Gl.PushName (gb.opengl)
Static Sub PushName ( Name As Integer )
Push and pop the name stack.
Parameters
- name
-
Specifies a name that will be pushed onto the name stack.
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers and is initially empty.
Gl.PushName causes
name to be pushed onto the name stack.
Gl.PopName pops one name off the top of the stack.
The maximum name stack depth is implementation-dependent; call
Gl.MAX_NAME_STACK_DEPTH to find out the value for a particular
implementation. It is an
error to push a name onto a full stack
or to pop a name off an empty stack.
It is also an error to manipulate the name stack between the execution of
Gl.Begin and the corresponding execution of
Gl.End.
In any of these cases, the error flag is set and no other change is
made to GL state.
The name stack is always empty while the render mode is not Gl.SELECT.
Calls to
Gl.PushName or Gl.PopName while the render mode is not
Gl.SELECT are ignored.
Errors
Gl.STACK_OVERFLOW is generated if
Gl.PushName is called while the
name stack is full.
Gl.STACK_UNDERFLOW is generated if Gl.PopName is called while the
name stack is empty.
Gl.INVALID_OPERATION is generated if
Gl.PushName or Gl.PopName
is executed between a call to
Gl.Begin and the corresponding call to
Gl.End.
Associated Gets
Gl.Get with argument Gl.NAME_STACK_DEPTH
Gl.Get with argument Gl.MAX_NAME_STACK_DEPTH
See also
See original documentation on OpenGL website