Gl.LoadMatrixf (gb.opengl)
Static Sub LoadMatrixf ( Matrix As Float[] )
Replace the current matrix with the specified matrix.
Parameters
- m
-
Specifies a pointer to 16 consecutive values, which are used as the
elements of a
column-major matrix.
Description
Gl.LoadMatrix replaces the current matrix with the one whose elements are specified by
m.
The current matrix is the projection matrix,
modelview matrix,
or texture matrix,
depending on the current matrix mode
(see
Gl.MatrixMode).
The current matrix, M, defines a transformation of coordinates.
For instance, assume M refers to the modelview matrix.
If
is the set of object coordinates
of a vertex,
and
m points to an array of
single- or double-precision
floating-point values
,
then the modelview transformation
does the following:
Projection and texture transformations are similarly defined.
Notes
While the elements of the matrix may be specified with
single or double precision, the GL implementation may
store or operate on these values in less than single
precision.
Errors
Gl.INVALID_OPERATION is generated if
Gl.LoadMatrix
is executed between the execution of Gl.Begin
and the corresponding execution of Gl.End.
Associated Gets
Gl.Get with argument Gl.MATRIX_MODE
Gl.Get with argument Gl.COLOR_MATRIX
Gl.Get with argument Gl.MODELVIEW_MATRIX
Gl.Get with argument Gl.PROJECTION_MATRIX
Gl.Get with argument Gl.TEXTURE_MATRIX
See also
Gl.MultMatrix,
Gl.MultTransposeMatrix,
See original documentation on OpenGL website