Gl.InitNames (gb.opengl)
Static Sub InitNames ( )
Initialize the name stack.
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers.
Gl.InitNames causes the name stack to be initialized to its default empty state.
The name stack is always empty while the render mode is not Gl.SELECT.
Calls to
Gl.InitNames while the render mode is not Gl.SELECT are ignored.
Errors
Gl.INVALID_OPERATION is generated if
Gl.InitNames
is executed between the execution of Gl.Begin and the corresponding execution of
Gl.End.
Associated Gets
Gl.Get with argument Gl.NAME_STACK_DEPTH
Gl.Get with argument Gl.MAX_NAME_STACK_DEPTH
See also
Gl.LoadName,
Gl.SelectBuffer
See original documentation on OpenGL website