewQuadric).
- radius
-
Specifies the radius of the sphere.
- slices
-
Specifies the number of subdivisions around the z axis
(similar to lines of longitude).
- stacks
-
Specifies the number of subdivisions along the z axis
(similar to lines of
latitude).
Description
Glu.Sphere draws a sphere of the given radius centered around the origin. The
sphere is subdivided around the
z axis into slices and along the
z axis
into stacks (similar to lines of longitude and latitude).
If the orientation is set to Glu.OUTSIDE
(with
Glu.QuadricOrientation), then any normals generated
point away from the center of the sphere.
Otherwise, they point toward the center of the sphere.
If texturing is turned on (with
Glu.QuadricTexture), then texture
coordinates are
generated so that
t ranges from 0.0 at
to 1.0 at
(
t increases linearly along longitudinal
lines),
and
s ranges from 0.0 at the +
y axis, to 0.25 at the
x axis,
to 0.5 at the -
y axis, to 0.75 at the -
x axis, and back to 1.0
at the +
y axis.
See also
See original documentation on OpenGL website