Gl.RasterPos4i (gb.opengl)
Static Sub RasterPos4i ( X As Integer, Y As Integer, Z As Integer, W As Integer )
Specify the raster position for pixel operations.
Parameters
- x, y, z, w
-
Specify the
,
,
,
and
object coordinates
(if present)
for the raster
position.
Parameters
- v
-
Specifies a pointer to an array of two,
three,
or four elements,
specifying
,
,
,
and
coordinates, respectively.
Description
The GL maintains a 3D position in window coordinates.
This position,
called the raster position,
is used to position pixel and bitmap write operations. It is
maintained with subpixel accuracy.
See Gl.Bitmap,
Gl.DrawPixels, and
Gl.CopyPixels.
The current raster position consists of three window coordinates
(
,
,
),
a clip coordinate value
(
),
an eye coordinate distance,
a valid bit,
and associated color data and texture coordinates.
The
coordinate is a clip coordinate,
because
is not projected to window coordinates.
Gl.RasterPos4 specifies object coordinates
,
,
,
and
explicitly.
Gl.RasterPos3 specifies object coordinate
,
,
and
explicitly,
while
is implicitly set to 1.
Gl.RasterPos2 uses the argument values for
and
while
implicitly setting
and
to 0 and 1.
The object coordinates presented by
Gl.RasterPos are treated just like those
of a Gl.Vertex command:
They are transformed by the current modelview and projection matrices
and passed to the clipping stage.
If the vertex is not culled,
then it is projected and scaled to window coordinates,
which become the new current raster position,
and the
Gl.CURRENT_RASTER_POSITION_VALID flag is set.
If the vertex
is
culled,
then the valid bit is cleared and the current raster position
and associated color and texture coordinates are undefined.
The current raster position also includes some associated color data
and texture coordinates.
If lighting is enabled,
then
Gl.CURRENT_RASTER_COLOR
(in RGBA mode)
or
Gl.CURRENT_RASTER_INDEX
(in color index mode)
is set to the color produced by the lighting calculation
(see Gl.Light, Gl.LightModel, and
Gl.ShadeModel).
If lighting is disabled,
current color
(in RGBA mode, state variable
Gl.CURRENT_COLOR)
or color index
(in color index mode, state variable
Gl.CURRENT_INDEX)
is used to update the current raster color.
Gl.CURRENT_RASTER_SECONDARY_COLOR (in RGBA mode) is likewise updated.
Likewise,
Gl.CURRENT_RASTER_TEXTURE_COORDS is updated as a function
of
Gl.CURRENT_TEXTURE_COORDS,
based on the texture matrix and the texture generation functions
(see Gl.TexGen).
Finally,
the distance from the origin of the eye coordinate system to the
vertex as transformed by only the modelview matrix replaces
Gl.CURRENT_RASTER_DISTANCE.
Initially, the current raster position is (0, 0, 0, 1),
the current raster distance is 0,
the valid bit is set,
the associated RGBA color is (1, 1, 1, 1),
the associated color index is 1,
and the associated texture coordinates are (0, 0, 0, 1).
In RGBA mode,
Gl.CURRENT_RASTER_INDEX is always 1;
in color index mode,
the current raster RGBA color always maintains its initial value.
Notes
The raster position is modified by
Gl.RasterPos, Gl.Bitmap, and Gl.WindowPos.
When the raster position coordinates are invalid,
drawing commands that are based on the raster position are
ignored (that is, they do not result in changes to GL state).
Calling Gl.DrawElements or Gl.DrawRangeElements may leave the
current color or index indeterminate.
If
Gl.RasterPos is executed while the current color or index is indeterminate, the
current raster color or current raster index remains indeterminate.
To set a valid raster position outside the viewport, first set a valid
raster position, then call Gl.Bitmap with
NULL as the
bitmap
parameter.
When the ARB_imaging extension is supported, there are distinct
raster texture coordinates for each texture unit. Each texture unit's
current raster texture coordinates are updated by
Gl.RasterPos.
Errors
Gl.INVALID_OPERATION is generated if
Gl.RasterPos
is executed between the execution of Gl.Begin
and the corresponding execution of Gl.End.
Associated Gets
Gl.Get with argument
Gl.CURRENT_RASTER_POSITION
Gl.Get with argument
Gl.CURRENT_RASTER_POSITION_VALID
Gl.Get with argument
Gl.CURRENT_RASTER_DISTANCE
Gl.Get with argument
Gl.CURRENT_RASTER_COLOR
Gl.Get with argument Gl.CURRENT_RASTER_SECONDARY_COLOR
Gl.Get with argument
Gl.CURRENT_RASTER_INDEX
Gl.Get with argument
Gl.CURRENT_RASTER_TEXTURE_COORDS
See also
Gl.Bitmap,
Gl.DrawArrays,
Gl.DrawElements,
Gl.DrawRangeElements,
Gl.MultiTexCoord,
Gl.TexCoord,
Gl.TexGen,
Gl.Vertex,
Gl.WindowPos
See original documentation on OpenGL website