Gl.Map2f (gb.opengl)
Static Sub Map2f ( Target As Integer, U1 As Float, U2 As Float, Ustride As Integer, Uorder As Integer, V1 As Float, V2 As Float, Vstride As Integer, Vorder As Integer, Points As Float[] )
Define a two-dimensional evaluator.
Parameters
- target
-
Specifies the kind of values that are generated by the evaluator.
Symbolic constants
Gl.MAP2_VERTEX_3,
Gl.MAP2_VERTEX_4,
Gl.MAP2_INDEX,
Gl.MAP2_COLOR_4,
Gl.MAP2_NORMAL,
Gl.MAP2_TEXTURE_COORD_1,
Gl.MAP2_TEXTURE_COORD_2,
Gl.MAP2_TEXTURE_COORD_3, and
Gl.MAP2_TEXTURE_COORD_4 are accepted.
- u1, u2
-
Specify a linear mapping of
,
as presented to Gl.EvalCoord2,
to
,
one of the two variables that are evaluated by the equations specified
by this command. Initially, u1 is 0 and u2 is 1.
- ustride
-
Specifies the number of floats or doubles between
the beginning of control point
and the beginning of control point
,
where
and
are the
and
control point indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations. The initial value of ustride is 0.
- uorder
-
Specifies the dimension of the control point array in the
axis.
Must be positive. The initial value is 1.
- v1, v2
-
Specify a linear mapping of
,
as presented to Gl.EvalCoord2,
to
,
one of the two variables that are evaluated by the equations specified
by this command. Initially, v1 is 0 and v2 is 1.
- vstride
-
Specifies the number of floats or doubles between
the beginning of control point
and the beginning of control point
,
where
and
are the
and
control point indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations. The initial value of vstride is 0.
- vorder
-
Specifies the dimension of the control point array in the
axis.
Must be positive. The initial value is 1.
- points
-
Specifies a pointer to the array of control points.
Description
Evaluators provide a way to use polynomial or rational polynomial mapping
to produce vertices,
normals,
texture coordinates,
and colors.
The values produced by an evaluator are sent on to further stages
of GL processing just as if they had been presented using
Gl.Vertex,
Gl.Normal,
Gl.TexCoord, and
Gl.Color commands,
except that the generated values do not update the current normal,
texture coordinates,
or color.
All polynomial or rational polynomial splines of any degree
(up to the maximum degree supported by the GL implementation)
can be described using evaluators.
These include almost all surfaces used in computer graphics,
including B-spline surfaces,
NURBS surfaces,
Bezier surfaces, and so on.
Evaluators define surfaces based on bivariate Bernstein polynomials.
Define
as
where
is a control point,
is the
th
Bernstein polynomial of degree
(
uorder =
)
and
is the
th
Bernstein polynomial of degree
(
vorder =
)
Recall that
and
Gl.Map2 is used to define the basis and to specify what kind of values
are produced.
Once defined,
a map can be enabled and disabled by calling Gl.Enable and Gl.Disable
with the map name, one of the nine predefined values for
target,
described below.
When Gl.EvalCoord2 presents values
and
,
the bivariate Bernstein polynomials are evaluated using
and
,
where
target is a symbolic constant that indicates what kind of control points
are provided in
points,
and what output is generated when the map is evaluated.
It can assume one of nine predefined values:
- Gl.MAP2_VERTEX_3
-
Each control point is three floating-point values representing
,
,
and
.
Internal Gl.Vertex3 commands are generated when the map is evaluated.
- Gl.MAP2_VERTEX_4
-
Each control point is four floating-point values representing
,
,
,
and
.
Internal Gl.Vertex4 commands are generated when the map is evaluated.
- Gl.MAP2_INDEX
-
Each control point is a single floating-point value representing a color index.
Internal Gl.Index commands are generated when the map is evaluated
but the current index is not updated with the value of these
Gl.Index commands.
- Gl.MAP2_COLOR_4
-
Each control point is four floating-point values representing
red, green, blue, and alpha.
Internal Gl.Color4 commands are generated when the map is
evaluated but the current color is not updated with the value of
these Gl.Color4 commands.
- Gl.MAP2_NORMAL
-
Each control point is three floating-point values representing
the
,
,
and
components of a normal vector.
Internal Gl.Normal commands are generated when the map is
evaluated but the current normal is not updated with the value of
these Gl.Normal commands.
- Gl.MAP2_TEXTURE_COORD_1
-
Each control point is a single floating-point value representing
the
texture coordinate.
Internal
Gl.TexCoord1 commands are generated when the map is evaluated but
the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
- Gl.MAP2_TEXTURE_COORD_2
-
Each control point is two floating-point values representing
the
and
texture coordinates.
Internal
Gl.TexCoord2 commands are generated when the map is evaluated but
the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
- Gl.MAP2_TEXTURE_COORD_3
-
Each control point is three floating-point values representing
the
,
,
and
texture coordinates.
Internal Gl.TexCoord3 commands are generated when the map is
evaluated but the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
- Gl.MAP2_TEXTURE_COORD_4
-
Each control point is four floating-point values representing
the
,
,
,
and
texture coordinates.
Internal
Gl.TexCoord4 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value
of these Gl.TexCoord commands.
ustride,
uorder,
vstride,
vorder, and
points define the array addressing for accessing the control points.
points is the location of the first control point,
which occupies one, two, three, or four contiguous memory locations,
depending on which map is being defined.
There are
control points in the array.
ustride specifies how many float or double locations are skipped to advance
the internal memory pointer from control point
to control point
.
vstride specifies how many float or double locations are skipped to advance
the internal memory pointer from control point
to control point
.
Notes
As is the case with all GL commands that accept pointers to data,
it is as if the contents of
points were copied by
Gl.Map2 before
Gl.Map2
returns.
Changes to the contents of
points have no effect after
Gl.Map2 is called.
Initially,
Gl.AUTO_NORMAL is enabled. If Gl.AUTO_NORMAL is enabled,
normal vectors are generated when either
Gl.MAP2_VERTEX_3 or Gl.MAP2_VERTEX_4 is used to generate
vertices.
Errors
Gl.INVALID_ENUM is generated if
target is not an accepted value.
Gl.INVALID_VALUE is generated if
u1 is equal to
u2,
or if
v1 is equal to
v2.
Gl.INVALID_VALUE is generated if either
ustride or
vstride
is less than the number of values in a control point.
Gl.INVALID_VALUE is generated if either
uorder or
vorder
is less than 1 or greater than the return value of Gl.MAX_EVAL_ORDER.
Gl.INVALID_OPERATION is generated if
Gl.Map2
is executed between the execution of
Gl.Begin
and the corresponding execution of Gl.End.
Gl.INVALID_OPERATION is generated if
Gl.Map2 is called and the value
of Gl.ACTIVE_TEXTURE is not Gl.TEXTURE0.
Associated Gets
Gl.GetMap
Gl.Get with argument Gl.MAX_EVAL_ORDER
Gl.IsEnabled with argument Gl.MAP2_VERTEX_3
Gl.IsEnabled with argument Gl.MAP2_VERTEX_4
Gl.IsEnabled with argument Gl.MAP2_INDEX
Gl.IsEnabled with argument Gl.MAP2_COLOR_4
Gl.IsEnabled with argument Gl.MAP2_NORMAL
Gl.IsEnabled with argument Gl.MAP2_TEXTURE_COORD_1
Gl.IsEnabled with argument Gl.MAP2_TEXTURE_COORD_2
Gl.IsEnabled with argument Gl.MAP2_TEXTURE_COORD_3
Gl.IsEnabled with argument Gl.MAP2_TEXTURE_COORD_4
See also
Gl.Begin,
Gl.Enable,
Gl.EvalCoord,
Gl.EvalMesh,
Gl.EvalPoint,
Gl.Map1,
Gl.MapGrid,
Gl.Normal,
Gl.TexCoord,
Gl.Vertex
See original documentation on OpenGL website