Gl.CopyTexImage1D (gb.opengl)
Static Sub CopyTexImage1D ( Target As Integer, Level As Integer, Format As Integer, X As Integer, Y As Integer, Width As Integer, Border As Integer )
Copy pixels into a 1D texture image.
Parameters
- target
-
Specifies the target texture.
Must be Gl.TEXTURE_1D.
- level
-
Specifies the level-of-detail number.
Level 0 is the base image level.
Level n is the nth mipmap reduction image.
- internalformat
-
Specifies the internal format of the texture.
Must be one of the following symbolic constants:
Gl.COMPRESSED_RED,
Gl.COMPRESSED_RG,
Gl.COMPRESSED_RGB,
Gl.COMPRESSED_RGBA.
Gl.COMPRESSED_SRGB,
Gl.COMPRESSED_SRGB_ALPHA.
Gl.DEPTH_COMPONENT,
Gl.DEPTH_COMPONENT16,
Gl.DEPTH_COMPONENT24,
Gl.DEPTH_COMPONENT32,
Gl.RED,
Gl.RG,
Gl.RGB,
Gl.R3_G3_B2,
Gl.RGB4,
Gl.RGB5,
Gl.RGB8,
Gl.RGB10,
Gl.RGB12,
Gl.RGB16,
Gl.RGBA,
Gl.RGBA2,
Gl.RGBA4,
Gl.RGB5_A1,
Gl.RGBA8,
Gl.RGB10_A2,
Gl.RGBA12,
Gl.RGBA16,
Gl.SRGB,
Gl.SRGB8,
Gl.SRGB_ALPHA, or
Gl.SRGB8_ALPHA8.
- x, y
-
Specify the window coordinates of the left corner
of the row of pixels to be copied.
- width
-
Specifies the width of the texture image.
Must be 0 or
for some integer
.
The height of the texture image is 1.
- border
-
Specifies the width of the border.
Must be either 0 or 1.
Description
Gl.CopyTexImage1D defines a one-dimensional texture image with pixels from the current
Gl.READ_BUFFER.
The screen-aligned pixel row with left corner at
and with a length of
defines the texture array
at the mipmap level specified by
level.
internalformat specifies the internal format of the texture array.
The pixels in the row are processed exactly as if
Gl.ReadPixels had been called, but the process stops just before
final conversion.
At this point all pixel component values are clamped to the range
and then converted to the texture's internal format for storage in the texel
array.
Pixel ordering is such that lower
screen coordinates correspond to
lower texture coordinates.
If any of the pixels within the specified row of the current
Gl.READ_BUFFER are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
Gl.CopyTexImage1D defines a one-dimensional texture image with pixels from the current
Gl.READ_BUFFER.
When
internalformat is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the
Gl.PixelMap function can be used to accomplish the conversion.
Notes
1, 2, 3, and 4 are not accepted values for
internalformat.
An image with 0 width indicates a
NULL texture.
Errors
Gl.INVALID_ENUM is generated if
target is not one of the allowable values.
Gl.INVALID_VALUE is generated if
level is less than 0.
Gl.INVALID_VALUE may be generated if
level is greater
than
,
where
is the returned value of Gl.MAX_TEXTURE_SIZE.
Gl.INVALID_VALUE is generated if
internalformat is not an allowable value.
Gl.INVALID_VALUE is generated if
width is less than 0 or greater than
Gl.MAX_TEXTURE_SIZE.
Gl.INVALID_VALUE is generated if non-power-of-two textures are not supported and the
width cannot be represented as
for some integer value of
n.
Gl.INVALID_VALUE is generated if
border is not 0 or 1.
Gl.INVALID_OPERATION is generated if
internalformat is
Gl.DEPTH_COMPONENT, Gl.DEPTH_COMPONENT16,
Gl.DEPTH_COMPONENT24, or Gl.DEPTH_COMPONENT32 and there is no depth
buffer.
Associated Gets
Gl.GetTexImage
See also
Gl.CopyTexImage2D,
Gl.CopyTexSubImage1D,
Gl.CopyTexSubImage2D,
Gl.PixelStore,
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexSubImage1D,
Gl.TexSubImage2D,
Gl.TexParameter
See original documentation on OpenGL website