Gl.Disable (gb.opengl)
Static Sub Disable ( Capacity As Integer )
Enable or disable server-side GL capabilities.
Parameters
- cap
-
Specifies a symbolic constant indicating a GL capability.
Parameters
- cap
-
Specifies a symbolic constant indicating a GL capability.
C Specification
void
glEnablei(GLenum
cap, GLuint
index);
Parameters
- cap
-
Specifies a symbolic constant indicating a GL capability.
- index
-
Specifies the index of the swtich to enable.
C Specification
void
glDisablei(GLenum
cap, GLuint
index);
Parameters
- cap
-
Specifies a symbolic constant indicating a GL capability.
- index
-
Specifies the index of the swtich to disable.
Description
Gl.Enable and Gl.Disable enable and disable various capabilities.
Use
Gl.IsEnabled or
Gl.Get to determine the current setting
of any capability. The initial value for each capability with the
exception of Gl.DITHER and Gl.MULTISAMPLE is
Gl.FALSE. The initial value for
Gl.DITHER and Gl.MULTISAMPLE is Gl.TRUE.
Both
Gl.Enable and Gl.Disable take a single argument,
cap,
which can assume one of the following values:
Some of the GL's capabilities are indicated.
Gl.Enablei and
Gl.Disablei enable and disable
indexed capabilities.
- Gl.BLEND
-
If enabled,
blend the computed fragment color values with the values in the color
buffers. See Gl.BlendFunc.
- Gl.CLIP_DISTANCEi
-
If enabled, clip geometry against user-defined half space i.
- Gl.COLOR_LOGIC_OP
-
If enabled,
apply the currently selected logical operation to the computed fragment
color and color buffer values. See Gl.LogicOp.
- Gl.CULL_FACE
-
If enabled,
cull polygons based on their winding in window coordinates.
See Gl.CullFace.
- Gl.DEPTH_CLAMP
-
If enabled,
the
plane equation is ignored by view volume clipping (effectively, there is no near or
far plane clipping).
See Gl.DepthRange.
- Gl.DEPTH_TEST
-
If enabled,
do depth comparisons and update the depth buffer. Note that even if
the depth buffer exists and the depth mask is non-zero, the
depth buffer is not updated if the depth test is disabled. See
Gl.DepthFunc and
Gl.DepthRange.
- Gl.DITHER
-
If enabled,
dither color components or indices before they are written to the
color buffer.
- Gl.LINE_SMOOTH
-
If enabled,
draw lines with correct filtering.
Otherwise,
draw aliased lines.
See Gl.LineWidth.
- Gl.MULTISAMPLE
-
If enabled,
use multiple fragment samples in computing the final color of a pixel.
See Gl.SampleCoverage.
- Gl.POLYGON_OFFSET_FILL
-
If enabled, and if the polygon is rendered in
Gl.FILL mode, an offset is added to depth values of a polygon's
fragments before the depth comparison is performed.
See Gl.PolygonOffset.
- Gl.POLYGON_OFFSET_LINE
-
If enabled, and if the polygon is rendered in
Gl.LINE mode, an offset is added to depth values of a polygon's
fragments before the depth comparison is performed.
See Gl.PolygonOffset.
- Gl.POLYGON_OFFSET_POINT
-
If enabled, an offset is added to depth values of a polygon's fragments
before the depth comparison is performed, if the polygon is rendered in
Gl.POINT mode. See Gl.PolygonOffset.
- Gl.POLYGON_SMOOTH
-
If enabled, draw polygons with proper filtering.
Otherwise, draw aliased polygons. For correct antialiased polygons,
an alpha buffer is needed and the polygons must be sorted front to
back.
- Gl.PRIMITIVE_RESTART
-
Enables primitive restarting. If enabled, any one of the draw commands
which transfers a set of generic attribute array elements to the GL will restart
the primitive when the index of the vertex is equal to the primitive restart index.
See Gl.PrimitiveRestartIndex.
- Gl.SAMPLE_ALPHA_TO_COVERAGE
-
If enabled,
compute a temporary coverage value where each bit is determined by the
alpha value at the corresponding sample location. The temporary coverage
value is then ANDed with the fragment coverage value.
- Gl.SAMPLE_ALPHA_TO_ONE
-
If enabled,
each sample alpha value is replaced by the maximum representable alpha value.
- Gl.SAMPLE_COVERAGE
-
If enabled,
the fragment's coverage is ANDed with the temporary coverage value. If
Gl.SAMPLE_COVERAGE_INVERT is set to Gl.TRUE, invert the coverage
value.
See Gl.SampleCoverage.
- Gl.SCISSOR_TEST
-
If enabled,
discard fragments that are outside the scissor rectangle.
See Gl.Scissor.
- Gl.STENCIL_TEST
-
If enabled,
do stencil testing and update the stencil buffer.
See Gl.StencilFunc and Gl.StencilOp.
- Gl.TEXTURE_CUBE_MAP_SEAMLESS
-
If enabled, modifies the way sampling is performed on cube map textures. See the spec for more information.
- Gl.PROGRAM_POINT_SIZE
-
If enabled
and a vertex or geometry shader is active, then the derived point size is taken from the (potentially clipped) shader builtin
gl_PointSize and clamped to the implementation-dependent point size range.
Errors
Gl.INVALID_ENUM is generated if
cap is not one of the values
listed previously.
Gl.INVALID_VALUE is generated by
Gl.Enablei and
Gl.Disablei
if
index is greater than or equal to the number of indexed capabilities for
cap.
Notes
Gl.PRIMITIVE_RESTART is available only if the GL version is 3.1 or greater.
Gl.TEXTURE_CUBE_MAP_SEAMLESS is available only if the GL version is 3.2 or greater.
Any token accepted by
Gl.Enable or
Gl.Disable is also accepted by
Gl.Enablei and
Gl.Disablei, but if the capability is not indexed,
the maximum value that
index may take is zero.
In general, passing an indexed capability to
Gl.Enable or
Gl.Disable
will enable or disable that capability for all indices, resepectively.
Associated Gets
Gl.IsEnabled
Gl.Get
See also
Gl.Get,
Gl.IsEnabled,
Gl.LogicOp,
Gl.PointSize,
Gl.PolygonOffset,
Gl.SampleCoverage,
Gl.Scissor,
Gl.StencilOp,
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexImage3D
See original documentation on OpenGL website