Gl.StencilFunc (gb.opengl)
Static Sub StencilFunc ( Function As Integer, Reference As Integer, Mask As Integer )
Set front and back function and reference value for stencil testing.
Parameters
- func
-
Specifies the test function.
Eight symbolic constants are valid:
Gl.NEVER,
Gl.LESS,
Gl.LEQUAL,
Gl.GREATER,
Gl.GEQUAL,
Gl.EQUAL,
Gl.NOTEQUAL, and
Gl.ALWAYS. The initial value is Gl.ALWAYS.
- ref
-
Specifies the reference value for the stencil test.
ref is clamped to the range
,
where
is the number of bitplanes in the stencil buffer. The
initial value is 0.
- mask
-
Specifies a mask that is ANDed with both the reference value
and the stored stencil value when the test is done. The initial value
is all 1's.
Description
Stenciling,
like depth-buffering,
enables and disables drawing on a per-pixel basis.
Stencil planes are first drawn into using GL drawing primitives, then
geometry and images are rendered using the stencil planes to mask out
portions of the screen.
Stenciling is typically used in multipass rendering algorithms
to achieve special effects,
such as decals,
outlining,
and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome
of a comparison between the reference value
and the value in the stencil buffer.
To enable and disable the test, call
Gl.Enable and
Gl.Disable
with argument Gl.STENCIL_TEST.
To specify actions based on the outcome of the stencil test, call
Gl.StencilOp or
Gl.StencilOpSeparate.
There can be two separate sets of
func,
ref, and
mask parameters; one affects back-facing polygons, and the other
affects front-facing polygons as well as other non-polygon primitives.
Gl.StencilFunc sets both front
and back stencil state to the same values. Use Gl.StencilFuncSeparate
to set front and back stencil state to different values.
func is a symbolic constant that determines the stencil comparison function.
It accepts one of eight values,
shown in the following list.
ref is an integer reference value that is used in the stencil comparison.
It is clamped to the range
,
where
is the number of bitplanes in the stencil buffer.
mask is bitwise ANDed with both the reference value
and the stored stencil value,
with the ANDed values participating in the comparison.
If
stencil represents the value stored in the corresponding
stencil buffer location,
the following list shows the effect of each comparison function
that can be specified by
func.
Only if the comparison succeeds is the pixel passed through
to the next stage in the rasterization process
(see Gl.StencilOp).
All tests treat
stencil values as unsigned integers in the range
,
where
is the number of bitplanes in the stencil buffer.
The following values are accepted by
func:
- Gl.NEVER
-
Always fails.
- Gl.LESS
-
Passes if ( ref & mask ) < ( stencil & mask ).
- Gl.LEQUAL
-
Passes if ( ref & mask ) <= ( stencil & mask ).
- Gl.GREATER
-
Passes if ( ref & mask ) > ( stencil & mask ).
- Gl.GEQUAL
-
Passes if ( ref & mask ) >= ( stencil & mask ).
- Gl.EQUAL
-
Passes if ( ref & mask ) = ( stencil & mask ).
- Gl.NOTEQUAL
-
Passes if ( ref & mask ) != ( stencil & mask ).
- Gl.ALWAYS
-
Always passes.
Notes
Initially, the stencil test is disabled.
If there is no stencil buffer,
no stencil modification can occur and it is as if
the stencil test always passes.
Gl.StencilFunc is the same as
calling Gl.StencilFuncSeparate
with
face set to Gl.FRONT_AND_BACK.
Errors
Gl.INVALID_ENUM is generated if
func is not one of the eight
accepted values.
Associated Gets
Gl.Get with argument
Gl.STENCIL_FUNC, Gl.STENCIL_VALUE_MASK,
Gl.STENCIL_REF, Gl.STENCIL_BACK_FUNC,
Gl.STENCIL_BACK_VALUE_MASK, Gl.STENCIL_BACK_REF,
or Gl.STENCIL_BITS
Gl.IsEnabled with argument Gl.STENCIL_TEST
See also
Gl.LogicOp,
Gl.StencilFuncSeparate,
Gl.StencilMaskSeparate,
Gl.StencilOp,
Gl.StencilOpSeparate
See original documentation on OpenGL website