Gl.Scalef (gb.opengl)
Static Sub Scalef ( X As Float, Y As Float, Z As Float )
Multiply the current matrix by a general scaling matrix.
Parameters
- x, y, z
-
Specify scale factors along the x, y, and z axes, respectively.
Description
Gl.Scale produces a nonuniform scaling along the
x,
y, and
z axes.
The three parameters indicate the desired scale factor along
each of the three axes.
The current matrix
(see
Gl.MatrixMode)
is multiplied by this scale matrix,
and the product replaces the current matrix
as if Gl.MultMatrix were called with the following matrix
as its argument:
If the matrix mode is either Gl.MODELVIEW or Gl.PROJECTION,
all objects drawn after
Gl.Scale is called are scaled.
Use Gl.PushMatrix and Gl.PopMatrix to save and restore
the unscaled coordinate
system.
Notes
If scale factors other than 1 are applied to the modelview matrix
and lighting is enabled, lighting often appears wrong.
In that case, enable automatic normalization of normals by
calling Gl.Enable with the argument Gl.NORMALIZE.
Errors
Gl.INVALID_OPERATION is generated if
Gl.Scale
is executed between the execution of
Gl.Begin
and the corresponding execution of Gl.End.
Associated Gets
Gl.Get with argument Gl.MATRIX_MODE
Gl.Get with argument Gl.COLOR_MATRIX
Gl.Get with argument Gl.MODELVIEW_MATRIX
Gl.Get with argument Gl.PROJECTION_MATRIX
Gl.Get with argument Gl.TEXTURE_MATRIX
See also
Gl.MultMatrix,
Gl.PushMatrix,
Gl.Rotate,
Gl.Translate
See original documentation on OpenGL website