Gl.PixelStoref (gb.opengl)
Static Sub PixelStoref ( Pname As Integer, Param As Float )
Set pixel storage modes.
Parameters
- pname
-
Specifies the symbolic name of the parameter to be set.
Six values affect the packing of pixel data into memory:
Gl.PACK_SWAP_BYTES,
Gl.PACK_LSB_FIRST,
Gl.PACK_ROW_LENGTH,
Gl.PACK_IMAGE_HEIGHT,
Gl.PACK_SKIP_PIXELS,
Gl.PACK_SKIP_ROWS,
Gl.PACK_SKIP_IMAGES, and
Gl.PACK_ALIGNMENT.
Six more affect the unpacking of pixel data from memory:
Gl.UNPACK_SWAP_BYTES,
Gl.UNPACK_LSB_FIRST,
Gl.UNPACK_ROW_LENGTH,
Gl.UNPACK_IMAGE_HEIGHT,
Gl.UNPACK_SKIP_PIXELS,
Gl.UNPACK_SKIP_ROWS,
Gl.UNPACK_SKIP_IMAGES, and
Gl.UNPACK_ALIGNMENT.
- param
-
Specifies the value that pname is set to.
Description
Gl.PixelStore sets pixel storage modes that affect the operation of subsequent
Gl.ReadPixels as well as the unpacking of
texture patterns (see Gl.TexImage1D,
Gl.TexImage2D, Gl.TexImage3D, Gl.TexSubImage1D,
Gl.TexSubImage2D, Gl.TexSubImage3D).
pname is a symbolic constant indicating the parameter to be set, and
param is the new value. Six of the twelve storage parameters affect
how pixel data is returned to client memory.
They are as follows:
- Gl.PACK_SWAP_BYTES
-
If true,
byte ordering for multibyte color components,
depth components,
or stencil indices
is reversed.
That is,
if a four-byte component consists of bytes
,
,
,
,
it is stored in memory as
,
,
,
if Gl.PACK_SWAP_BYTES is true.
Gl.PACK_SWAP_BYTES has no effect on the memory order of components
within a pixel,
only on the order of bytes within components or indices.
For example,
the three components of a Gl.RGB format pixel are always stored with
red first,
green second,
and blue third,
regardless of the value of Gl.PACK_SWAP_BYTES.
- Gl.PACK_LSB_FIRST
-
If true,
bits are ordered within a byte from least significant to most significant;
otherwise,
the first bit in each byte is the most significant one.
- Gl.PACK_ROW_LENGTH
-
If greater than 0,
Gl.PACK_ROW_LENGTH defines the number of pixels in a row.
If the first pixel of a row is placed at location
in memory,
then the location of the first pixel of the next row is obtained by skipping
components or indices,
where
is the number of components or indices in a pixel,
is the number of pixels in a row
(Gl.PACK_ROW_LENGTH if it is greater than 0,
the
argument to the pixel routine otherwise),
is the value of Gl.PACK_ALIGNMENT, and
is the size, in bytes, of a single component
(if
,
then it is as if
).
In the case of 1-bit values,
the location of the next row is obtained by skipping
components or indices.
The word component in this description refers to the nonindex values
red,
green,
blue,
alpha,
and depth.
Storage format Gl.RGB,
for example,
has three components per pixel:
first red,
then green,
and finally blue.
- Gl.PACK_IMAGE_HEIGHT
-
If greater than 0,
Gl.PACK_IMAGE_HEIGHT defines the number of pixels in an image
three-dimensional texture volume, where
image'' is defined by all pixels
sharing the same third dimension index.
If the first pixel of a row is placed at location
in memory,
then the location of the first pixel of the next row is obtained by skipping
components or indices, where
is the number of components or indices
in a pixel,
is the number of pixels in a row
(Gl.PACK_ROW_LENGTH if it is greater than 0, the
argument to Gl.TexImage3D otherwise),
is the number of
rows in a pixel image (Gl.PACK_IMAGE_HEIGHT if it is greater than
0, the
argument to the Gl.TexImage3D routine otherwise),
is the value of
Gl.PACK_ALIGNMENT, and
is the size, in bytes, of a single
component (if
,
then it is as if
).
The word component in this description refers to the nonindex values
red,
green,
blue,
alpha,
and depth.
Storage format Gl.RGB,
for example,
has three components per pixel:
first red,
then green,
and finally blue.
- Gl.PACK_SKIP_PIXELS, Gl.PACK_SKIP_ROWS, and Gl.PACK_SKIP_IMAGES
-
These values are provided as a convenience to the programmer;
they provide no functionality that cannot be duplicated simply by
incrementing the pointer passed to Gl.ReadPixels.
Setting Gl.PACK_SKIP_PIXELS to
is equivalent to incrementing
the pointer by
components or indices,
where
is the number of components or indices in each pixel.
Setting Gl.PACK_SKIP_ROWS to
is equivalent to incrementing
the pointer by
components or indices,
where
is the number of components or indices per row,
as just computed in the Gl.PACK_ROW_LENGTH section.
Setting Gl.PACK_SKIP_IMAGES to
is equivalent to incrementing
the pointer by
,
where
is the number of components or indices
per image, as computed in the Gl.PACK_IMAGE_HEIGHT section.
- Gl.PACK_ALIGNMENT
-
Specifies the alignment requirements for the start of each pixel row in memory.
The allowable values are
1 (byte-alignment),
2 (rows aligned to even-numbered bytes),
4 (word-alignment), and
8 (rows start on double-word boundaries).
The other six of the twelve storage parameters affect how pixel data is
read from client memory.
These values are significant for
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexImage3D,
Gl.TexSubImage1D,
Gl.TexSubImage2D, and
Gl.TexSubImage3D
They are as follows:
- Gl.UNPACK_SWAP_BYTES
-
If true,
byte ordering for multibyte color components,
depth components,
or stencil indices
is reversed.
That is,
if a four-byte component consists of bytes
,
,
,
,
it is taken from memory as
,
,
,
if Gl.UNPACK_SWAP_BYTES is true.
Gl.UNPACK_SWAP_BYTES has no effect on the memory order of components
within a pixel,
only on the order of bytes within components or indices.
For example,
the three components of a Gl.RGB format pixel are always stored with
red first,
green second,
and blue third,
regardless of the value of Gl.UNPACK_SWAP_BYTES.
- Gl.UNPACK_LSB_FIRST
-
If true,
bits are ordered within a byte from least significant to most significant;
otherwise,
the first bit in each byte is the most significant one.
- Gl.UNPACK_ROW_LENGTH
-
If greater than 0,
Gl.UNPACK_ROW_LENGTH defines the number of pixels in a row.
If the first pixel of a row is placed at location
in memory,
then the location of the first pixel of the next row is obtained by skipping
components or indices,
where
is the number of components or indices in a pixel,
is the number of pixels in a row
(Gl.UNPACK_ROW_LENGTH if it is greater than 0,
the
argument to the pixel routine otherwise),
is the value of Gl.UNPACK_ALIGNMENT, and
is the size, in bytes, of a single component
(if
,
then it is as if
).
In the case of 1-bit values,
the location of the next row is obtained by skipping
components or indices.
The word component in this description refers to the nonindex values
red,
green,
blue,
alpha,
and depth.
Storage format Gl.RGB,
for example,
has three components per pixel:
first red,
then green,
and finally blue.
- Gl.UNPACK_IMAGE_HEIGHT
-
If greater than 0,
Gl.UNPACK_IMAGE_HEIGHT defines the number of pixels in an image of
a three-dimensional texture volume. Where
image'' is defined by all
pixel sharing the same third dimension index.
If the first pixel of a row is placed at location
in memory,
then the location of the first pixel of the next row is obtained by skipping
components or indices,
where
is the number of components or indices in a pixel,
is the number of pixels in a row
(Gl.UNPACK_ROW_LENGTH if it is greater than 0,
the
argument to Gl.TexImage3D otherwise),
is the number of rows in an image (Gl.UNPACK_IMAGE_HEIGHT if
it is greater than 0, the
argument to Gl.TexImage3D otherwise),
is the value of Gl.UNPACK_ALIGNMENT, and
is the size, in bytes, of a single component
(if
,
then it is as if
).
The word component in this description refers to the nonindex values
red,
green,
blue,
alpha,
and depth.
Storage format Gl.RGB,
for example,
has three components per pixel:
first red,
then green,
and finally blue.
- Gl.UNPACK_SKIP_PIXELS and Gl.UNPACK_SKIP_ROWS
-
These values are provided as a convenience to the programmer;
they provide no functionality that cannot be duplicated by
incrementing the pointer passed to
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexSubImage1D or
Gl.TexSubImage2D.
Setting Gl.UNPACK_SKIP_PIXELS to
is equivalent to incrementing
the pointer by
components or indices,
where
is the number of components or indices in each pixel.
Setting Gl.UNPACK_SKIP_ROWS to
is equivalent to incrementing
the pointer by
components or indices,
where
is the number of components or indices per row,
as just computed in the Gl.UNPACK_ROW_LENGTH section.
- Gl.UNPACK_ALIGNMENT
-
Specifies the alignment requirements for the start of each pixel row in memory.
The allowable values are
1 (byte-alignment),
2 (rows aligned to even-numbered bytes),
4 (word-alignment), and
8 (rows start on double-word boundaries).
The following table gives the type,
initial value,
and range of valid values for each storage parameter
that can be set with
Gl.PixelStore.
pname
|
Type
|
Initial Value
|
Valid Range
|
---|
Gl.PACK_SWAP_BYTES
|
boolean
|
false
|
true or false
|
Gl.PACK_LSB_FIRST
|
boolean
|
false
|
true or false
|
Gl.PACK_ROW_LENGTH
|
integer
|
0
|
|
Gl.PACK_IMAGE_HEIGHT
|
integer
|
0
|
|
Gl.PACK_SKIP_ROWS
|
integer
|
0
|
|
Gl.PACK_SKIP_PIXELS
|
integer
|
0
|
|
Gl.PACK_SKIP_IMAGES
|
integer
|
0
|
|
Gl.PACK_ALIGNMENT
|
integer
|
4
|
1, 2, 4, or 8
|
Gl.UNPACK_SWAP_BYTES
|
boolean
|
false
|
true or false
|
Gl.UNPACK_LSB_FIRST
|
boolean
|
false
|
true or false
|
Gl.UNPACK_ROW_LENGTH
|
integer
|
0
|
|
Gl.UNPACK_IMAGE_HEIGHT
|
integer
|
0
|
|
Gl.UNPACK_SKIP_ROWS
|
integer
|
0
|
|
Gl.UNPACK_SKIP_PIXELS
|
integer
|
0
|
|
Gl.UNPACK_SKIP_IMAGES
|
integer
|
0
|
|
Gl.UNPACK_ALIGNMENT
|
integer
|
4
|
1, 2, 4, or 8
|
Gl.PixelStoref can be used to set any pixel store parameter.
If the parameter type is boolean,
then if
param is 0,
the parameter is false;
otherwise it is set to true.
If
pname is a integer type parameter,
param is rounded to the nearest integer.
Likewise,
Gl.PixelStorei can also be used to set any of the
pixel store parameters.
Boolean parameters are set to false if
param is 0 and true otherwise.
Errors
Gl.INVALID_ENUM is generated if
pname is not an accepted value.
Gl.INVALID_VALUE is generated if a negative row length,
pixel skip,
or row skip value is specified,
or if alignment is specified as other than 1, 2, 4, or 8.
Associated Gets
Gl.Get with argument Gl.PACK_SWAP_BYTES
Gl.Get with argument Gl.PACK_LSB_FIRST
Gl.Get with argument Gl.PACK_ROW_LENGTH
Gl.Get with argument Gl.PACK_IMAGE_HEIGHT
Gl.Get with argument Gl.PACK_SKIP_ROWS
Gl.Get with argument Gl.PACK_SKIP_PIXELS
Gl.Get with argument Gl.PACK_SKIP_IMAGES
Gl.Get with argument Gl.PACK_ALIGNMENT
Gl.Get with argument Gl.UNPACK_SWAP_BYTES
Gl.Get with argument Gl.UNPACK_LSB_FIRST
Gl.Get with argument Gl.UNPACK_ROW_LENGTH
Gl.Get with argument Gl.UNPACK_IMAGE_HEIGHT
Gl.Get with argument Gl.UNPACK_SKIP_ROWS
Gl.Get with argument Gl.UNPACK_SKIP_PIXELS
Gl.Get with argument Gl.UNPACK_SKIP_IMAGES
Gl.Get with argument Gl.UNPACK_ALIGNMENT
See also
Gl.ReadPixels,
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexImage3D,
Gl.TexSubImage1D,
Gl.TexSubImage2D,
Gl.TexSubImage3D
See original documentation on OpenGL website