Gl.LoadName (gb.opengl)
Static Sub LoadName ( Name As Integer )
Load a name onto the name stack.
Parameters
- name
-
Specifies a name that will replace the top value on the name stack.
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers and is initially empty.
Gl.LoadName causes
name to replace the value on the top of the name stack.
The name stack is always empty while the render mode is not Gl.SELECT.
Calls to
Gl.LoadName while the render mode is not Gl.SELECT are ignored.
Errors
Gl.INVALID_OPERATION is generated if
Gl.LoadName is called while the
name stack is empty.
Gl.INVALID_OPERATION is generated if
Gl.LoadName is executed between
the execution of Gl.Begin and the corresponding execution of Gl.End.
Associated Gets
Gl.Get with argument Gl.NAME_STACK_DEPTH
Gl.Get with argument Gl.MAX_NAME_STACK_DEPTH
See also
See original documentation on OpenGL website