Gl.Normal3i (gb.opengl)
Static Sub Normal3i ( Nx As Integer, Ny As Integer, Nz As Integer )
Set the current normal vector.
Parameters
- nx, ny, nz
-
Specify the
,
,
and
coordinates of the new current normal.
The initial value of the current normal is the unit vector, (0, 0, 1).
Parameters
- v
-
Specifies a pointer to an array of three elements:
the
,
,
and
coordinates of the new current normal.
Description
The current normal is set to the given coordinates
whenever
Gl.Normal is issued.
Byte, short, or integer arguments are converted to floating-point
format with a linear mapping that maps the most positive representable integer
value to 1.0
and the most negative representable integer value to
.
Normals specified with
Gl.Normal need not have unit length.
If Gl.NORMALIZE is enabled,
then normals of any length specified with
Gl.Normal are normalized after transformation.
If Gl.RESCALE_NORMAL is enabled, normals are scaled by a scaling factor
derived from the modelview matrix. Gl.RESCALE_NORMAL requires that the
originally specified normals were of unit length, and that the modelview
matrix contain only uniform scales for proper results.
To enable and disable normalization, call Gl.Enable and Gl.Disable
with either Gl.NORMALIZE or Gl.RESCALE_NORMAL.
Normalization is initially disabled.
Notes
The current normal can be updated at any time.
In particular,
Gl.Normal can be called between a call to Gl.Begin and
the corresponding call to Gl.End.
Associated Gets
Gl.Get with argument
Gl.CURRENT_NORMAL
Gl.IsEnabled with argument Gl.NORMALIZE
Gl.IsEnabled with argument Gl.RESCALE_NORMAL
See also
Gl.Begin,
Gl.Index,
Gl.MultiTexCoord,
Gl.NormalPointer,
Gl.TexCoord,
Gl.Vertex
See original documentation on OpenGL website