Gl.CullFace (gb.opengl)
Static Sub CullFace ( Mode As Integer )
Specify whether front- or back-facing facets can be culled.
Parameters
- mode
-
Specifies whether front- or back-facing facets are candidates for culling.
Symbolic constants
Gl.FRONT, Gl.BACK, and Gl.FRONT_AND_BACK are accepted.
The initial value is Gl.BACK.
Description
Gl.CullFace specifies whether front- or back-facing facets are culled
(as specified by
mode) when facet culling is enabled. Facet
culling is initially disabled.
To enable and disable facet culling, call the
Gl.Enable and
Gl.Disable commands
with the argument Gl.CULL_FACE.
Facets include triangles,
quadrilaterals,
polygons, and
rectangles.
Gl.FrontFace specifies which of the clockwise and counterclockwise facets
are front-facing and back-facing.
See Gl.FrontFace.
Notes
If
mode is Gl.FRONT_AND_BACK, no facets are drawn, but other
primitives such as points and lines are drawn.
Errors
Gl.INVALID_ENUM is generated if
mode is not an accepted value.
Associated Gets
Gl.IsEnabled with argument Gl.CULL_FACE
Gl.Get with argument Gl.CULL_FACE_MODE
See also
See original documentation on OpenGL website