Gl.Flush (gb.opengl)
Static Sub Flush ( )
Force execution of GL commands in finite time.
Description
Different GL implementations buffer commands in several different locations,
including network buffers and the graphics accelerator itself.
Gl.Flush empties all of these buffers,
causing all issued commands to be executed as quickly as
they are accepted by the actual rendering engine.
Though this execution may not be completed in any particular
time period,
it does complete in finite time.
Because any GL program might be executed over a network,
or on an accelerator that buffers commands,
all programs should call
Gl.Flush whenever they count on having
all of their previously issued commands completed.
For example,
call
Gl.Flush before waiting for user input that depends on
the generated image.
Notes
Gl.Flush can return at any time.
It does not wait until the execution of all previously
issued GL commands is complete.
See also
See original documentation on OpenGL website