Gl.DeleteRenderbuffersEXT (gb.opengl)
Static Sub DeleteRenderbuffersEXT ( Renderbuffers As Integer[] )
Delete renderbuffer objects.
Parameters
- n
-
Specifies the number of renderbuffer objects to be deleted.
- renderbuffers
-
A pointer to an array containing n renderbuffer objects to be deleted.
Description
Gl.DeleteRenderbuffers deletes the
n renderbuffer objects whose names are stored in
the array addressed by
renderbuffers. The name zero is reserved by the GL and is silently ignored, should it
occur in
renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is again
unused and it has no contents. If a renderbuffer that is currently bound to the target Gl.RENDERBUFFER
is deleted, it is as though Gl.BindRenderbuffer
had been executed with a
target of Gl.RENDERBUFFER and a
name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
Gl.FramebufferRenderbuffer had been called, with a
renderbuffer
of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words,
this renderbuffer object is first detached from all attachment points in the currently bound framebuffer. Note that the renderbuffer
image is specifically
not detached from any non-bound framebuffers.
Errors
Gl.INVALID_VALUE is generated if
n is negative.
See also
Gl.GenRenderbuffers
Gl.FramebufferRenderbuffer
Gl.RenderbufferStorage
Gl.RenderbufferStorageMultisample
See original documentation on OpenGL website