Gl.ActiveTexture (gb.opengl)
Static Sub ActiveTexture ( Texture As Integer )
Select active texture unit.
Parameters
- texture
-
Specifies which texture unit to make active. The number
of texture units is implementation dependent, but must be at least
-
. texture must be one of
Gl.TEXTUREi,
where
i ranges from 0 (Gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).
The initial value is Gl.TEXTURE0.
Description
Gl.ActiveTexture selects which texture unit subsequent texture state calls will
affect. The number of texture units an implementation supports is
implementation dependent, but must be at least 48.
Errors
Gl.INVALID_ENUM is generated if
texture is not one of
Gl.TEXTURE
i,
where
i ranges from 0 to (Gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).
Associated Gets
Gl.Get with argument Gl.ACTIVE_TEXTURE, or Gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS.
See Also
Gl.GenTextures,
Gl.BindTexture,
Gl.CompressedTexImage1D,
Gl.CompressedTexImage2D,
Gl.CompressedTexImage3D,
Gl.CompressedTexSubImage1D,
Gl.CompressedTexSubImage2D,
Gl.CompressedTexSubImage3D,
Gl.CopyTexImage1D,
Gl.CopyTexImage2D,
Gl.CopyTexSubImage1D,
Gl.CopyTexSubImage2D,
Gl.CopyTexSubImage3D,
Gl.DeleteTextures
Gl.IsTexture,
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexImage2DMultisample,
Gl.TexImage3D,
Gl.TexImage3DMultisample,
Gl.TexSubImage1D,
Gl.TexSubImage2D,
Gl.TexSubImage3D,
Gl.TexParameter,
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➡ See original documentation