Gl.GetError (gb.opengl)
Static Function GetError ( ) As Integer
Return error information.
Description
Gl.GetError returns the value of the error flag.
Each detectable error is assigned a numeric code and symbolic name.
When an error occurs,
the error flag is set to the appropriate error code value.
No other errors are recorded until
Gl.GetError is called,
the error code is returned,
and the flag is reset to Gl.NO_ERROR.
If a call to
Gl.GetError returns Gl.NO_ERROR,
there has been no detectable error since the last call to
Gl.GetError,
or since the GL was initialized.
To allow for distributed implementations,
there may be several error flags.
If any single error flag has recorded an error,
the value of that flag is returned
and that flag is reset to Gl.NO_ERROR
when
Gl.GetError is called.
If more than one flag has recorded an error,
Gl.GetError returns and clears an arbitrary error flag value.
Thus,
Gl.GetError should always be called in a loop,
until it returns Gl.NO_ERROR,
if all error flags are to be reset.
Initially, all error flags are set to Gl.NO_ERROR.
The following errors are currently defined:
- Gl.NO_ERROR
-
No error has been recorded.
The value of this symbolic constant is guaranteed to be 0.
- Gl.INVALID_ENUM
-
An unacceptable value is specified for an enumerated argument.
The offending command is ignored
and has no other side effect than to set the error flag.
- Gl.INVALID_VALUE
-
A numeric argument is out of range.
The offending command is ignored
and has no other side effect than to set the error flag.
- Gl.INVALID_OPERATION
-
The specified operation is not allowed in the current state.
The offending command is ignored
and has no other side effect than to set the error flag.
- Gl.INVALID_FRAMEBUFFER_OPERATION
-
The framebuffer object is not complete. The offending command
is ignored and has no other side effect than to set the error flag.
- Gl.OUT_OF_MEMORY
-
There is not enough memory left to execute the command.
The state of the GL is undefined,
except for the state of the error flags,
after this error is recorded.
When an error flag is set,
results of a GL operation are undefined only if Gl.OUT_OF_MEMORY
has occurred.
In all other cases,
the command generating the error is ignored and has no effect on the GL state
or frame buffer contents.
If the generating command returns a value, it returns 0.
If
Gl.GetError itself generates an error, it returns 0.
See original documentation on OpenGL website