Gl.CopyTexImage2D (gb.opengl)
Static Sub CopyTexImage2D ( Target As Integer, Level As Integer, Format As Integer, X As Integer, Y As Integer, Width As Integer, Height As Integer, Border As Integer )
Copy pixels into a 2D texture image.
Parameters
- target
-
Specifies the target texture.
Must be Gl.TEXTURE_2D,
Gl.TEXTURE_CUBE_MAP_POSITIVE_X,
Gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
Gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
Gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
Gl.TEXTURE_CUBE_MAP_POSITIVE_Z, or
Gl.TEXTURE_CUBE_MAP_NEGATIVE_Z.
- level
-
Specifies the level-of-detail number.
Level 0 is the base image level.
Level n is the nth mipmap reduction image.
- internalformat
-
Specifies the internal format of the texture.
Must be one of the following symbolic constants:
Gl.COMPRESSED_RED,
Gl.COMPRESSED_RG,
Gl.COMPRESSED_RGB,
Gl.COMPRESSED_RGBA.
Gl.COMPRESSED_SRGB,
Gl.COMPRESSED_SRGB_ALPHA.
Gl.DEPTH_COMPONENT,
Gl.DEPTH_COMPONENT16,
Gl.DEPTH_COMPONENT24,
Gl.DEPTH_COMPONENT32,
Gl.RED,
Gl.RG,
Gl.RGB,
Gl.R3_G3_B2,
Gl.RGB4,
Gl.RGB5,
Gl.RGB8,
Gl.RGB10,
Gl.RGB12,
Gl.RGB16,
Gl.RGBA,
Gl.RGBA2,
Gl.RGBA4,
Gl.RGB5_A1,
Gl.RGBA8,
Gl.RGB10_A2,
Gl.RGBA12,
Gl.RGBA16,
Gl.SRGB,
Gl.SRGB8,
Gl.SRGB_ALPHA, or
Gl.SRGB8_ALPHA8.
- x, y
-
Specify the window coordinates of the lower left corner
of the rectangular region of pixels to be copied.
- width
-
Specifies the width of the texture image.
Must be 0 or
for some integer
.
- height
-
Specifies the height of the texture image.
Must be 0 or
for some integer
.
- border
-
Specifies the width of the border.
Must be either 0 or 1.
Description
Gl.CopyTexImage2D defines a two-dimensional texture image, or cube-map texture image
with pixels from the current
Gl.READ_BUFFER.
The screen-aligned pixel rectangle with lower left corner at (
x,
y) and with a width of
and a height of
defines the texture array
at the mipmap level specified by
level.
internalformat specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if
Gl.ReadPixels had been called, but the process stops just before
final conversion.
At this point all pixel component values are clamped to the range
and then converted to the texture's internal format for storage in the texel
array.
Pixel ordering is such that lower
and
screen coordinates correspond to
lower
and
texture coordinates.
If any of the pixels within the specified rectangle of the current
Gl.READ_BUFFER are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
When
internalformat is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the
Gl.PixelMap function can be used to accomplish the conversion.
Notes
1, 2, 3, and 4 are not accepted values for
internalformat.
An image with height or width of 0 indicates a
NULL texture.
Errors
Gl.INVALID_ENUM is generated if
target is not Gl.TEXTURE_2D,
Gl.TEXTURE_CUBE_MAP_POSITIVE_X,
Gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
Gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
Gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
Gl.TEXTURE_CUBE_MAP_POSITIVE_Z, or
Gl.TEXTURE_CUBE_MAP_NEGATIVE_Z.
Gl.INVALID_VALUE is generated if
level is less than 0.
Gl.INVALID_VALUE may be generated if
level is greater
than
,
where
is the returned value of Gl.MAX_TEXTURE_SIZE.
Gl.INVALID_VALUE is generated if
width is less than 0
or greater than
Gl.MAX_TEXTURE_SIZE.
Gl.INVALID_VALUE is generated if non-power-of-two textures are not supported and the
width or
depth cannot be represented as
for some integer
.
Gl.INVALID_VALUE is generated if
border is not 0 or 1.
Gl.INVALID_VALUE is generated if
internalformat is not an
accepted format.
Gl.INVALID_OPERATION is generated if
internalformat is
Gl.DEPTH_COMPONENT, Gl.DEPTH_COMPONENT16,
Gl.DEPTH_COMPONENT24, or Gl.DEPTH_COMPONENT32 and there is no depth
buffer.
Associated Gets
Gl.GetTexImage
See also
Gl.CopyTexSubImage1D,
Gl.CopyTexSubImage2D,
Gl.PixelStore,
Gl.TexImage1D,
Gl.TexImage2D,
Gl.TexSubImage1D,
Gl.TexSubImage2D,
Gl.TexParameter
See original documentation on OpenGL website