Gl.TexGeni (gb.opengl)
Static Sub TexGeni ( Coord As Integer, Pname As Integer, Param As Integer )
Control the generation of texture coordinates.
Parameters
- coord
-
Specifies a texture coordinate.
Must be one of Gl.S, Gl.T, Gl.R, or Gl.Q.
- pname
-
Specifies the symbolic name of the texture-coordinate generation function.
Must be Gl.TEXTURE_GEN_MODE.
- param
-
Specifies a single-valued texture generation parameter,
one of Gl.OBJECT_LINEAR, Gl.EYE_LINEAR, Gl.SPHERE_MAP,
Gl.NORMAL_MAP, or Gl.REFLECTION_MAP.
Parameters
- coord
-
Specifies a texture coordinate.
Must be one of Gl.S, Gl.T, Gl.R, or Gl.Q.
- pname
-
Specifies the symbolic name of the texture-coordinate generation function
or function parameters.
Must be
Gl.TEXTURE_GEN_MODE,
Gl.OBJECT_PLANE, or
Gl.EYE_PLANE.
- params
-
Specifies a pointer to an array of texture generation parameters.
If pname is Gl.TEXTURE_GEN_MODE,
then the array must contain a single symbolic constant,
one of
Gl.OBJECT_LINEAR,
Gl.EYE_LINEAR,
Gl.SPHERE_MAP,
Gl.NORMAL_MAP, or
Gl.REFLECTION_MAP.
Otherwise,
params holds the coefficients for the texture-coordinate generation function
specified by pname.
Description
Gl.TexGen selects a texture-coordinate generation function
or supplies coefficients for one of the functions.
coord names one of the (
s,
t,
r,
q) texture
coordinates; it must be one of the symbols
Gl.S,
Gl.T,
Gl.R, or
Gl.Q.
pname must be one of three symbolic constants:
Gl.TEXTURE_GEN_MODE,
Gl.OBJECT_PLANE, or
Gl.EYE_PLANE.
If
pname is Gl.TEXTURE_GEN_MODE,
then
params chooses a mode,
one of
Gl.OBJECT_LINEAR,
Gl.EYE_LINEAR,
Gl.SPHERE_MAP,
Gl.NORMAL_MAP, or
Gl.REFLECTION_MAP.
If
pname is either Gl.OBJECT_PLANE or Gl.EYE_PLANE,
params contains coefficients for the corresponding
texture generation function.
If the texture generation function is Gl.OBJECT_LINEAR,
the function
is used, where
is the value computed for the coordinate named in
coord,
,
,
,
and
are the four values supplied in
params, and
,
,
,
and
are the object coordinates of the vertex.
This function can be used, for example, to texture-map terrain using sea level
as a reference plane
(defined by
,
,
,
and
).
The altitude of a terrain vertex is computed by the Gl.OBJECT_LINEAR
coordinate generation function as its distance from sea level;
that altitude can then be used to index the texture image to map white snow
onto peaks and green grass onto foothills.
If the texture generation function is Gl.EYE_LINEAR, the function
is used, where
and
,
,
,
and
are the eye coordinates of the vertex,
,
,
,
and
are the values supplied in
params, and
is the modelview matrix when
Gl.TexGen is invoked.
If
is poorly conditioned or singular,
texture coordinates generated by the resulting function may be inaccurate
or undefined.
Note that the values in
params define a reference plane in eye coordinates.
The modelview matrix that is applied to them may not be the same one
in effect when the polygon vertices are transformed.
This function establishes a field of texture coordinates
that can produce dynamic contour lines on moving objects.
If the texture generation function is Gl.SPHERE_MAP and
coord is either
Gl.S or
Gl.T,
and
texture coordinates are generated as follows.
Let
u be the unit vector pointing from the origin to the polygon vertex
(in eye coordinates).
Let
n sup prime be the current normal,
after transformation to eye coordinates.
Let
be the reflection vector such that
Finally, let
.
Then the values assigned to the
and
texture coordinates are
To enable or disable a texture-coordinate generation function, call
Gl.Enable or Gl.Disable
with one of the symbolic texture-coordinate names
(Gl.TEXTURE_GEN_S,
Gl.TEXTURE_GEN_T,
Gl.TEXTURE_GEN_R, or
Gl.TEXTURE_GEN_Q) as the argument.
When enabled,
the specified texture coordinate is computed
according to the generating function associated with that coordinate.
When disabled,
subsequent vertices take the specified texture coordinate
from the current set of texture coordinates. Initially, all texture
generation functions are set to Gl.EYE_LINEAR and are disabled.
Both
plane equations are (1, 0, 0, 0),
both
plane equations are (0, 1, 0, 0),
and all
and
plane equations are (0, 0, 0, 0).
When the ARB_multitexture extension is supported,
Gl.TexGen sets the
texture generation parameters for the currently active texture unit,
selected with
Gl.ActiveTexture.
Errors
Gl.INVALID_ENUM is generated when
coord or
pname is not an
accepted defined value,
or when
pname is Gl.TEXTURE_GEN_MODE and
params is not an
accepted defined value.
Gl.INVALID_ENUM is generated when
pname is Gl.TEXTURE_GEN_MODE,
params is Gl.SPHERE_MAP,
and
coord is either Gl.R or Gl.Q.
Gl.INVALID_OPERATION is generated if
Gl.TexGen
is executed between the execution of Gl.Begin
and the corresponding execution of Gl.End.
Associated Gets
Gl.GetTexGen
Gl.IsEnabled with argument Gl.TEXTURE_GEN_S
Gl.IsEnabled with argument Gl.TEXTURE_GEN_T
Gl.IsEnabled with argument Gl.TEXTURE_GEN_R
Gl.IsEnabled with argument Gl.TEXTURE_GEN_Q
See also
Gl.CopyTexSubImage1D,
Gl.CopyTexSubImage2D,
Gl.CopyTexSubImage3D,
Gl.TexEnv,
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexImage3D,
Gl.TexParameter,
Gl.TexSubImage1D,
Gl.TexSubImage2D,
Gl.TexSubImage3D
See original documentation on OpenGL website